13 Equipment Part 3: Shields, Armor & Accessories

In this tutorial we’ll set up the rest of the equipment for our status system.

Shields, armor and accessories – we’ll set up different kinds and multiple versions of each:

  • shields
  • armor
  • light armor
  • accessories

The setup is pretty much the same as with the weapons – equipment is equipment, both weapons and any other type of equipment has the same settings. Shields and armor will mainly give DEF and MDEF bonuses. Accessories will add various things, e.g. status effect immunities or auto effects.

Learn more about equipment in this documentation.

Navigate to Inventory > Equipment, we’ll add additional equipment.

Like we did for weapons, we’ll only set up a few variants here. The optional tutorial 13.5 adds additional variants.

11: Shield 1 #

Can be equipped at level 1.

We’ll start from scratch, so add a new equipment.

Content Information #

  • Name
    Set to Shield 1.
  • Description
    Set to <bonus>.
  • Sprite (Icon)
    Select icons_39.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings #

  • Item Type
    Select Shields.

Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 50.
  • Sellable
    Enable this setting.

Equipment Settings > Equipment Slot Set 0 #

  • Slot Set Type
    Select Template.
  • Template
    Select Shields.

Bonus Settings > Status Bonuses #

  • Custom Bonus
    Enable this setting.

Status Value Bonuses #

Click on Add Status Value Bonus.

  • Status Value
    Select Defence.
  • Status Bonus
    Set to 3.

Click on Add Status Value Bonus.

  • Status Value
    Select Magic Defence.
  • Status Bonus
    Set to 1.

12: Shield 2 #

Can be equipped at level 15.

Copy the Shield 1 equipment and change the following settings.

Content Information #

  • Name
    Set to Shield 2.

Item Settings > Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 750.

Equipment Settings #

We’ll add an equip condition for the level requirement.

Equip Conditions #

  • Use Condition
    Enable this setting.

Click on Add Condition.

  • Condition Type
    Select Combatant Status.

Click on Add Status Condition.

  • Condition Type
    Select Status.
  • Status Needed
    Select Level.
  • Check Type
    Select Is Greater Equal.
  • Check Value
    Select Value > Value.
    Set the value to 15.

Bonus Settings > Status Bonuses > Status Value Bonuses #

For a more compact display of the changes, change the Status Bonus settings to the following values:

  • Defence
    Set to 8.
  • Magic Defence
    Set to 3.

13: Armor 1 #

Can be equipped at level 1.

Copy the Shield 1 equipment and change the following settings.

Content Information #

  • Name
    Set to Armor 1.
  • Sprite (Icon)
    Select icons_2.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings #

  • Item Type
    Select Armor.

Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 100.

Equipment Settings > Equipment Slot Set 0 #

  • Template
    Select Armor.

Bonus Settings > Status Bonuses > Status Value Bonuses #

For a more compact display of the changes, change the Status Bonus settings to the following values:

  • Defence
    Set to 5.
  • Magic Defence
    Set to 3.

14: Armor 2 #

Can be equipped at level 10.

Copy the Armor 1 equipment and change the following settings.

Content Information #

  • Name
    Set to Armor 2.

Item Settings > Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 1000.

Equipment Settings #

We’ll add an equip condition for the level requirement.

Equip Conditions #

  • Use Condition
    Enable this setting.

Click on Add Condition.

  • Condition Type
    Select Combatant Status.

Click on Add Status Condition.

  • Condition Type
    Select Status.
  • Status Needed
    Select Level.
  • Check Type
    Select Is Greater Equal.
  • Check Value
    Select Value > Value.
    Set the value to 10.

Bonus Settings > Status Bonuses > Status Value Bonuses #

For a more compact display of the changes, change the Status Bonus settings to the following values:

  • Defence
    Set to 10.
  • Magic Defence
    Set to 5.

15: Light Armor 1 #

Can be equipped at level 1.

Copy the Armor 1 equipment and change the following settings.

Content Information #

  • Name
    Set to Light Armor 1.
  • Sprite (Icon)
    Select icons_6.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings #

  • Item Type
    Select Light Armor.

Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 75.

Bonus Settings > Status Bonuses > Status Value Bonuses #

For a more compact display of the changes, change the Status Bonus settings to the following values:

  • Defence
    Set to 3.
  • Magic Defence
    Set to 5.

16: Light Armor 2 #

Can be equipped at level 10.

Copy the Light Armor 1 equipment and change the following settings.

Content Information #

  • Name
    Set to Light Armor 2.

Item Settings > Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 750.

Equipment Settings #

We’ll add an equip condition for the level requirement.

Equip Conditions #

  • Use Condition
    Enable this setting.

Click on Add Condition.

  • Condition Type
    Select Combatant Status.

Click on Add Status Condition.

  • Condition Type
    Select Status.
  • Status Needed
    Select Level.
  • Check Type
    Select Is Greater Equal.
  • Check Value
    Select Value > Value.
    Set the value to 10.

Bonus Settings > Status Bonuses > Status Value Bonuses #

For a more compact display of the changes, change the Status Bonus settings to the following values:

  • Defence
    Set to 10.
  • Magic Defence
    Set to 5.

17: Poison Ward #

An accessory protecting from poison effect, can be equipped at level 1.

We’ll start from scratch, so add a new equipment.

Content Information #

  • Name
    Set to Poison Ward.
  • Description
    Set to Makes immune to poison..
  • Sprite (Icon)
    Select icons_20.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings #

  • Item Type
    Select Accessory.

Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 500.
  • Sellable
    Enable this setting.

Equipment Settings > Equipment Slot Set 0 #

  • Slot Set Type
    Select Template.
  • Template
    Select Accessories.

Bonus Settings > Status Bonuses #

  • Custom Bonus
    Enable this setting.

Auto Status Effects #

Click on Add Status Effect Change.

  • Change
    Select Remove.
  • Status Effect
    Select Poison.

18: Regen Charm #

An accessory granting auto regeneration effect, can be equipped at level 1.

Copy the Poison Ward equipment and change the following settings.

Content Information #

  • Name
    Set to Regen Charm.
  • Description
    Set to Grants auto regeneration..

Bonus Settings > Status Bonuses > Auto Status Effects > Status Effect Change 0 #

  • Change
    Select Add.
  • Status Effect
    Select Regeneration.

19: Scope #

Adds 100 to the hit chance, guaranteeing a hit. Can be equipped at level 1.

Copy the Regen Charm equipment and change the following settings.

Content Information #

  • Name
    Set to Scope.
  • Description
    Set to Hit chance +100..

Item Settings > Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 5000.

Bonus Settings > Status Bonuses > Chance/Other Bonuses #

  • Hit Bonus
    Set to 100.

Bonus Settings > Status Bonuses > Auto Status Effects > Status Effect Change 0 #

Remove this auto effect.

Save Changes #

And that’s it for the equipment setup.

Don’t forget to save your changes by clicking on Save Settings at the bottom of the editor.

Next, we’ll set up available equipment templates.

Or, you can optionally set up even more shields, armor and accessories.