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2D RPG Quickstart

  • START 2D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 2D RPG Quickstart

3D RPG Quickstart

  • START 3D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 3D RPG Quickstart

Status System Setup

  • START Status System Setup
  • 01 Status Values
  • 02 Status Development
  • 03 Attack/Defence Modifiers
  • 04 Status Effects
  • 05 Formulas
  • 06 Ability & Item Types
  • 07 Abilities Part 1: Attacks
  • 08 Abilities Part 2: Support & Sabotage
  • 09 Abilities Part 3: Elemental Magic
  • 10 Items
  • 11 Equipment Part 1: Slots & Slot Set Templates
  • 12 Equipment Part 2: Weapons
  • 12.5 (Optional) Equipment Part 2.5: Weapons
  • 13 Equipment Part 3: Shields, Armor & Accessories
  • 13.5 (Optional) Equipment Part 3.5: Shields, Armor & Accessories
  • 14 Equipment Part 4: Available Equipment Templates
  • 15 Loot
  • 16 Battle AIs
  • 17 Combatants Part 1: General Settings
  • 18 Combatants Part 2: Players
  • 19 Combatants Part 3: Enemies
  • 20 Combatant Groups
  • END Status System Setup

3D RPG Playground

  • START 3D RPG Playground
  • 01 Player Setup
  • 02 Start Menu
  • 03 First Interaction
  • 04 Music
  • 05 Areas
  • 06 Collecting Items
  • 07 Displaying Equipment
  • 08 Combatant Prefabs, Icons & Portraits
  • 09 Combatant Animations
  • 10 Camera Positions
  • ANIM 01 Battle Start/End Schematics
  • ANIM 02 Use, Cast & Camera
  • ANIM 03 Abilities & Items
  • ANIM 04 Physical Attacks
  • ANIM 05 Special Actions
  • BATTLE 01 Battle Menu
  • BATTLE 02 Prepare for Battle
  • TURN 01 Turn Based Setup
  • TURN 02 Turn Order HUD
  • ATB 01 Active Time Setup
  • ATB 02 Cast Times
  • ATB 03 Timebar HUD
  • BATTLE 03 The First Battle
  • BATTLE 04 Hunting Move AI
  • BATTLE 05 Spawning Combatants
  • 11 Save Games
  • MENU 01 UI Boxes
  • MENU 02 Template HUDs
  • MENU 03 Overview Menu
  • MENU 04 Menu Screens
  • 12 Shop
  • BATTLE 06 Random Battles
  • DUNGEON 01 Enter the Dungeon
  • DUNGEON 02 The Trapdoor
  • DUNGEON 03 Enemies on Level 1 & 2
  • DUNGEON 04 Traps on Level 3
  • DUNGEON 05 Going Deeper
  • 13 Bestiary (+MENU+ANIM)
  • QUEST 01 Hunting Quests (+MENU)
  • QUEST 02 Guard NPC
  • QUEST 03 Forest Ruin Cheese
  • QUEST 04 Witch NPC with Cheese
  • QUEST 05 Quest Mark HUDs
  • 14 Research Trees (+MENU)
  • CRAFT 01 Crafting Materials
  • CRAFT 02 Crafting Recipes
  • CRAFT 03 Crafting Menu
  • CRAFT 04 Crafting Proficiency & Critical Crafting
  • CRAFT 05 Materials Loot
  • 15 Changing Choice Dialogue
  • 16 Follow Me!
  • BATTLE 07 Sequence Loot Dialogue

3D Action RPG

  • START 3D Action RPG
  • 01 Status System Setup
  • 02 Player Setup
  • 03 Player Weapon
  • 04 Player Attacks
  • 05 Enemy: Chomper
  • 06 Chomper Attack
  • 07 Hit & Death
  • 08 HUDs
  • 09 Rolling on the Floor
  • 10 Enemy: Spitter
  • 11 Spit Attack
  • 12 Potion
  • 13 Grenade
  • 14 Item HUD
  • 15 Enemy: Grenadier
  • 16 Grenadier Melee Attacks
  • 17 Grenadier Flamethrower
  • 18 Item Drops
  • END 3D Action RPG

2D Grid Battle RPG

  • START 2D Grid Battle RPG
  • 01 Player Setup
  • 02 Prefab & Music Setup
  • 03 Randomizing Combatants
  • 04 UI Setup
  • 05 Battle Start, End & Phase Schematics
  • 06 Battle System Setup
  • 07 Battle Grid Setup
  • 08 Grid Move
  • 09 Forest Battle Grid
  • 10 Battle AI
  • 11 Ability Ranges
  • 12 Death & Use Schematics
  • 13 Attack Schematic
  • 14 Shoot Schematics
  • 15 Battle Selection Interaction
  • END 2D Grid Battle RPG

Schematics

  • Simple Start Schematic
  • Battle Start Schematic
  • Battle End Schematic
  • Moving to Target and Back
  • Animating a Base Attack
  • Animating a Magic Ability
  • Grid Movement
  • Open and Close UI Animations
  • Flying Text Mover

UI Setups

  • Unity UI: Initial Setup
  • Unity UI: TextMesh Pro Setup
  • Unity UI: UI Box
  • Unity UI: Flying Text
  • Unity UI: Dragging Notification
  • Unity UI: Canvas with Screen Space Camera
  • Unity UI: Interaction HUD
  • Unity UI: Simple Player HUD
  • Unity UI: Quest HUD
  • Unity UI: Shortcuts HUD
  • Unity UI: Currency HUD
  • Unity UI: Tooltip HUD
  • Unity UI: Control HUD
  • Unity UI: Attack Modifiers
  • Unity UI: Defence Modifiers

Gameplay Bits

  • Combining Input Origins
  • Combining Status Value Flying Texts
  • Fun With Flying Text
  • HUD Effects With Conditional Schematics
  • Inventory Containers
  • Multi Interaction Controllers
  • World Space HUD
  • World Space Dialogue
  • Home
  • Guide
  • Tutorials
  • 2D RPG Quickstart
  • START 2D RPG Quickstart

START 2D RPG Quickstart

Table of Contents
  • About this Tutorial Series
  • Download the Tutorial Assets
    • Used Assets
  • First Steps
    • 1. Create a new Unity project
    • 2. Layer Setup
    • 3. Import ORK Framework
    • 4. Import Tutorial Assets Pack
    • 5. Adding Scenes to Build Settings
    • Ready!
  • Download the Completed Project
    • Missing Script References
    • Detailed Setup Guide
    • Controls

Create a 2D top down RPG with turn based battles from scratch in this ORK 3 tutorial series.

About this Tutorial Series #

This tutorial series is a quickstart into ORK 3 without any prior knowledge (except for basic Unity knowledge). The goal is to create a small top down 2D RPG with a Turn Based battles, setting up the entire project from scratch (only using provided assets).

The game will have a player group with 2 members (a physical fighter and a magical caster) and random encounters, taking place in separate battle scenes. It’ll also contain a small in-game menu, save games, items and equipment – everything you need for a small game.

The tutorials will mostly cover the basics and setting up specific features and mechanics:

  • player and some combatants
  • UI system and UI prefabs
  • simple status system
  • abilities, items and equipment
  • Turn Based battle system
  • battle start/end schematics to load the battle scene and return
  • animating actions
  • battle menu, player HUD, simple menu system, dialogue
  • auto saving after scene changes and battles
  • an interaction and some item collectors

If you want to learn more about setting up a detailed status system, check out the status system setup tutorial series (not used by this tutorial series).

If you want to learn more about all kinds of features related to setting up a complete game, check out the 3D RPG Playground tutorial series.

For a 3D version check out the 3D RPG Quickstart tutorial series.

This tutorial series is completed.

Download the Tutorial Assets #

The assets provided for this tutorial series are not for commercial use.

You can download the tutorial assets here (you only need this pack):

Download Tutorial Assets Pack

Please note!

This package requires using at least Unity 2020.3.

It’s recommended to use LTS (long term support) versions.

Used Assets #

You don’t need to download them separately, all you need is included in the tutorial assets pack download above.

The tutorial uses the Ninja Advanture asset pack by PIXEL ARCHIPEL and enemy sprites by Blarumyrran (all assets available under CC0). Huge thanks to them for providing these awesome assets to the world!

The tutorial assets don’t contain the full content of the pack (mainly stripped music to keep it small).

First Steps #

Before getting started with the actual 2D RPG Quickstart tutorials, we’ll have to do some basic setup in the Unity project.

1. Create a new Unity project #

Use the Unity Hub to create a new Unity project.

Use at least Unity 2020.3 or newer.

Use the 2D template to create the project, this should provide the project with the needed 2D packages (sprites, tilemaps).

2. Layer Setup #

First, after creating the new Unity project, we’ll set up 2 new layers that’ll be used by the tutorial assets.

Open Unity’s layer settings, either via the Layers popup in the upper right corner:

Or via the Unity menu: Edit > Project Settings… > Tags and Layers

If your project already had layer 10 or 11 set up, you probably started with a project that has something else set up, e.g. by using a different project template. That shouldn’t have an impact on the tutorials in most cases.

Change the following Layers.

  • User Layer 10
    Set to Combatants.
    Is used by combatants
  • User Layer 11
    Set to Blocked.
    Is used by blocking level architecture.

The tutorial assets are already set up to use those layers.

It’s generally a good idea to have things on different layers, e.g. for this tutorial, the ground is on the Default layer, while blocking level architecture is on the Blocked layer and the combatants on the Combatants layer. This makes it easy to use raycasting, e.g. for click target selection only using the Combatants layer.

3. Import ORK Framework #

Import ORK Framework (including Makinom) into your Unity project.

Use either ORK’s free test version or your paid version from the Unity Asset Store (via the Unity Package Manager).

4. Import Tutorial Assets Pack #

Import the tutorial assets pack you downloaded above.

5. Adding Scenes to Build Settings #

For being able to load scenes in a running game, they have to be added to Unity’s build settings. After importing the tutorial assets, we’ll add the scenes that are included in the package.

Open the build settings using the Unity menu: File > Build Settings…

Add the following scenes to the Scenes In Build:

  • Assets/Scenes/Start Menu
  • Assets/Scenes/Town
  • Assets/Scenes/Forest
  • Assets/Scenes/Deep Forest
  • Assets/Scenes/Battle Forest
  • Assets/Scenes/Battle Deep Forest

You can delete the SampleScene that is included in each new Unity project. It’s located in Assets/Scenes/.

Ready! #

You should now have a set up Unity project with ORK/Makinom and the tutorial assets.

 

And with that, it’s time to start with the setup – we’ll start with the initial setup of our project.

Download the Completed Project #

If you only want to test out the project or compare it with your own setup, you can download the completed tutorial project (up to the last tutorial: 28 Item Collectors):

Download Completed Tutorial Project

This is a Unity 2020.3 project, extract the content of the zip-file and open the project in Unity. The completed project comes with ORK 3’s free test version (you can import the full version from the Asset Store after purchase).

Missing Script References #

If you run into missing script reference warnings or don’t see any UI when playing, reimport the following folders (in that order):

  • Assets/Gaming Is Love/Makinom 2/
  • Assets/Tutorial Assets/_Created/

That should solve missing script references on the UI prefabs.

Detailed Setup Guide #

Here’s a detailed guide to setting up the completed project in Unity and reimporting the folders to avoid missing UI scripts:

  1. Download the completed Unity project (zip-file)
  2. Unzip the file
  3. Add the project to your Unity HUB
  4. Open the project with at least Unity 2020.3
  5. (Optional, only needed with missing script references)
    Right-click on the folder Assets/Gaming Is Love/Makinom 2/ in the project view tab and select Reimport
  6. (Optional, only needed with missing script references)
    Right-click on the folder Assets/Tutorial Assets/_Created/ in the project view tab and select Reimport
  7. Open the Start Menu scene (Assets/Scenes/)
  8. Hit play

The completed project comes with ORK 3’s free test version – just import your full version into the project in case you want to use it.

Controls #

The finished project uses the following controls:

  • WASD
    Player movement
  • Arrow Keys
    Navigate menus
  • Space
    Accept/interact
  • Escape
    Cancel
  • F1
    Call menu.
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Updated on March 9, 2023
Table of Contents
  • About this Tutorial Series
  • Download the Tutorial Assets
    • Used Assets
  • First Steps
    • 1. Create a new Unity project
    • 2. Layer Setup
    • 3. Import ORK Framework
    • 4. Import Tutorial Assets Pack
    • 5. Adding Scenes to Build Settings
    • Ready!
  • Download the Completed Project
    • Missing Script References
    • Detailed Setup Guide
    • Controls
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