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2D RPG Quickstart

  • START 2D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 2D RPG Quickstart

3D RPG Quickstart

  • START 3D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 3D RPG Quickstart

Status System Setup

  • START Status System Setup
  • 01 Status Values
  • 02 Status Development
  • 03 Attack/Defence Modifiers
  • 04 Status Effects
  • 05 Formulas
  • 06 Ability & Item Types
  • 07 Abilities Part 1: Attacks
  • 08 Abilities Part 2: Support & Sabotage
  • 09 Abilities Part 3: Elemental Magic
  • 10 Items
  • 11 Equipment Part 1: Slots & Slot Set Templates
  • 12 Equipment Part 2: Weapons
  • 12.5 (Optional) Equipment Part 2.5: Weapons
  • 13 Equipment Part 3: Shields, Armor & Accessories
  • 13.5 (Optional) Equipment Part 3.5: Shields, Armor & Accessories
  • 14 Equipment Part 4: Available Equipment Templates
  • 15 Loot
  • 16 Battle AIs
  • 17 Combatants Part 1: General Settings
  • 18 Combatants Part 2: Players
  • 19 Combatants Part 3: Enemies
  • 20 Combatant Groups
  • END Status System Setup

3D RPG Playground

  • START 3D RPG Playground
  • 01 Player Setup
  • 02 Start Menu
  • 03 First Interaction
  • 04 Music
  • 05 Areas
  • 06 Collecting Items
  • 07 Displaying Equipment
  • 08 Combatant Prefabs, Icons & Portraits
  • 09 Combatant Animations
  • 10 Camera Positions
  • ANIM 01 Battle Start/End Schematics
  • ANIM 02 Use, Cast & Camera
  • ANIM 03 Abilities & Items
  • ANIM 04 Physical Attacks
  • ANIM 05 Special Actions
  • BATTLE 01 Battle Menu
  • BATTLE 02 Prepare for Battle
  • TURN 01 Turn Based Setup
  • TURN 02 Turn Order HUD
  • ATB 01 Active Time Setup
  • ATB 02 Cast Times
  • ATB 03 Timebar HUD
  • BATTLE 03 The First Battle
  • BATTLE 04 Hunting Move AI
  • BATTLE 05 Spawning Combatants
  • 11 Save Games
  • MENU 01 UI Boxes
  • MENU 02 Template HUDs
  • MENU 03 Overview Menu
  • MENU 04 Menu Screens
  • 12 Shop
  • BATTLE 06 Random Battles
  • DUNGEON 01 Enter the Dungeon
  • DUNGEON 02 The Trapdoor
  • DUNGEON 03 Enemies on Level 1 & 2
  • DUNGEON 04 Traps on Level 3
  • DUNGEON 05 Going Deeper
  • 13 Bestiary (+MENU+ANIM)
  • QUEST 01 Hunting Quests (+MENU)
  • QUEST 02 Guard NPC
  • QUEST 03 Forest Ruin Cheese
  • QUEST 04 Witch NPC with Cheese
  • QUEST 05 Quest Mark HUDs
  • 14 Research Trees (+MENU)
  • CRAFT 01 Crafting Materials
  • CRAFT 02 Crafting Recipes
  • CRAFT 03 Crafting Menu
  • CRAFT 04 Crafting Proficiency & Critical Crafting
  • CRAFT 05 Materials Loot
  • 15 Changing Choice Dialogue
  • 16 Follow Me!
  • BATTLE 07 Sequence Loot Dialogue

3D Action RPG

  • START 3D Action RPG
  • 01 Status System Setup
  • 02 Player Setup
  • 03 Player Weapon
  • 04 Player Attacks
  • 05 Enemy: Chomper
  • 06 Chomper Attack
  • 07 Hit & Death
  • 08 HUDs
  • 09 Rolling on the Floor
  • 10 Enemy: Spitter
  • 11 Spit Attack
  • 12 Potion
  • 13 Grenade
  • 14 Item HUD
  • 15 Enemy: Grenadier
  • 16 Grenadier Melee Attacks
  • 17 Grenadier Flamethrower
  • 18 Item Drops
  • END 3D Action RPG

2D Grid Battle RPG

  • START 2D Grid Battle RPG
  • 01 Player Setup
  • 02 Prefab & Music Setup
  • 03 Randomizing Combatants
  • 04 UI Setup
  • 05 Battle Start, End & Phase Schematics
  • 06 Battle System Setup
  • 07 Battle Grid Setup
  • 08 Grid Move
  • 09 Forest Battle Grid
  • 10 Battle AI
  • 11 Ability Ranges
  • 12 Death & Use Schematics
  • 13 Attack Schematic
  • 14 Shoot Schematics
  • 15 Battle Selection Interaction
  • END 2D Grid Battle RPG

Schematics

  • Simple Start Schematic
  • Battle Start Schematic
  • Battle End Schematic
  • Moving to Target and Back
  • Animating a Base Attack
  • Animating a Magic Ability
  • Grid Movement
  • Open and Close UI Animations
  • Flying Text Mover

UI Setups

  • Unity UI: Initial Setup
  • Unity UI: TextMesh Pro Setup
  • Unity UI: UI Box
  • Unity UI: Flying Text
  • Unity UI: Dragging Notification
  • Unity UI: Canvas with Screen Space Camera
  • Unity UI: Interaction HUD
  • Unity UI: Simple Player HUD
  • Unity UI: Quest HUD
  • Unity UI: Shortcuts HUD
  • Unity UI: Currency HUD
  • Unity UI: Tooltip HUD
  • Unity UI: Control HUD
  • Unity UI: Attack Modifiers
  • Unity UI: Defence Modifiers

Gameplay Bits

  • Combining Input Origins
  • Combining Status Value Flying Texts
  • Fun With Flying Text
  • HUD Effects With Conditional Schematics
  • Inventory Containers
  • Multi Interaction Controllers
  • World Space HUD
  • World Space Dialogue
  • Home
  • Guide
  • Tutorials
  • 3D RPG Quickstart
  • 20 Equipment

20 Equipment

Table of Contents
  • Equipment Slots
    • Content Information
    • Base Settings
    • Empty Slot Content
    • Unavailable Slot Content
  • Equipment Slot Set Templates
    • 0: Weapon
      • Equipable On
    • 1: Armor
      • Equipable On
    • 2: Accessory
      • Equipable On
  • Sword
    • Content Information
    • Item Settings
      • Prefab Settings
    • Equipment Settings
      • Equipment Slot Set 0
    • Bonus Settings > Status Bonuses
      • Status Value Bonuses
  • Axe
    • Content Information
    • Item Settings > Prefab Settings
    • Bonus Settings > Status Bonuses
      • Status Value Bonuses > Status Value Bonus 0
      • Status Value Bonuses > Status Value Bonus 1
  • Staff
    • Content Information
    • Item Settings > Prefab Settings
    • Bonus Settings > Status Bonuses > Status Value Bonuses > Status Value Bonus 0
  • Leather Armor
    • Content Information
    • Item Settings
    • Equipment Settings > Equipment Slot Set 0
    • Bonus Settings > Status Bonuses
      • Status Value Bonuses
  • Cloth Vest
    • Content Information
    • Bonus Settings > Status Bonuses > Status Value Bonuses > Status Value Bonus 0
    • Bonus Settings > Status Bonuses > Status Value Bonuses > Status Value Bonus 1
  • Poison Charm
    • Content Information
    • Item Settings
    • Equipment Settings > Equipment Slot Set 0
    • Bonus Settings > Status Bonuses
      • Auto Status Effects
  • Stun Charm
    • Content Information
    • Bonus Settings > Status Bonuses > Auto Status Effects > Status Effect Change 0
  • Elemental Brooch
    • Content Information
    • Item Settings
    • Equipment Settings > Equipment Slot Set 0
    • Bonus Settings > Status Bonuses
      • Attack Modifier Bonuses
  • Save Changes

In this tutorial we’ll add equipment to the game.

Weapons, armor … things a combatant can wear. Equipment usually gives status bonuses, but can also be used to add abilities while equipped, override animations and do many other things. Equipment is equipped on equipment slots. Learn more about equipment in this documentation.

We’ll set up:

  • equipment slots
  • equipment slot set templates
  • equipment

Let’s get to it!

Equipment Slots #

Equipment slots are used to equip equipment on them – each equipment can occupy one or multiple slots, as well as block other slots. We’ll use a simple setup where each equipment will only occupy one slot.

Open the Makinom editor and navigate to Inventory > Equipment Slots.

You’ll notice that there is already a bunch of them set up, but we’ll only use these 3:

  • Weapon
  • Armor
  • Accessory

So, remove the following 3 equipment slots by selecting them and clicking on the Remove button above the data list:

  • Shield
  • Helmet
  • Shoes

Now, select the Weapon equipment slot, we’ll take a quick look at the settings – we don’t need to change anything on any of the equipment slots.

Content Information #

As usual, this is where you define the name, icon, etc.

Base Settings #

You can set an equipment slot to be hidden, if unequipping is allowed (i.e. you can change equipment but not remove it), and if the slot’s equipment will contribute to the wearer (e.g. this can be used to create an off-hand weapon to switch to).

Empty Slot Content #

This is a separate content information that’s used as the equipment content of the slot when it’s not equipped with anything.

Unavailable Slot Content #

This is a separate content information that’s used as the equipment content of the slot when the slot is not available to the combatant.

Equipment Slot Set Templates #

Equipment slot set templates define which slots will be occupied or blocked by an equipment. Equipment can use the templates for a reusable setup, as well as define their own custom setup.

We’ll only use slot set templates for our equipment, what is what you’ll usually do in your projects. Unless you have a setup that’s only needed by a single equipment, templates are the way to go and avoid unneeded work.

Navigate to Templates > Equipment Slot Set Templates, we’ll change the Default template and add two additional templates.

0: Weapon #

This slot set will be used for weapons.

  • Name
    Set to: Weapon
  • Equip Type
    Select Single.
    Equipment using this slot set will only use 1 slot.

Equipable On #

These settings define the equipment slots the equipment will be equipped on.

Click on Add Equipment Slot.

  • Equipable On
    Select Weapon.

1: Armor #

This slot set will be used for armor.

Copy the Weapon slot set and change the following settings.

  • Name
    Set to: Armor

Equipable On #

  • Equipable On
    Select Armor.

2: Accessory #

This slot set will be used for accessories.

Copy the Shields slot set and change the following settings.

  • Name
    Set to: Accessory

Equipable On #

  • Equipable On
    Select Accessory.

Sword #

Our first equipment will be a good old sword.

Navigate to Inventory > Equipment, we’ll change the Default equipment and add additional equipment.

Content Information #

  • Name
    Set to: Sword
  • Description
    Set to: <bonus>
    This text code will list the bonuses of the equipment.
    How bonuses are listed is defined in UI > Text Display Settings (we’ll keep the default setup).
  • Sprite (Icon)
    Select icons_481.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings #

  • Item Type
    Select Equipment.

Prefab Settings #

We’ll set up a prefab that’ll displayed by Equipment Viewer components. They’re used to show equipment of a combatant on it’s game object.

  • Viewer Prefab
    Select Sword.
    You can find it in Assets/Tutorial Assets/Prefabs/Weapons/Swords/.

Equipment Settings #

This is where we define the equipment slots the equipment can be equipped on (using our templates). You can also use this to override base/counter attacks or animations of the wearer.

Equipment Slot Set 0 #

  • Slot Set Type
    Select Template.
  • Template
    Select Weapon.

Bonus Settings > Status Bonuses #

We’ll use a custom bonus to give fixed status value bonus (to ATK).

  • Custom Bonus
    Enable this setting.

Status Value Bonuses #

Click on Add Status Value Bonus.

  • Status Value
    Select ATK.
  • Status Bonus
    Set to 5.

Axe #

The axe gives more ATK bonus and also a bonus on DEF. It’ll also use a different prefab to display.

Copy the Sword equipment and change the following settings.

Content Information #

  • Name
    Set to: Axe
  • Sprite (Icon)
    Select icons_375.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings > Prefab Settings #

  • Viewer Prefab
    Select Axe_Small.
    You can find it in Assets/Tutorial Assets/Prefabs/Weapons/Axes/.

Bonus Settings > Status Bonuses #

We’ll increase the ATK bonus and add a DEF bonus.

Status Value Bonuses > Status Value Bonus 0 #

  • Status Bonus
    Set to 15.

Status Value Bonuses > Status Value Bonus 1 #

Click on Add Status Value Bonus.

  • Status Value
    Select DEF.
  • Status Bonus
    Set to 5.

Staff #

The staff gives a MATK bonus and uses a different prefab to display.

Copy the Sword equipment and change the following settings.

Content Information #

  • Name
    Set to: Staff
  • Sprite (Icon)
    Select icons_476.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings > Prefab Settings #

  • Viewer Prefab
    Select WoodenStaff.
    You can find it in Assets/Tutorial Assets/Prefabs/Weapons/Staves/.

Bonus Settings > Status Bonuses > Status Value Bonuses > Status Value Bonus 0 #

  • Status Value
    Select MATK.
  • Status Bonus
    Set to 8.

Leather Armor #

Next, we’ll add an armor.

Let’s start from scratch – add a new equipment.

Content Information #

  • Name
    Set to: Leather Armor
  • Description
    Set to: <bonus>
  • Sprite (Icon)
    Select icons_2.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings #

The rest of the equipment will not use a prefab.

  • Item Type
    Select Equipment.

Equipment Settings > Equipment Slot Set 0 #

  • Slot Set Type
    Select Template.
  • Template
    Select Armor.

Bonus Settings > Status Bonuses #

We’ll give a fixed bonus to DEF and MDEF.

  • Custom Bonus
    Enable this setting.

Status Value Bonuses #

Click on Add Status Value Bonus.

  • Status Value
    Select DEF.
  • Status Bonus
    Set to 10.

Click on Add Status Value Bonus.

  • Status Value
    Select MDEF.
  • Status Bonus
    Set to 2.

Cloth Vest #

Copy the Leather Armor equipment and change the following settings.

Content Information #

  • Name
    Set to: Cloth Vest
  • Sprite (Icon)
    Select icons_6.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Bonus Settings > Status Bonuses > Status Value Bonuses > Status Value Bonus 0 #

Gives 2 DEF bonus.

  • Status Bonus
    Set to 2.

Bonus Settings > Status Bonuses > Status Value Bonuses > Status Value Bonus 1 #

Gives 10 MDEF bonus.

  • Status Bonus
    Set to 10.

Poison Charm #

This accessory will grant immunity to poison.

Add a new equipment.

Content Information #

  • Name
    Set to: Poison Charm
  • Description
    Set to: Grants immunity to poison.
  • Sprite (Icon)
    Select icons_18.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings #

  • Item Type
    Select Equipment.

Equipment Settings > Equipment Slot Set 0 #

  • Slot Set Type
    Select Template.
  • Template
    Select Accessory.

Bonus Settings > Status Bonuses #

We’ll use a custom bonus to automatically remove the Poison status effect.

  • Custom Bonus
    Enable this setting.

Auto Status Effects #

Click on Add Status Effect Change.

  • Change
    Select Remove.
  • Status Effect
    Select Poison.

Stun Charm #

Copy the Poison Charm equipment – this one gives immunity to stun.

Content Information #

  • Name
    Set to: Stun Charm
  • Description
    Set to: Prevents being stunned.
  • Sprite (Icon)
    Select icons_21.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Bonus Settings > Status Bonuses > Auto Status Effects > Status Effect Change 0 #

  • Status Effect
    Select Stun.

Elemental Brooch #

One last accessory and we’re done – this time it gives bonuses to attack modifier attributes.

Add a new equipment.

Content Information #

  • Name
    Set to: Elemental Brooch
  • Description
    Set to: <bonus>
  • Sprite (Icon)
    Select icons_17.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings #

  • Item Type
    Select Equipment.

Equipment Settings > Equipment Slot Set 0 #

  • Slot Set Type
    Select Template.
  • Template
    Select Accessory.

Bonus Settings > Status Bonuses #

Again, we’ll use a custom bonus to give a -25 bonus on all 4 elements.

  • Custom Bonus
    Enable this setting.

Attack Modifier Bonuses #

Click on Set All to add a setup for all attack modifier attributes.

Now, set all element’s Attribute Bonus to -25.

  • Attribute Bonus
    Set to -25.

Save Changes #

And that’s it for now, since this is already getting quite long.

Save the changes using the Save Settings button at the bottom of the editor.

 

Next, we’ll add equipment loot, set the player’s start equipment and add an equipment viewer to the player’s prefab.

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Updated on March 9, 2023
Table of Contents
  • Equipment Slots
    • Content Information
    • Base Settings
    • Empty Slot Content
    • Unavailable Slot Content
  • Equipment Slot Set Templates
    • 0: Weapon
      • Equipable On
    • 1: Armor
      • Equipable On
    • 2: Accessory
      • Equipable On
  • Sword
    • Content Information
    • Item Settings
      • Prefab Settings
    • Equipment Settings
      • Equipment Slot Set 0
    • Bonus Settings > Status Bonuses
      • Status Value Bonuses
  • Axe
    • Content Information
    • Item Settings > Prefab Settings
    • Bonus Settings > Status Bonuses
      • Status Value Bonuses > Status Value Bonus 0
      • Status Value Bonuses > Status Value Bonus 1
  • Staff
    • Content Information
    • Item Settings > Prefab Settings
    • Bonus Settings > Status Bonuses > Status Value Bonuses > Status Value Bonus 0
  • Leather Armor
    • Content Information
    • Item Settings
    • Equipment Settings > Equipment Slot Set 0
    • Bonus Settings > Status Bonuses
      • Status Value Bonuses
  • Cloth Vest
    • Content Information
    • Bonus Settings > Status Bonuses > Status Value Bonuses > Status Value Bonus 0
    • Bonus Settings > Status Bonuses > Status Value Bonuses > Status Value Bonus 1
  • Poison Charm
    • Content Information
    • Item Settings
    • Equipment Settings > Equipment Slot Set 0
    • Bonus Settings > Status Bonuses
      • Auto Status Effects
  • Stun Charm
    • Content Information
    • Bonus Settings > Status Bonuses > Auto Status Effects > Status Effect Change 0
  • Elemental Brooch
    • Content Information
    • Item Settings
    • Equipment Settings > Equipment Slot Set 0
    • Bonus Settings > Status Bonuses
      • Attack Modifier Bonuses
  • Save Changes
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