ORK Framework Logo - RPG Editor for Unity
  • Features
  • Showcase
  • Guide
    • Documentation
    • Tutorials
    • API
  • ORK 2
    • Tutorials
    • Plugins
    • API
  • Support
  • Forum
  • Get ORK

2D RPG Quickstart

  • START 2D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 2D RPG Quickstart

3D RPG Quickstart

  • START 3D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 3D RPG Quickstart

Status System Setup

  • START Status System Setup
  • 01 Status Values
  • 02 Status Development
  • 03 Attack/Defence Modifiers
  • 04 Status Effects
  • 05 Formulas
  • 06 Ability & Item Types
  • 07 Abilities Part 1: Attacks
  • 08 Abilities Part 2: Support & Sabotage
  • 09 Abilities Part 3: Elemental Magic
  • 10 Items
  • 11 Equipment Part 1: Slots & Slot Set Templates
  • 12 Equipment Part 2: Weapons
  • 12.5 (Optional) Equipment Part 2.5: Weapons
  • 13 Equipment Part 3: Shields, Armor & Accessories
  • 13.5 (Optional) Equipment Part 3.5: Shields, Armor & Accessories
  • 14 Equipment Part 4: Available Equipment Templates
  • 15 Loot
  • 16 Battle AIs
  • 17 Combatants Part 1: General Settings
  • 18 Combatants Part 2: Players
  • 19 Combatants Part 3: Enemies
  • 20 Combatant Groups
  • END Status System Setup

3D RPG Playground

  • START 3D RPG Playground
  • 01 Player Setup
  • 02 Start Menu
  • 03 First Interaction
  • 04 Music
  • 05 Areas
  • 06 Collecting Items
  • 07 Displaying Equipment
  • 08 Combatant Prefabs, Icons & Portraits
  • 09 Combatant Animations
  • 10 Camera Positions
  • ANIM 01 Battle Start/End Schematics
  • ANIM 02 Use, Cast & Camera
  • ANIM 03 Abilities & Items
  • ANIM 04 Physical Attacks
  • ANIM 05 Special Actions
  • BATTLE 01 Battle Menu
  • BATTLE 02 Prepare for Battle
  • TURN 01 Turn Based Setup
  • TURN 02 Turn Order HUD
  • ATB 01 Active Time Setup
  • ATB 02 Cast Times
  • ATB 03 Timebar HUD
  • BATTLE 03 The First Battle
  • BATTLE 04 Hunting Move AI
  • BATTLE 05 Spawning Combatants
  • 11 Save Games
  • MENU 01 UI Boxes
  • MENU 02 Template HUDs
  • MENU 03 Overview Menu
  • MENU 04 Menu Screens
  • 12 Shop
  • BATTLE 06 Random Battles
  • DUNGEON 01 Enter the Dungeon
  • DUNGEON 02 The Trapdoor
  • DUNGEON 03 Enemies on Level 1 & 2
  • DUNGEON 04 Traps on Level 3
  • DUNGEON 05 Going Deeper
  • 13 Bestiary (+MENU+ANIM)
  • QUEST 01 Hunting Quests (+MENU)
  • QUEST 02 Guard NPC
  • QUEST 03 Forest Ruin Cheese
  • QUEST 04 Witch NPC with Cheese
  • QUEST 05 Quest Mark HUDs
  • 14 Research Trees (+MENU)
  • CRAFT 01 Crafting Materials
  • CRAFT 02 Crafting Recipes
  • CRAFT 03 Crafting Menu
  • CRAFT 04 Crafting Proficiency & Critical Crafting
  • CRAFT 05 Materials Loot
  • 15 Changing Choice Dialogue
  • 16 Follow Me!
  • BATTLE 07 Sequence Loot Dialogue

3D Action RPG

  • START 3D Action RPG
  • 01 Status System Setup
  • 02 Player Setup
  • 03 Player Weapon
  • 04 Player Attacks
  • 05 Enemy: Chomper
  • 06 Chomper Attack
  • 07 Hit & Death
  • 08 HUDs
  • 09 Rolling on the Floor
  • 10 Enemy: Spitter
  • 11 Spit Attack
  • 12 Potion
  • 13 Grenade
  • 14 Item HUD
  • 15 Enemy: Grenadier
  • 16 Grenadier Melee Attacks
  • 17 Grenadier Flamethrower
  • 18 Item Drops
  • END 3D Action RPG

2D Grid Battle RPG

  • START 2D Grid Battle RPG
  • 01 Player Setup
  • 02 Prefab & Music Setup
  • 03 Randomizing Combatants
  • 04 UI Setup
  • 05 Battle Start, End & Phase Schematics
  • 06 Battle System Setup
  • 07 Battle Grid Setup
  • 08 Grid Move
  • 09 Forest Battle Grid
  • 10 Battle AI
  • 11 Ability Ranges
  • 12 Death & Use Schematics
  • 13 Attack Schematic
  • 14 Shoot Schematics
  • 15 Battle Selection Interaction
  • END 2D Grid Battle RPG

Schematics

  • Simple Start Schematic
  • Battle Start Schematic
  • Battle End Schematic
  • Moving to Target and Back
  • Animating a Base Attack
  • Animating a Magic Ability
  • Grid Movement
  • Open and Close UI Animations
  • Flying Text Mover

UI Setups

  • Unity UI: Initial Setup
  • Unity UI: TextMesh Pro Setup
  • Unity UI: UI Box
  • Unity UI: Flying Text
  • Unity UI: Dragging Notification
  • Unity UI: Canvas with Screen Space Camera
  • Unity UI: Interaction HUD
  • Unity UI: Simple Player HUD
  • Unity UI: Quest HUD
  • Unity UI: Shortcuts HUD
  • Unity UI: Currency HUD
  • Unity UI: Tooltip HUD
  • Unity UI: Control HUD
  • Unity UI: Attack Modifiers
  • Unity UI: Defence Modifiers

Gameplay Bits

  • Combining Input Origins
  • Combining Status Value Flying Texts
  • Fun With Flying Text
  • HUD Effects With Conditional Schematics
  • Inventory Containers
  • Multi Interaction Controllers
  • World Space HUD
  • World Space Dialogue
  • Home
  • Guide
  • Tutorials
  • Status System Setup
  • 15 Loot

15 Loot

Table of Contents
  • 0: Gold
    • Base Settings
    • Loot Table 0
      • Level Check Settings
      • Loot Settings
    • Loot Table 1
      • Level Check Settings
      • Loot Settings > Item 0
    • Loot Table 2
      • Level Check Settings
      • Loot Settings > Item 0
    • Loot Table 3
      • Level Check Settings
      • Loot Settings > Item 0
  • 1: Health Potion
    • Base Settings
    • Loot Table 0
      • Level Check Settings
      • Loot Settings
    • Loot Table 1
      • Level Check Settings
      • Loot Settings > Item 0
  • 2: Magic Potion
    • Base Settings
    • Loot Table 0
      • Level Check Settings
      • Loot Settings
    • Loot Table 1
      • Level Check Settings
      • Loot Settings > Item 0
    • Loot Table 2
      • Level Check Settings
      • Loot Settings > Item 0
  • 3: Cure Potion
    • Base Settings
    • Loot Table 0
      • Level Check Settings
      • Loot Settings
  • 4: Special Potions
    • Base Settings
    • Loot Table 0
      • Level Check Settings
      • Loot Settings
  • 5: Magic Crystal 3%
    • Base Settings
    • Loot Table 0
      • Level Check Settings
      • Loot Settings
  • 6: Magic Crystal 50%
    • Base Settings
    • Loot Table 0 > Loot Settings > Item 0
  • Save Changes
  • (Optional) Wanna do more?

In this tutorial we’ll set up loot tables that’ll be used by enemy combatants.

Now that we’ve got our items and equipment, we can set up the loot our enemies will drop when the player defeats them.

Loot allows setting up different loot tables based on level checks, e.g. an enemy can drop a regular Potion for level 1 to 25 and a High Potion for level 26 to 50. Learn more about loot in this documentation.

Combatants can use multiple loot tables, either using all of them or one of them at random. We’ll set up different thematic loot tables, e.g. one for gold, one for health potions, etc.

Navigate to Combatants > Loot, we’ll change the Default loot and add additional loot.

0: Gold #

We’ll start with dropping currencies – monster slaying is a business, after all. This loot will be used by all combatants (via default loot).

Instead of setting up many different loot tables with increasing gold amounts, we’ll use the Level Based Reward formula to scale with the combatant’s level.

Base Settings #

  • Name
    Set to Gold.

Loot Table 0 #

Click on Add Loot Table to add the first loot table.

Level 1-15 will drop gold 1.5 times the combatant’s level. Quantities are whole numbers, e.g. level 1 will drop 1 gold, level 2 will drop 3, level 3 will drop 4, level 4 will drop 6, etc.

Level Check Settings #

  • Level Check
    Select Base.
    This’ll check the base level of the combatant (instead of the class level).
  • Check Type
    Select Range Inclusive.
    We’ll check for the level being between 2 defined levels (including those levels).
  • Check Value
    Select Value > Value.
    Set the value to 1.
  • Check Value 2
    Select Value > Value.
    Set the value to 15.

Loot Settings #

Click on Add Item.

  • Type
    Select Currency.
  • Currency
    Select Gold.
  • Quantity
    Select Value > Formula.
  • Initial Value
    Set to 1.5.

Loot Table 1 #

Copy Loot Table 0 and change the following settings.

Level 16-30 will drop gold 3 times the combatant’s level.

Level Check Settings #

  • Check Value
    Set the value to 16.
  • Check Value 2
    Set the value to 30.

Loot Settings > Item 0 #

  • Initial Value
    Set to 3.

Loot Table 2 #

Copy Loot Table 1 and change the following settings.

Level 31-45 will drop gold 6 times the combatant’s level.

Level Check Settings #

  • Check Value
    Set the value to 31.
  • Check Value 2
    Set the value to 45.

Loot Settings > Item 0 #

  • Initial Value
    Set to 6.

Loot Table 3 #

Copy Loot Table 2 and change the following settings.

Level 46-50 will drop gold 10 times the combatant’s level.

Level Check Settings #

  • Check Value
    Set the value to 46.
  • Check Value 2
    Set the value to 50.

Loot Settings > Item 0 #

  • Initial Value
    Set to 10.

1: Health Potion #

Lower levels (1-25) will drop Potion, higher levels (26-50) will drop High Potion.

Base Settings #

  • Name
    Set to Health Potion.

Loot Table 0 #

Click on Add Loot Table to add the first loot table.

Level Check Settings #

  • Level Check
    Select Base.
  • Check Type
    Select Range Inclusive.
  • Check Value
    Select Value > Value.
    Set the value to 1.
  • Check Value 2
    Select Value > Value.
    Set the value to 25.

Loot Settings #

Click on Add Item.

  • Type
    Select Item.
  • Item
    Select Potion.
  • Quantity
    Select Value > Value.
    Set the value to 1.
  • Chance
    Select Value > Value.
    Set the value to 50.
    There’s a 50% chance the potion will drop.

Loot Table 1 #

Copy Loot Table 0 and change the following settings.

Level Check Settings #

  • Check Value
    Set the value to 26.
  • Check Value 2
    Set the value to 50.

Loot Settings > Item 0 #

  • Item
    Select High Potion.

2: Magic Potion #

Lower levels (1-15) will have a 25% chance to drop a Magic Potion, mid levels (16-30) will have a 50% chance, higher levels (31-50) will have a 100% chance.

Base Settings #

  • Name
    Set to Magic Potion.

Loot Table 0 #

Click on Add Loot Table to add the first loot table.

Level Check Settings #

  • Level Check
    Select Base.
  • Check Type
    Select Range Inclusive.
  • Check Value
    Select Value > Value.
    Set the value to 1.
  • Check Value 2
    Select Value > Value.
    Set the value to 15.

Loot Settings #

Click on Add Item.

  • Type
    Select Item.
  • Item
    Select Magic Potion.
  • Quantity
    Select Value > Value.
    Set the value to 1.
  • Chance
    Select Value > Value.
    Set the value to 25.

Loot Table 1 #

Copy Loot Table 0 and change the following settings.

Level Check Settings #

  • Check Value
    Set the value to 16.
  • Check Value 2
    Set the value to 30.

Loot Settings > Item 0 #

  • Chance
    Select Value > Value.
    Set the value to 50.

Loot Table 2 #

Copy Loot Table 1 and change the following settings.

Level Check Settings #

  • Check Value
    Set the value to 31.
  • Check Value 2
    Set the value to 50.

Loot Settings > Item 0 #

  • Chance
    Select Value > Value.
    Set the value to 100.

3: Cure Potion #

25% chance to drop a Cure Potion for all levels.

Base Settings #

  • Name
    Set to Cure Potion.

Loot Table 0 #

Click on Add Loot Table to add the first loot table.

Level Check Settings #

  • Level Check
    Select None.
    No level check needed.

Loot Settings #

Click on Add Item.

  • Type
    Select Item.
  • Item
    Select Cure Potion.
  • Quantity
    Select Value > Value.
    Set the value to 1.
  • Chance
    Select Value > Value.
    Set the value to 25.

4: Special Potions #

Low chance to drop Super Potion or Revive Potion for level all levels.

Base Settings #

  • Name
    Set to Special Potions.

Loot Table 0 #

Click on Add Loot Table to add the first loot table.

Level Check Settings #

  • Level Check
    Select None.

Loot Settings #

  • Get Random
    Enable this setting.
    We’ll only get a chance to get one of the added items.

Click on Add Item.

  • Type
    Select Item.
  • Item
    Select Super Potion.
  • Quantity
    Select Value > Value.
    Set the value to 1.
  • Chance
    Select Value > Value.
    Set the value to 10.

Copy Item 0 and change the following settings.

  • Item
    Select Revive Potion.

5: Magic Crystal 3% #

Very low chance to drop a Magic Crystal on all levels.

This’ll be used by all enemies to have a low chance of obtaining a magic crystal. They’ll be used for ability upgrades.

Base Settings #

  • Name
    Set to Magic Crystal 3%.

Loot Table 0 #

Click on Add Loot Table to add the first loot table.

Level Check Settings #

  • Level Check
    Select None.

Loot Settings #

Click on Add Item.

  • Type
    Select Item.
  • Item
    Select Magic Crystal.
  • Quantity
    Select Value > Value.
    Set the value to 1.
  • Chance
    Select Value > Value.
    Set the value to 3.

6: Magic Crystal 50% #

50% chance to drop a Magic Crystal on all levels.

This’ll be used by mini bosses.

Copy the Magic Crystal 3% loot and change the following settings.

Base Settings #

  • Name
    Set to Magic Crystal 50%.

Loot Table 0 > Loot Settings > Item 0 #

  • Chance
    Select Value > Value.
    Set the value to 50.

Save Changes #

And that’s it for the loot setup.

Don’t forget to save your changes by clicking on Save Settings at the bottom of the editor.

Next, we’ll set up battle AIs.

(Optional) Wanna do more? #

In case you’re bored – add equipment loot drops. This includes:

  • adding new Equipment loot
  • adding multiple loot tables for different level ranges
  • add level appropriate equipment for the level ranges

E.g. level 1-10 dropping gear that can be equipped below level 10, level 11-20 dropping gear that can be equipped below level 20, etc.

Share This Article :
  • Facebook
  • Twitter
  • LinkedIn
  • Pinterest
Updated on October 7, 2022
Table of Contents
  • 0: Gold
    • Base Settings
    • Loot Table 0
      • Level Check Settings
      • Loot Settings
    • Loot Table 1
      • Level Check Settings
      • Loot Settings > Item 0
    • Loot Table 2
      • Level Check Settings
      • Loot Settings > Item 0
    • Loot Table 3
      • Level Check Settings
      • Loot Settings > Item 0
  • 1: Health Potion
    • Base Settings
    • Loot Table 0
      • Level Check Settings
      • Loot Settings
    • Loot Table 1
      • Level Check Settings
      • Loot Settings > Item 0
  • 2: Magic Potion
    • Base Settings
    • Loot Table 0
      • Level Check Settings
      • Loot Settings
    • Loot Table 1
      • Level Check Settings
      • Loot Settings > Item 0
    • Loot Table 2
      • Level Check Settings
      • Loot Settings > Item 0
  • 3: Cure Potion
    • Base Settings
    • Loot Table 0
      • Level Check Settings
      • Loot Settings
  • 4: Special Potions
    • Base Settings
    • Loot Table 0
      • Level Check Settings
      • Loot Settings
  • 5: Magic Crystal 3%
    • Base Settings
    • Loot Table 0
      • Level Check Settings
      • Loot Settings
  • 6: Magic Crystal 50%
    • Base Settings
    • Loot Table 0 > Loot Settings > Item 0
  • Save Changes
  • (Optional) Wanna do more?
Sitemap
  • Features
  • Showcase
  • Guide
    • Documentation
    • Tutorials
    • API
  • ORK 2 Hub
    • Tutorials
    • Plugins
    • API
  • Support
  • Forum
  • Get ORK
  • Contact
  • Blog
  • Makinom
  • gamingislove.com
Categories
  • News (60)
  • ORK 2 (137)
    • Tutorial (137)
      • Game tutorial (50)
      • Gameplay (32)
      • How-to (55)
  • Release (130)
Search

© 2015 Gaming is Love e.U.

Disclosure: This site may contain affiliate links, which means I may receive a commission if you click a link and purchase something that I have recommended. While clicking these links won’t cost you any money, they will help me fund my development projects while recommending great assets!