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2D RPG Quickstart

30
  • START 2D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 2D RPG Quickstart

3D RPG Quickstart

30
  • START 3D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 3D RPG Quickstart

Status System Setup

24
  • START Status System Setup
  • 01 Status Values
  • 02 Status Development
  • 03 Attack/Defence Modifiers
  • 04 Status Effects
  • 05 Formulas
  • 06 Ability & Item Types
  • 07 Abilities Part 1: Attacks
  • 08 Abilities Part 2: Support & Sabotage
  • 09 Abilities Part 3: Elemental Magic
  • 10 Items
  • 11 Equipment Part 1: Slots & Slot Set Templates
  • 12 Equipment Part 2: Weapons
  • 12.5 (Optional) Equipment Part 2.5: Weapons
  • 13 Equipment Part 3: Shields, Armor & Accessories
  • 13.5 (Optional) Equipment Part 3.5: Shields, Armor & Accessories
  • 14 Equipment Part 4: Available Equipment Templates
  • 15 Loot
  • 16 Battle AIs
  • 17 Combatants Part 1: General Settings
  • 18 Combatants Part 2: Players
  • 19 Combatants Part 3: Enemies
  • 20 Combatant Groups
  • END Status System Setup

3D RPG Playground

53
  • START 3D RPG Playground
  • 01 Player Setup
  • 02 Start Menu
  • 03 First Interaction
  • 04 Music
  • 05 Areas
  • 06 Collecting Items
  • 07 Displaying Equipment
  • 08 Combatant Prefabs, Icons & Portraits
  • 09 Combatant Animations
  • 10 Camera Positions
  • ANIM 01 Battle Start/End Schematics
  • ANIM 02 Use, Cast & Camera
  • ANIM 03 Abilities & Items
  • ANIM 04 Physical Attacks
  • ANIM 05 Special Actions
  • BATTLE 01 Battle Menu
  • BATTLE 02 Prepare for Battle
  • TURN 01 Turn Based Setup
  • TURN 02 Turn Order HUD
  • ATB 01 Active Time Setup
  • ATB 02 Cast Times
  • ATB 03 Timebar HUD
  • BATTLE 03 The First Battle
  • BATTLE 04 Hunting Move AI
  • BATTLE 05 Spawning Combatants
  • 11 Save Games
  • MENU 01 UI Boxes
  • MENU 02 Template HUDs
  • MENU 03 Overview Menu
  • MENU 04 Menu Screens
  • 12 Shop
  • BATTLE 06 Random Battles
  • DUNGEON 01 Enter the Dungeon
  • DUNGEON 02 The Trapdoor
  • DUNGEON 03 Enemies on Level 1 & 2
  • DUNGEON 04 Traps on Level 3
  • DUNGEON 05 Going Deeper
  • 13 Bestiary (+MENU+ANIM)
  • QUEST 01 Hunting Quests (+MENU)
  • QUEST 02 Guard NPC
  • QUEST 03 Forest Ruin Cheese
  • QUEST 04 Witch NPC with Cheese
  • QUEST 05 Quest Mark HUDs
  • 14 Research Trees (+MENU)
  • CRAFT 01 Crafting Materials
  • CRAFT 02 Crafting Recipes
  • CRAFT 03 Crafting Menu
  • CRAFT 04 Crafting Proficiency & Critical Crafting
  • CRAFT 05 Materials Loot
  • 15 Changing Choice Dialogue
  • 16 Follow Me!
  • BATTLE 07 Sequence Loot Dialogue

3D Action RPG

20
  • START 3D Action RPG
  • 01 Status System Setup
  • 02 Player Setup
  • 03 Player Weapon
  • 04 Player Attacks
  • 05 Enemy: Chomper
  • 06 Chomper Attack
  • 07 Hit & Death
  • 08 HUDs
  • 09 Rolling on the Floor
  • 10 Enemy: Spitter
  • 11 Spit Attack
  • 12 Potion
  • 13 Grenade
  • 14 Item HUD
  • 15 Enemy: Grenadier
  • 16 Grenadier Melee Attacks
  • 17 Grenadier Flamethrower
  • 18 Item Drops
  • END 3D Action RPG

2D Grid Battle RPG

17
  • START 2D Grid Battle RPG
  • 01 Player Setup
  • 02 Prefab & Music Setup
  • 03 Randomizing Combatants
  • 04 UI Setup
  • 05 Battle Start, End & Phase Schematics
  • 06 Battle System Setup
  • 07 Battle Grid Setup
  • 08 Grid Move
  • 09 Forest Battle Grid
  • 10 Battle AI
  • 11 Ability Ranges
  • 12 Death & Use Schematics
  • 13 Attack Schematic
  • 14 Shoot Schematics
  • 15 Battle Selection Interaction
  • END 2D Grid Battle RPG

Schematics

10
  • Simple Start Schematic
  • Battle Start Schematic
  • Battle End Schematic
  • Moving to Target and Back
  • Animating a Base Attack
  • Animating a Magic Ability
  • Animating Target Selection
  • Grid Movement
  • Open and Close UI Animations
  • Flying Text Mover

UI Setups

16
  • Unity UI: Initial Setup
  • Unity UI: TextMesh Pro Setup
  • Unity UI: UI Box
  • Unity UI: Flying Text
  • Unity UI: Dragging Notification
  • Unity UI: Canvas with Screen Space Camera
  • Unity UI: Interaction HUD
  • Unity UI: Simple Player HUD
  • Unity UI: Quest HUD
  • Unity UI: Battle Actions HUD
  • Unity UI: Shortcuts HUD
  • Unity UI: Currency HUD
  • Unity UI: Tooltip HUD
  • Unity UI: Control HUD
  • Unity UI: Attack Modifiers
  • Unity UI: Defence Modifiers

Gameplay Bits

13
  • 2.5D Setup
  • Body Part Weakpoint
  • Click Attack
  • Combining Input Origins
  • Combining Status Value Flying Texts
  • Fun With Flying Text
  • HUD Effects With Conditional Schematics
  • Inventory Containers
  • Local Multiplayer
  • Multi Interaction Controllers
  • Target Selection Lines
  • World Space HUD
  • World Space Dialogue
  • Home
  • Guide
  • Tutorials
  • 3D Action RPG
  • START 3D Action RPG
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START 3D Action RPG

Create a 3D action RPG’s real time battle system in this ORK 3 tutorial series.

About this Tutorial Series #

This short tutorial series will focus on setting up a Real Time battle system for an action RPG.

It’ll only cover setting up specific features and mechanics for this and doesn’t touch anything else:

  • setting up a basic status system, only using status values
  • setting up the player combatant with base attacks (cycling through 4 attacks), a roll ability, throwable grenades and a health potion
  • stamina system for the player (sprint, attacks and roll costing stamina, stamina recovering over time)
  • setting up 3 enemy combatants with attack abilities, battle AI and move AI
  • damage is handled using Damage Dealers and Damage Zones
  • spawning enemies in the scene
  • HUDs

There’ll be no start menu or other menus, leveling system, interactions or other game mechanics. The game starts right in a large scene with spawned enemies to fight.

If you want to learn more about setting up a detailed status system, check out the status system setup tutorial series. If you want to learn more about all kinds of features related to setting up a complete game, check out the 3D RPG Playground tutorial series.

This tutorial series is completed.

Download the Tutorial Assets #

The assets provided for this tutorial series are not for commercial use.

You can download the tutorial assets here (you only need this pack):

Download Tutorial Assets Pack

Please note!

This package requires using at least Unity 2020.3.

It’s recommended to use LTS (long term support) versions.

Used Assets #

You don’t need to download them separately, all you need is included in the tutorial assets pack download above.

The tutorial uses assets from free Unity Technology asset packs available in the Unity Asset Store.

  • 3D Game Kit – Character Pack
  • 3D Game Kit – Props Pack
  • 3D Game Kit – Environment Pack
  • Unity Particle Pack

Additionally, the tutorial uses SoftMaskForUGUI, a free soft mask implementation for the Unity UI, available under the MIT license.

First Steps #

Before getting started with the actual 3D Action RPG tutorials, we’ll have to do some basic setup in the Unity project.

1. Create a new Unity project #

Use the Unity Hub to create a new Unity project.

Use at least Unity 2020.3 or newer.

Use the 3D template to create the project.

2. Layer Setup #

First, after creating the new Unity project, we’ll set up a new layer that’ll be used by the tutorial assets.

Open Unity’s layer settings, either via the Layers popup in the upper right corner:

Or via the Unity menu: Edit > Project Settings… > Tags and Layers

If your project already had layer 10 set up, you probably started with a project that has something else set up, e.g. by using a different project template. That shouldn’t have an impact on the tutorials in most cases.

Change the following layer.

  • User Layer 10
    Set to Combatants.

As the name suggests, this is the layer the prefabs of our combatants, but also their equipment, will be placed on. The tutorial assets are already set up that way.

Why? It’s generally a good idea to have things on different layers, e.g. for this tutorial, the ground (and other scene assets) are on the Default layer and the combatants on layer 10 (Combatants). This makes it easy to use raycasting for positions on the ground without being blocked by combatants.

3. Import ORK Framework #

Import ORK Framework (including Makinom) into your Unity project.

Use either ORK’s free test version or your paid version from the Unity Asset Store (via the Unity Package Manager).

4. Import Tutorial Assets Pack #

Import the tutorial assets pack you downloaded above.

5. Adding Scenes to Build Settings #

For being able to load scenes in a running game, they have to be added to Unity’s build settings. After importing the tutorial assets, we’ll add the scene that is included in the package.

We don’t actually load a scene for this tutorial, but it’s always good to do this (and remember to do this for any new scenes you add).

Open the build settings using the Unity menu: File > Build Settings…

Add the following scene to the Scenes In Build:

  • Assets/Scenes/Scene

You can delete the SampleScene that is included in each new Unity project. It’s located in Assets/Scenes/.

6. Initial ORK Project Setup #

Open the Makinom editor for the first time: Window > Gaming Is Love > Makinom

Or the keyboard shortcut: CTRL + Alt + M

Click on the Save Settings button on the bottom right of the editor window to save the intial project setup. This will save your initial project setup.

Close the editor.

7. Initial Unity UI Setup #

Follow the initial setup tutorial for the Unity UI module, this includes:

  • changing your project’s UI System Type to the Unity UI module
  • setting up TextMesh Pro
  • setting up the UI Environment scene (for prefab editing)
  • creating a first UI box prefab
  • creating default input prefabs
  • creating a flying text prefab and setting it up in UI > UI Settings

You can also download the UI asset package provided in the initial setup tutorial and use them in your project setup instead of setting up the prefabs. You still need to set up TextMesh Pro and the UI Environment scene.

Ready! #

You should now have a set up Unity project with ORK/Makinom, the tutorial assets and Unity UI module setup (including TextMesh Pro and flying texts).

 

And with that, it’s time to start with the setup – we’ll start with setting up a simple status system.

Download the Completed Project #

If you only want to test out the project or compare it with your own setup, you can download the completed tutorial project (up to the last tutorial: 18 Item Drops):

Download Completed Tutorial Project

This is a Unity 2020.3 project, extract the content of the zip-file and open the project in Unity. The completed project comes with ORK 3’s free test version (you can import the full version from the Asset Store after purchase).

Missing Script References #

If you run into missing script reference warnings or don’t see any UI when playing, reimport the following folders (in that order):

  • Assets/Gaming Is Love/Makinom 2/
  • Assets/Tutorial Assets/_Created/

That should solve missing script references on the UI prefabs.

Detailed Setup Guide #

Here’s a detailed guide to setting up the completed project in Unity and reimporting the folders to avoid missing UI scripts:

  1. Download the completed Unity project (zip-file)
  2. Unzip the file
  3. Add the project to your Unity HUB
  4. Open the project with at least Unity 2020.3
  5. (Optional, only needed with missing script references)
    Right-click on the folder Assets/Gaming Is Love/Makinom 2/ in the project view tab and select Reimport
  6. (Optional, only needed with missing script references)
    Right-click on the folder Assets/Tutorial Assets/_Created/ in the project view tab and select Reimport
  7. Open the Scene scene (Assets/Scenes/)
  8. Hit play

The completed project comes with ORK 3’s free test version – just import your full version into the project in case you want to use it.

Controls #

The finished project uses the following controls:

  • WASD
    Player movement
  • Left Shift
    Hold to sprint
  • Right Mouse Button
    Hold+drag to change camera
  • Left Mouse Button
    Attack
  • Space
    Roll
  • E
    Throw grenade
  • Q
    Use potion
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Table of Contents
  • About this Tutorial Series
  • Download the Tutorial Assets
    • Used Assets
  • First Steps
    • 1. Create a new Unity project
    • 2. Layer Setup
    • 3. Import ORK Framework
    • 4. Import Tutorial Assets Pack
    • 5. Adding Scenes to Build Settings
    • 6. Initial ORK Project Setup
    • 7. Initial Unity UI Setup
    • Ready!
  • Download the Completed Project
    • Missing Script References
    • Detailed Setup Guide
    • Controls
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