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2D RPG Quickstart

  • START 2D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 2D RPG Quickstart

3D RPG Quickstart

  • START 3D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 3D RPG Quickstart

Status System Setup

  • START Status System Setup
  • 01 Status Values
  • 02 Status Development
  • 03 Attack/Defence Modifiers
  • 04 Status Effects
  • 05 Formulas
  • 06 Ability & Item Types
  • 07 Abilities Part 1: Attacks
  • 08 Abilities Part 2: Support & Sabotage
  • 09 Abilities Part 3: Elemental Magic
  • 10 Items
  • 11 Equipment Part 1: Slots & Slot Set Templates
  • 12 Equipment Part 2: Weapons
  • 12.5 (Optional) Equipment Part 2.5: Weapons
  • 13 Equipment Part 3: Shields, Armor & Accessories
  • 13.5 (Optional) Equipment Part 3.5: Shields, Armor & Accessories
  • 14 Equipment Part 4: Available Equipment Templates
  • 15 Loot
  • 16 Battle AIs
  • 17 Combatants Part 1: General Settings
  • 18 Combatants Part 2: Players
  • 19 Combatants Part 3: Enemies
  • 20 Combatant Groups
  • END Status System Setup

3D RPG Playground

  • START 3D RPG Playground
  • 01 Player Setup
  • 02 Start Menu
  • 03 First Interaction
  • 04 Music
  • 05 Areas
  • 06 Collecting Items
  • 07 Displaying Equipment
  • 08 Combatant Prefabs, Icons & Portraits
  • 09 Combatant Animations
  • 10 Camera Positions
  • ANIM 01 Battle Start/End Schematics
  • ANIM 02 Use, Cast & Camera
  • ANIM 03 Abilities & Items
  • ANIM 04 Physical Attacks
  • ANIM 05 Special Actions
  • BATTLE 01 Battle Menu
  • BATTLE 02 Prepare for Battle
  • TURN 01 Turn Based Setup
  • TURN 02 Turn Order HUD
  • ATB 01 Active Time Setup
  • ATB 02 Cast Times
  • ATB 03 Timebar HUD
  • BATTLE 03 The First Battle
  • BATTLE 04 Hunting Move AI
  • BATTLE 05 Spawning Combatants
  • 11 Save Games
  • MENU 01 UI Boxes
  • MENU 02 Template HUDs
  • MENU 03 Overview Menu
  • MENU 04 Menu Screens
  • 12 Shop
  • BATTLE 06 Random Battles
  • DUNGEON 01 Enter the Dungeon
  • DUNGEON 02 The Trapdoor
  • DUNGEON 03 Enemies on Level 1 & 2
  • DUNGEON 04 Traps on Level 3
  • DUNGEON 05 Going Deeper
  • 13 Bestiary (+MENU+ANIM)
  • QUEST 01 Hunting Quests (+MENU)
  • QUEST 02 Guard NPC
  • QUEST 03 Forest Ruin Cheese
  • QUEST 04 Witch NPC with Cheese
  • QUEST 05 Quest Mark HUDs
  • 14 Research Trees (+MENU)
  • CRAFT 01 Crafting Materials
  • CRAFT 02 Crafting Recipes
  • CRAFT 03 Crafting Menu
  • CRAFT 04 Crafting Proficiency & Critical Crafting
  • CRAFT 05 Materials Loot
  • 15 Changing Choice Dialogue
  • 16 Follow Me!
  • BATTLE 07 Sequence Loot Dialogue

3D Action RPG

  • START 3D Action RPG
  • 01 Status System Setup
  • 02 Player Setup
  • 03 Player Weapon
  • 04 Player Attacks
  • 05 Enemy: Chomper
  • 06 Chomper Attack
  • 07 Hit & Death
  • 08 HUDs
  • 09 Rolling on the Floor
  • 10 Enemy: Spitter
  • 11 Spit Attack
  • 12 Potion
  • 13 Grenade
  • 14 Item HUD
  • 15 Enemy: Grenadier
  • 16 Grenadier Melee Attacks
  • 17 Grenadier Flamethrower
  • 18 Item Drops
  • END 3D Action RPG

2D Grid Battle RPG

  • START 2D Grid Battle RPG
  • 01 Player Setup
  • 02 Prefab & Music Setup
  • 03 Randomizing Combatants
  • 04 UI Setup
  • 05 Battle Start, End & Phase Schematics
  • 06 Battle System Setup
  • 07 Battle Grid Setup
  • 08 Grid Move
  • 09 Forest Battle Grid
  • 10 Battle AI
  • 11 Ability Ranges
  • 12 Death & Use Schematics
  • 13 Attack Schematic
  • 14 Shoot Schematics
  • 15 Battle Selection Interaction
  • END 2D Grid Battle RPG

Schematics

  • Simple Start Schematic
  • Battle Start Schematic
  • Battle End Schematic
  • Moving to Target and Back
  • Animating a Base Attack
  • Animating a Magic Ability
  • Grid Movement
  • Open and Close UI Animations
  • Flying Text Mover

UI Setups

  • Unity UI: Initial Setup
  • Unity UI: TextMesh Pro Setup
  • Unity UI: UI Box
  • Unity UI: Flying Text
  • Unity UI: Dragging Notification
  • Unity UI: Canvas with Screen Space Camera
  • Unity UI: Interaction HUD
  • Unity UI: Simple Player HUD
  • Unity UI: Quest HUD
  • Unity UI: Shortcuts HUD
  • Unity UI: Currency HUD
  • Unity UI: Tooltip HUD
  • Unity UI: Control HUD
  • Unity UI: Attack Modifiers
  • Unity UI: Defence Modifiers

Gameplay Bits

  • Combining Input Origins
  • Combining Status Value Flying Texts
  • Fun With Flying Text
  • HUD Effects With Conditional Schematics
  • Inventory Containers
  • Multi Interaction Controllers
  • World Space HUD
  • World Space Dialogue
  • Home
  • Guide
  • Tutorials
  • Status System Setup
  • 13 Equipment Part 3: Shields, Armor & Accessories

13 Equipment Part 3: Shields, Armor & Accessories

Table of Contents
  • 11: Shield 1
    • Content Information
    • Item Settings
      • Price Settings
    • Equipment Settings > Equipment Slot Set 0
    • Bonus Settings > Status Bonuses
      • Status Value Bonuses
  • 12: Shield 2
    • Content Information
    • Item Settings > Price Settings
    • Equipment Settings
      • Equip Conditions
    • Bonus Settings > Status Bonuses > Status Value Bonuses
  • 13: Armor 1
    • Content Information
    • Item Settings
      • Price Settings
    • Equipment Settings > Equipment Slot Set 0
    • Bonus Settings > Status Bonuses > Status Value Bonuses
  • 14: Armor 2
    • Content Information
    • Item Settings > Price Settings
    • Equipment Settings
      • Equip Conditions
    • Bonus Settings > Status Bonuses > Status Value Bonuses
  • 15: Light Armor 1
    • Content Information
    • Item Settings
      • Price Settings
    • Bonus Settings > Status Bonuses > Status Value Bonuses
  • 16: Light Armor 2
    • Content Information
    • Item Settings > Price Settings
    • Equipment Settings
      • Equip Conditions
    • Bonus Settings > Status Bonuses > Status Value Bonuses
  • 17: Poison Ward
    • Content Information
    • Item Settings
      • Price Settings
    • Equipment Settings > Equipment Slot Set 0
    • Bonus Settings > Status Bonuses
      • Auto Status Effects
  • 18: Regen Charm
    • Content Information
    • Bonus Settings > Status Bonuses > Auto Status Effects > Status Effect Change 0
  • 19: Scope
    • Content Information
    • Item Settings > Price Settings
    • Bonus Settings > Status Bonuses > Chance/Other Bonuses
    • Bonus Settings > Status Bonuses > Auto Status Effects > Status Effect Change 0
  • Save Changes

In this tutorial we’ll set up the rest of the equipment for our status system.

Shields, armor and accessories – we’ll set up different kinds and multiple versions of each:

  • shields
  • armor
  • light armor
  • accessories

The setup is pretty much the same as with the weapons – equipment is equipment, both weapons and any other type of equipment has the same settings. Shields and armor will mainly give DEF and MDEF bonuses. Accessories will add various things, e.g. status effect immunities or auto effects.

Learn more about equipment in this documentation.

Navigate to Inventory > Equipment, we’ll add additional equipment.

Like we did for weapons, we’ll only set up a few variants here. The optional tutorial 13.5 adds additional variants.

11: Shield 1 #

Can be equipped at level 1.

We’ll start from scratch, so add a new equipment.

Content Information #

  • Name
    Set to Shield 1.
  • Description
    Set to <bonus>.
  • Sprite (Icon)
    Select icons_39.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings #

  • Item Type
    Select Shields.

Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 50.
  • Sellable
    Enable this setting.

Equipment Settings > Equipment Slot Set 0 #

  • Slot Set Type
    Select Template.
  • Template
    Select Shields.

Bonus Settings > Status Bonuses #

  • Custom Bonus
    Enable this setting.

Status Value Bonuses #

Click on Add Status Value Bonus.

  • Status Value
    Select Defence.
  • Status Bonus
    Set to 3.

Click on Add Status Value Bonus.

  • Status Value
    Select Magic Defence.
  • Status Bonus
    Set to 1.

12: Shield 2 #

Can be equipped at level 15.

Copy the Shield 1 equipment and change the following settings.

Content Information #

  • Name
    Set to Shield 2.

Item Settings > Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 750.

Equipment Settings #

We’ll add an equip condition for the level requirement.

Equip Conditions #

  • Use Condition
    Enable this setting.

Click on Add Condition.

  • Condition Type
    Select Combatant Status.

Click on Add Status Condition.

  • Condition Type
    Select Status.
  • Status Needed
    Select Level.
  • Check Type
    Select Is Greater Equal.
  • Check Value
    Select Value > Value.
    Set the value to 15.

Bonus Settings > Status Bonuses > Status Value Bonuses #

For a more compact display of the changes, change the Status Bonus settings to the following values:

  • Defence
    Set to 8.
  • Magic Defence
    Set to 3.

13: Armor 1 #

Can be equipped at level 1.

Copy the Shield 1 equipment and change the following settings.

Content Information #

  • Name
    Set to Armor 1.
  • Sprite (Icon)
    Select icons_2.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings #

  • Item Type
    Select Armor.

Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 100.

Equipment Settings > Equipment Slot Set 0 #

  • Template
    Select Armor.

Bonus Settings > Status Bonuses > Status Value Bonuses #

For a more compact display of the changes, change the Status Bonus settings to the following values:

  • Defence
    Set to 5.
  • Magic Defence
    Set to 3.

14: Armor 2 #

Can be equipped at level 10.

Copy the Armor 1 equipment and change the following settings.

Content Information #

  • Name
    Set to Armor 2.

Item Settings > Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 1000.

Equipment Settings #

We’ll add an equip condition for the level requirement.

Equip Conditions #

  • Use Condition
    Enable this setting.

Click on Add Condition.

  • Condition Type
    Select Combatant Status.

Click on Add Status Condition.

  • Condition Type
    Select Status.
  • Status Needed
    Select Level.
  • Check Type
    Select Is Greater Equal.
  • Check Value
    Select Value > Value.
    Set the value to 10.

Bonus Settings > Status Bonuses > Status Value Bonuses #

For a more compact display of the changes, change the Status Bonus settings to the following values:

  • Defence
    Set to 10.
  • Magic Defence
    Set to 5.

15: Light Armor 1 #

Can be equipped at level 1.

Copy the Armor 1 equipment and change the following settings.

Content Information #

  • Name
    Set to Light Armor 1.
  • Sprite (Icon)
    Select icons_6.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings #

  • Item Type
    Select Light Armor.

Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 75.

Bonus Settings > Status Bonuses > Status Value Bonuses #

For a more compact display of the changes, change the Status Bonus settings to the following values:

  • Defence
    Set to 3.
  • Magic Defence
    Set to 5.

16: Light Armor 2 #

Can be equipped at level 10.

Copy the Light Armor 1 equipment and change the following settings.

Content Information #

  • Name
    Set to Light Armor 2.

Item Settings > Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 750.

Equipment Settings #

We’ll add an equip condition for the level requirement.

Equip Conditions #

  • Use Condition
    Enable this setting.

Click on Add Condition.

  • Condition Type
    Select Combatant Status.

Click on Add Status Condition.

  • Condition Type
    Select Status.
  • Status Needed
    Select Level.
  • Check Type
    Select Is Greater Equal.
  • Check Value
    Select Value > Value.
    Set the value to 10.

Bonus Settings > Status Bonuses > Status Value Bonuses #

For a more compact display of the changes, change the Status Bonus settings to the following values:

  • Defence
    Set to 10.
  • Magic Defence
    Set to 5.

17: Poison Ward #

An accessory protecting from poison effect, can be equipped at level 1.

We’ll start from scratch, so add a new equipment.

Content Information #

  • Name
    Set to Poison Ward.
  • Description
    Set to Makes immune to poison..
  • Sprite (Icon)
    Select icons_20.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings #

  • Item Type
    Select Accessory.

Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 500.
  • Sellable
    Enable this setting.

Equipment Settings > Equipment Slot Set 0 #

  • Slot Set Type
    Select Template.
  • Template
    Select Accessories.

Bonus Settings > Status Bonuses #

  • Custom Bonus
    Enable this setting.

Auto Status Effects #

Click on Add Status Effect Change.

  • Change
    Select Remove.
  • Status Effect
    Select Poison.

18: Regen Charm #

An accessory granting auto regeneration effect, can be equipped at level 1.

Copy the Poison Ward equipment and change the following settings.

Content Information #

  • Name
    Set to Regen Charm.
  • Description
    Set to Grants auto regeneration..

Bonus Settings > Status Bonuses > Auto Status Effects > Status Effect Change 0 #

  • Change
    Select Add.
  • Status Effect
    Select Regeneration.

19: Scope #

Adds 100 to the hit chance, guaranteeing a hit. Can be equipped at level 1.

Copy the Regen Charm equipment and change the following settings.

Content Information #

  • Name
    Set to Scope.
  • Description
    Set to Hit chance +100..

Item Settings > Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 5000.

Bonus Settings > Status Bonuses > Chance/Other Bonuses #

  • Hit Bonus
    Set to 100.

Bonus Settings > Status Bonuses > Auto Status Effects > Status Effect Change 0 #

Remove this auto effect.

Save Changes #

And that’s it for the equipment setup.

Don’t forget to save your changes by clicking on Save Settings at the bottom of the editor.

Next, we’ll set up available equipment templates.

Or, you can optionally set up even more shields, armor and accessories.

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Updated on December 4, 2021
Table of Contents
  • 11: Shield 1
    • Content Information
    • Item Settings
      • Price Settings
    • Equipment Settings > Equipment Slot Set 0
    • Bonus Settings > Status Bonuses
      • Status Value Bonuses
  • 12: Shield 2
    • Content Information
    • Item Settings > Price Settings
    • Equipment Settings
      • Equip Conditions
    • Bonus Settings > Status Bonuses > Status Value Bonuses
  • 13: Armor 1
    • Content Information
    • Item Settings
      • Price Settings
    • Equipment Settings > Equipment Slot Set 0
    • Bonus Settings > Status Bonuses > Status Value Bonuses
  • 14: Armor 2
    • Content Information
    • Item Settings > Price Settings
    • Equipment Settings
      • Equip Conditions
    • Bonus Settings > Status Bonuses > Status Value Bonuses
  • 15: Light Armor 1
    • Content Information
    • Item Settings
      • Price Settings
    • Bonus Settings > Status Bonuses > Status Value Bonuses
  • 16: Light Armor 2
    • Content Information
    • Item Settings > Price Settings
    • Equipment Settings
      • Equip Conditions
    • Bonus Settings > Status Bonuses > Status Value Bonuses
  • 17: Poison Ward
    • Content Information
    • Item Settings
      • Price Settings
    • Equipment Settings > Equipment Slot Set 0
    • Bonus Settings > Status Bonuses
      • Auto Status Effects
  • 18: Regen Charm
    • Content Information
    • Bonus Settings > Status Bonuses > Auto Status Effects > Status Effect Change 0
  • 19: Scope
    • Content Information
    • Item Settings > Price Settings
    • Bonus Settings > Status Bonuses > Chance/Other Bonuses
    • Bonus Settings > Status Bonuses > Auto Status Effects > Status Effect Change 0
  • Save Changes
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