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2D RPG Quickstart

  • START 2D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 2D RPG Quickstart

3D RPG Quickstart

  • START 3D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 3D RPG Quickstart

Status System Setup

  • START Status System Setup
  • 01 Status Values
  • 02 Status Development
  • 03 Attack/Defence Modifiers
  • 04 Status Effects
  • 05 Formulas
  • 06 Ability & Item Types
  • 07 Abilities Part 1: Attacks
  • 08 Abilities Part 2: Support & Sabotage
  • 09 Abilities Part 3: Elemental Magic
  • 10 Items
  • 11 Equipment Part 1: Slots & Slot Set Templates
  • 12 Equipment Part 2: Weapons
  • 12.5 (Optional) Equipment Part 2.5: Weapons
  • 13 Equipment Part 3: Shields, Armor & Accessories
  • 13.5 (Optional) Equipment Part 3.5: Shields, Armor & Accessories
  • 14 Equipment Part 4: Available Equipment Templates
  • 15 Loot
  • 16 Battle AIs
  • 17 Combatants Part 1: General Settings
  • 18 Combatants Part 2: Players
  • 19 Combatants Part 3: Enemies
  • 20 Combatant Groups
  • END Status System Setup

3D RPG Playground

  • START 3D RPG Playground
  • 01 Player Setup
  • 02 Start Menu
  • 03 First Interaction
  • 04 Music
  • 05 Areas
  • 06 Collecting Items
  • 07 Displaying Equipment
  • 08 Combatant Prefabs, Icons & Portraits
  • 09 Combatant Animations
  • 10 Camera Positions
  • ANIM 01 Battle Start/End Schematics
  • ANIM 02 Use, Cast & Camera
  • ANIM 03 Abilities & Items
  • ANIM 04 Physical Attacks
  • ANIM 05 Special Actions
  • BATTLE 01 Battle Menu
  • BATTLE 02 Prepare for Battle
  • TURN 01 Turn Based Setup
  • TURN 02 Turn Order HUD
  • ATB 01 Active Time Setup
  • ATB 02 Cast Times
  • ATB 03 Timebar HUD
  • BATTLE 03 The First Battle
  • BATTLE 04 Hunting Move AI
  • BATTLE 05 Spawning Combatants
  • 11 Save Games
  • MENU 01 UI Boxes
  • MENU 02 Template HUDs
  • MENU 03 Overview Menu
  • MENU 04 Menu Screens
  • 12 Shop
  • BATTLE 06 Random Battles
  • DUNGEON 01 Enter the Dungeon
  • DUNGEON 02 The Trapdoor
  • DUNGEON 03 Enemies on Level 1 & 2
  • DUNGEON 04 Traps on Level 3
  • DUNGEON 05 Going Deeper
  • 13 Bestiary (+MENU+ANIM)
  • QUEST 01 Hunting Quests (+MENU)
  • QUEST 02 Guard NPC
  • QUEST 03 Forest Ruin Cheese
  • QUEST 04 Witch NPC with Cheese
  • QUEST 05 Quest Mark HUDs
  • 14 Research Trees (+MENU)
  • CRAFT 01 Crafting Materials
  • CRAFT 02 Crafting Recipes
  • CRAFT 03 Crafting Menu
  • CRAFT 04 Crafting Proficiency & Critical Crafting
  • CRAFT 05 Materials Loot
  • 15 Changing Choice Dialogue
  • 16 Follow Me!
  • BATTLE 07 Sequence Loot Dialogue

3D Action RPG

  • START 3D Action RPG
  • 01 Status System Setup
  • 02 Player Setup
  • 03 Player Weapon
  • 04 Player Attacks
  • 05 Enemy: Chomper
  • 06 Chomper Attack
  • 07 Hit & Death
  • 08 HUDs
  • 09 Rolling on the Floor
  • 10 Enemy: Spitter
  • 11 Spit Attack
  • 12 Potion
  • 13 Grenade
  • 14 Item HUD
  • 15 Enemy: Grenadier
  • 16 Grenadier Melee Attacks
  • 17 Grenadier Flamethrower
  • 18 Item Drops
  • END 3D Action RPG

2D Grid Battle RPG

  • START 2D Grid Battle RPG
  • 01 Player Setup
  • 02 Prefab & Music Setup
  • 03 Randomizing Combatants
  • 04 UI Setup
  • 05 Battle Start, End & Phase Schematics
  • 06 Battle System Setup
  • 07 Battle Grid Setup
  • 08 Grid Move
  • 09 Forest Battle Grid
  • 10 Battle AI
  • 11 Ability Ranges
  • 12 Death & Use Schematics
  • 13 Attack Schematic
  • 14 Shoot Schematics
  • 15 Battle Selection Interaction
  • END 2D Grid Battle RPG

Schematics

  • Simple Start Schematic
  • Battle Start Schematic
  • Battle End Schematic
  • Moving to Target and Back
  • Animating a Base Attack
  • Animating a Magic Ability
  • Grid Movement
  • Open and Close UI Animations
  • Flying Text Mover

UI Setups

  • Unity UI: Initial Setup
  • Unity UI: TextMesh Pro Setup
  • Unity UI: UI Box
  • Unity UI: Flying Text
  • Unity UI: Dragging Notification
  • Unity UI: Canvas with Screen Space Camera
  • Unity UI: Interaction HUD
  • Unity UI: Simple Player HUD
  • Unity UI: Quest HUD
  • Unity UI: Shortcuts HUD
  • Unity UI: Currency HUD
  • Unity UI: Tooltip HUD
  • Unity UI: Control HUD
  • Unity UI: Attack Modifiers
  • Unity UI: Defence Modifiers

Gameplay Bits

  • Combining Input Origins
  • Combining Status Value Flying Texts
  • Fun With Flying Text
  • HUD Effects With Conditional Schematics
  • Inventory Containers
  • Multi Interaction Controllers
  • World Space HUD
  • World Space Dialogue
  • Home
  • Guide
  • Tutorials
  • 3D RPG Playground
  • 08 Combatant Prefabs, Icons & Portraits

08 Combatant Prefabs, Icons & Portraits

Table of Contents
  • 0: Warrior
    • Content Information
    • UI Settings > Portraits
  • 1: Rogue
    • Content Information
    • Base Settings > Prefab Settings
    • UI Settings > Portraits
  • 2: Ranger
    • Content Information
    • Base Settings > Prefab Settings
    • UI Settings > Portraits
  • 3: Wizard
  • 4: Cleric
  • 5: Monk
  • 6: Rat
  • 7: Wasp
  • 8: Snake
  • 9: Angry Snake
  • 10: Skeleton
  • 11: Bat
  • 12: Slime
  • 13: Frog
  • 14: Spider
  • 15: Dragon
  • 16: Velociraptor
  • Save Changes

In this tutorial we’ll add prefabs, icons and portraits for our combatants.

We’ve already added a prefab for our (initial) player combatant, the Warrior. Now, it’s time to add prefabs to the rest of our combatants, as well as add icons and portraits to them (and the warrior).

0: Warrior #

Let’s start with our player and add the icon and portrait, since we already added the prefab earlier.

Content Information #

  • Sprite (Icon)
    Select icons_combatants_0.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

UI Settings > Portraits #

Portraits can be used in dialogues, menus and HUDs. You can use different portrait types to show different content, e.g. happy or sad portraits.

We’ll only use the Default portrait type that’s already set up as a, well, default for now.

Combatants can use different sets of portraits – the combatant will randomly select a portrait set when being initialized in the game. This can be useful if you use randomized combatants. For our setup we’ll just use one portrait set.

Click on Add Portrait Set.

Click on Add Portrait.

  • Portrait Type
    Select Default.
  • Sprite
    Select portrait_warrior.

1: Rogue #

The rogue is another player combatant. This time we’ll also add a prefab.

Content Information #

  • Sprite (Icon)
    Select icons_combatants_1.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Base Settings > Prefab Settings #

  • Prefab
    Select Rogue.

UI Settings > Portraits #

Click on Add Portrait Set.

Click on Add Portrait.

  • Portrait Type
    Select Default.
  • Sprite
    Select portrait_rogue.

2: Ranger #

And another player combatant – you probably remember already how to do this.

Content Information #

  • Sprite (Icon)
    Select icons_combatants_2.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Base Settings > Prefab Settings #

  • Prefab
    Select Ranger.

UI Settings > Portraits #

Click on Add Portrait Set.

Click on Add Portrait.

  • Portrait Type
    Select Default.
  • Sprite
    Select portrait_ranger.

3: Wizard #

I’ll only show a compact version of the setup from now on – Icon will define the used icon sprite (Content Information), Prefab the used prefab (Base Settings > Prefab Settings) and Portrait the used portrait sprite (UI > Portraits after adding a portrait set and a portrait and selecting the portrait type Normal).

  • Icon
    Select icons_combatants_3.
  • Prefab
    Select Wizard.
  • Portrait
    Select portrait_wizard.

4: Cleric #

  • Icon
    Select icons_combatants_4.
  • Prefab
    Select Cleric.
  • Portrait
    Select portrait_cleric.

5: Monk #

  • Icon
    Select icons_combatants_5.
  • Prefab
    Select Monk.
  • Portrait
    Select portrait_monk.

6: Rat #

  • Icon
    Select icons_combatants_10.
  • Prefab
    Select Rat.
  • Portrait
    Select portrait_rat.

7: Wasp #

  • Icon
    Select icons_combatants_15.
  • Prefab
    Select Wasp.
  • Portrait
    Select portrait_wasp.

8: Snake #

  • Icon
    Select icons_combatants_13.
  • Prefab
    Select Snake.
  • Portrait
    Select portrait_snake.

9: Angry Snake #

  • Icon
    Select icons_combatants_6.
  • Prefab
    Select Snake_angry.
  • Portrait
    Select portrait_angry_snake.

10: Skeleton #

  • Icon
    Select icons_combatants_11.
  • Prefab
    Select Skeleton.
  • Portrait
    Select portrait_skeleton.

11: Bat #

  • Icon
    Select icons_combatants_7.
  • Prefab
    Select Bat.
  • Portrait
    Select portrait_bat.

12: Slime #

  • Icon
    Select icons_combatants_12.
  • Prefab
    Select Slime.
  • Portrait
    Select portrait_slime.

13: Frog #

  • Icon
    Select icons_combatants_9.
  • Prefab
    Select Frog.
  • Portrait
    Select portrait_frog.

14: Spider #

  • Icon
    Select icons_combatants_14.
  • Prefab
    Select Spider.
  • Portrait
    Select portrait_spider.

15: Dragon #

  • Icon
    Select icons_combatants_8.
  • Prefab
    Select Dragon.
  • Portrait
    Select portrait_dragon.

16: Velociraptor #

  • Icon
    Select icons_combatants_21.
  • Prefab
    Select Velociraptor.
  • Portrait
    Select portrait_velociraptor.

Save Changes #

And that’s it!

Don’t forget to save your changes by clicking on Save Settings at the bottom of the editor.

Next, we’ll set up the remaining animations for our combatants.

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Updated on March 19, 2022
Table of Contents
  • 0: Warrior
    • Content Information
    • UI Settings > Portraits
  • 1: Rogue
    • Content Information
    • Base Settings > Prefab Settings
    • UI Settings > Portraits
  • 2: Ranger
    • Content Information
    • Base Settings > Prefab Settings
    • UI Settings > Portraits
  • 3: Wizard
  • 4: Cleric
  • 5: Monk
  • 6: Rat
  • 7: Wasp
  • 8: Snake
  • 9: Angry Snake
  • 10: Skeleton
  • 11: Bat
  • 12: Slime
  • 13: Frog
  • 14: Spider
  • 15: Dragon
  • 16: Velociraptor
  • Save Changes
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