In this tutorial we’ll make a first start into the game by setting up...
In this tutorial we’ll add the first interaction to the game.
In this tutorial we’ll add visible equipment to our player combatants.
In this tutorial we’ll add prefabs, icons and portraits for our combatants.
In this tutorial we’ll set up the remaining animations for our combatants.
In this tutorial we’ll set up schematics to animate the start and end of...
In this tutorial we’ll set up schematics to animate using abilities/items and changing camera...
In this tutorial we’ll set up schematics to animate (some) abilities and items.
In this tutorial we’ll set up schematics to animate physical attack abilities.
In this tutorial we’ll set up schematics to animate special actions, e.g. death.
In this tutorial we’ll set up general battle related settings.
In this tutorial we’ll set up the turn based battle system.
In this tutorial we’ll set up the active time battle system.
In this tutorial we’ll set up using cast times for actions in the active...
In this tutorial we’ll set up the first battle of the game.
In this tutorial we’ll set up a simple move AI to let enemies hunt...
In this tutorial we’ll spawn combatants in our scene and let them hunt the...
In this tutorial we’ll set up save game menus and save points in the...
In this tutorial we’ll set up UI boxes for our menu screens.
In this tutorial we’ll set up HUDs we’ll use as templates.
In this tutorial we’ll set up the overview menu and some menu related settings.
In this tutorial we’ll set up the remaining menu screens.
In this tutorial we’ll add random battle areas to our scene.
In this tutorial we’ll enter the first level of the dungeon.
In this tutorial we’ll set up the trapdoor connecting dungeon levels.
In this tutorial we’ll add enemies to the dungeon level 1 and 2.
In this tutorial we’ll set up traps and dungeon level 3.
In this tutorial finish the dungeon setup with level 4 and 5, including the...
In this tutorial we’ll set up our first quests.
In this tutorial we’ll add the hunting quest NPC to the game.
In this tutorial we’ll add the a new quest to fetch items for an...
In this tutorial we’ll set up our quest objects in the scene.
In this tutorial we’ll set up our quest objects in the scene.
In this tutorial we’ll set up research trees to upgrade our abilities.
In this tutorial we’ll set up new items to serve as our materials for...
In this tutorial we’ll set up crafting recipes.
In this tutorial we’ll set up a crafting menu screen.
In this tutorial we’ll add crafting proficiency and critical crafting outcome.
In this tutorial we’ll add new loot to get crafting materials from enemies.
In this tutorial we’ll add a dialogue with choices that changes each time we...
In this tutorial we’ll spawn the other player group members in the field and...
In this tutorial we’ll change the battle end’s loot dialogue to a more advanced...