ORK Framework Logo - RPG Editor for Unity
  • Features
  • Showcase
  • Guide
    • Documentation
    • Tutorials
    • API
  • ORK 2
    • Tutorials
    • Plugins
    • API
  • Support
  • Forum
  • Get ORK

Status System Setup

  • START Status System Setup
  • 01 Status Values
  • 02 Status Development
  • 03 Attack/Defence Modifiers
  • 04 Status Effects
  • 05 Formulas
  • 06 Ability & Item Types
  • 07 Abilities Part 1: Attacks
  • 08 Abilities Part 2: Support & Sabotage
  • 09 Abilities Part 3: Elemental Magic
  • 10 Items
  • 11 Equipment Part 1: Slots & Slot Set Templates
  • 12 Equipment Part 2: Weapons
  • 12.5 (Optional) Equipment Part 2.5: Weapons
  • 13 Equipment Part 3: Shields, Armor & Accessories
  • 13.5 (Optional) Equipment Part 3.5: Shields, Armor & Accessories
  • 14 Equipment Part 4: Available Equipment Templates
  • 15 Loot
  • 16 Battle AIs
  • 17 Combatants Part 1: General Settings
  • 18 Combatants Part 2: Players
  • 19 Combatants Part 3: Enemies
  • 20 Combatant Groups
  • END Status System Setup

3D RPG Playground

  • START 3D RPG Playground
  • 01 Player Setup
  • 02 Start Menu
  • 03 First Interaction
  • 04 Music
  • 05 Areas
  • 06 Collecting Items
  • 07 Displaying Equipment
  • 08 Combatant Prefabs, Icons & Portraits
  • 09 Combatant Animations
  • 10 Camera Positions
  • ANIM 01 Battle Start/End Schematics
  • ANIM 02 Use, Cast & Camera
  • ANIM 03 Abilities & Items
  • ANIM 04 Physical Attacks
  • ANIM 05 Special Actions
  • BATTLE 01 Battle Menu
  • BATTLE 02 Prepare for Battle
  • TURN 01 Turn Based Setup
  • TURN 02 Turn Order HUD
  • ATB 01 Active Time Setup
  • ATB 02 Cast Times
  • ATB 03 Timebar HUD
  • BATTLE 03 The First Battle
  • BATTLE 04 Hunting Move AI
  • BATTLE 05 Spawning Combatants
  • 11 Save Games
  • MENU 01 UI Boxes
  • MENU 02 Template HUDs
  • MENU 03 Overview Menu
  • MENU 04 Menu Screens
  • 12 Shop
  • BATTLE 06 Random Battles
  • DUNGEON 01 Enter the Dungeon
  • DUNGEON 02 The Trapdoor
  • DUNGEON 03 Enemies on Level 1 & 2
  • DUNGEON 04 Traps on Level 3
  • DUNGEON 05 Going Deeper
  • 13 Bestiary (+MENU+ANIM)
  • QUEST 01 Hunting Quests (+MENU)
  • QUEST 02 Guard NPC
  • QUEST 03 Forest Ruin Cheese
  • QUEST 04 Witch NPC with Cheese
  • QUEST 05 Quest Mark HUDs
  • 14 Research Trees (+MENU)
  • CRAFT 01 Crafting Materials
  • CRAFT 02 Crafting Recipes
  • CRAFT 03 Crafting Menu
  • CRAFT 04 Crafting Proficiency & Critical Crafting
  • CRAFT 05 Materials Loot
  • 15 Changing Choice Dialogue
  • 16 Follow Me!
  • BATTLE 07 Sequence Loot Dialogue

3D Action RPG

  • START 3D Action RPG
  • 01 Status System Setup
  • 02 Player Setup
  • 03 Player Weapon
  • 04 Player Attacks
  • 05 Enemy: Chomper
  • 06 Chomper Attack
  • 07 Hit & Death
  • 08 HUDs
  • 09 Rolling on the Floor
  • 10 Enemy: Spitter
  • 11 Spit Attack
  • 12 Potion
  • 13 Grenade
  • 14 Item HUD
  • 15 Enemy: Grenadier
  • 16 Grenadier Melee Attacks
  • 17 Grenadier Flamethrower
  • 18 Item Drops
  • END 3D Action RPG

2D Grid Battle RPG

  • START 2D Grid Battle RPG
  • 01 Player Setup
  • 02 Prefab & Music Setup
  • 03 Randomizing Combatants
  • 04 UI Setup
  • 05 Battle Start, End & Phase Schematics
  • 06 Battle System Setup
  • 07 Battle Grid Setup
  • 08 Grid Move
  • 09 Forest Battle Grid
  • 10 Battle AI
  • 11 Ability Ranges
  • 12 Death & Use Schematics
  • 13 Attack Schematic
  • 14 Shoot Schematics
  • 15 Battle Selection Interaction
  • END 2D Grid Battle RPG

Schematics

  • Simple Start Schematic
  • Battle Start Schematic
  • Battle End Schematic
  • Moving to Target and Back
  • Animating a Base Attack
  • Animating a Magic Ability
  • Grid Movement
  • Open and Close UI Animations
  • Flying Text Mover

UI Setups

  • Unity UI: Initial Setup
  • Unity UI: TextMesh Pro Setup
  • Unity UI: UI Box
  • Unity UI: Flying Text
  • Unity UI: Dragging Notification
  • Unity UI: Interaction HUD
  • Unity UI: Simple Player HUD
  • Unity UI: Quest HUD
  • Unity UI: Shortcuts HUD
  • Unity UI: Currency HUD
  • Unity UI: Tooltip HUD
  • Unity UI: Control HUD
  • Unity UI: Attack Modifiers
  • Unity UI: Defence Modifiers

Gameplay Bits

  • Combining Input Origins
  • Combining Status Value Flying Texts
  • Fun With Flying Text
  • HUD Effects With Conditional Schematics
  • Inventory Containers
  • Multi Interaction Controllers
  • World Space HUD
  • World Space Dialogue
  • Home
  • Guide
  • Tutorials
  • Status System Setup
  • END Status System Setup

END Status System Setup

Table of Contents
  • Continuing from here
    • 3D RPG Playground
    • 2D Grid Battle RPG
  • Download the Completed Setup
  • Final Words

We’re done with our status system setup, now what?

With the combatant groups, we’ve finished the setup of a complete status system. You could say, the core status system was already done with setting up formulas, the rest was just putting it to good use.

However, we’re far from done with setting up an actual game, there’s still a lot to do, e.g.:

  • scene setups
  • player/camera controls
  • adding prefabs to our combatants
  • animating battle actions using schematics
  • UI: HUDs, menus
  • interactions, dialogues, quests, etc.

Yeah … developing a game takes time, especially an RPG.

But you did coming this far!

Continuing from here #

This status system setup can be used for different kinds of games.

3D RPG Playground #

You can continue in the 3D RPG Playground tutorial series to build a small game from scratch.

It’ll build upon the status system you’ve just set up and create a 3D RPG with turn based or active time battles.

2D Grid Battle RPG #

The short 2D Grid Battle RPG tutorial series builds a small 2D game.

It’ll build upon the status system you’ve set up and creates a 2D RPG with phase battles using battle grids.

Download the Completed Setup #

As said at the START of this status system setup, you can also use a completed status system setup if you don’t have the time to do the setup yourself.

You can download the finished status system setup here:

Download Status System Setup

Please note!

This package requires using at least Unity 2019.4.

It’s recommended to use Unity 2020.3 or higher other LTS (long term support) versions.

The unitypackage file contains:

  • ORK/Makinom data assets
  • icons and font with TMP setup
  • flying text prefab and schematic

You need to import ORK 3 (and Makinom) and TextMesh Pro into your project before importing the status system setup package, i.e. in a new Unity project:

  • import TextMesh Pro
    usually already part of a new Unity project, otherwise use the Package Manager
  • import TMP Essential Resources
    Window > TextMeshPro > Import TMP Essential Resources
  • import ORK 3
    including Makinom and the Unity UI module
  • import the status system setup package

If you want to use the font and icons included in the package as TMP’s default setup, you need to select them in the TMP Settings asset (Assets/TextMesh Pro/Resources/). See all details in the TMP setup UI tutorial.

Please Note!

The package import might lose prefab references.

It’s recommended to simply close Unity after finishing the status system setup package import and open it again. This’ll resolve lost references.

Final Words #

This status system setup is just one example to showcase some of ORK’s feature.

You can get as easy or complex as you want it, e.g. just use an attack status value to directly define the damage output without going through a formula – or set up a damage formula taking 20 different status values into account. Whatever fits your game.

The same can be said about all other aspects of the status system. Use multiple attack/defence modifiers or don’t use them at all. Use a large set of interconnected status effects, each ending effect applying another, impacting calculations of other things.

 

Share This Article :
  • Facebook
  • Twitter
  • LinkedIn
  • Pinterest
Updated on February 14, 2022
Table of Contents
  • Continuing from here
    • 3D RPG Playground
    • 2D Grid Battle RPG
  • Download the Completed Setup
  • Final Words
Sitemap
  • Features
  • Showcase
  • Guide
    • Documentation
    • Tutorials
    • API
  • ORK 2 Hub
    • Tutorials
    • Plugins
    • API
  • Support
  • Forum
  • Get ORK
  • Contact
  • Blog
  • Makinom
  • gamingislove.com
Categories
  • News (59)
  • ORK 2 (137)
    • Tutorial (137)
      • Game tutorial (50)
      • Gameplay (32)
      • How-to (55)
  • Release (129)
Search

© 2015 Gaming is Love e.U.

Disclosure: This site may contain affiliate links, which means I may receive a commission if you click a link and purchase something that I have recommended. While clicking these links won’t cost you any money, they will help me fund my development projects while recommending great assets!