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2D RPG Quickstart

  • START 2D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 2D RPG Quickstart

3D RPG Quickstart

  • START 3D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 3D RPG Quickstart

Status System Setup

  • START Status System Setup
  • 01 Status Values
  • 02 Status Development
  • 03 Attack/Defence Modifiers
  • 04 Status Effects
  • 05 Formulas
  • 06 Ability & Item Types
  • 07 Abilities Part 1: Attacks
  • 08 Abilities Part 2: Support & Sabotage
  • 09 Abilities Part 3: Elemental Magic
  • 10 Items
  • 11 Equipment Part 1: Slots & Slot Set Templates
  • 12 Equipment Part 2: Weapons
  • 12.5 (Optional) Equipment Part 2.5: Weapons
  • 13 Equipment Part 3: Shields, Armor & Accessories
  • 13.5 (Optional) Equipment Part 3.5: Shields, Armor & Accessories
  • 14 Equipment Part 4: Available Equipment Templates
  • 15 Loot
  • 16 Battle AIs
  • 17 Combatants Part 1: General Settings
  • 18 Combatants Part 2: Players
  • 19 Combatants Part 3: Enemies
  • 20 Combatant Groups
  • END Status System Setup

3D RPG Playground

  • START 3D RPG Playground
  • 01 Player Setup
  • 02 Start Menu
  • 03 First Interaction
  • 04 Music
  • 05 Areas
  • 06 Collecting Items
  • 07 Displaying Equipment
  • 08 Combatant Prefabs, Icons & Portraits
  • 09 Combatant Animations
  • 10 Camera Positions
  • ANIM 01 Battle Start/End Schematics
  • ANIM 02 Use, Cast & Camera
  • ANIM 03 Abilities & Items
  • ANIM 04 Physical Attacks
  • ANIM 05 Special Actions
  • BATTLE 01 Battle Menu
  • BATTLE 02 Prepare for Battle
  • TURN 01 Turn Based Setup
  • TURN 02 Turn Order HUD
  • ATB 01 Active Time Setup
  • ATB 02 Cast Times
  • ATB 03 Timebar HUD
  • BATTLE 03 The First Battle
  • BATTLE 04 Hunting Move AI
  • BATTLE 05 Spawning Combatants
  • 11 Save Games
  • MENU 01 UI Boxes
  • MENU 02 Template HUDs
  • MENU 03 Overview Menu
  • MENU 04 Menu Screens
  • 12 Shop
  • BATTLE 06 Random Battles
  • DUNGEON 01 Enter the Dungeon
  • DUNGEON 02 The Trapdoor
  • DUNGEON 03 Enemies on Level 1 & 2
  • DUNGEON 04 Traps on Level 3
  • DUNGEON 05 Going Deeper
  • 13 Bestiary (+MENU+ANIM)
  • QUEST 01 Hunting Quests (+MENU)
  • QUEST 02 Guard NPC
  • QUEST 03 Forest Ruin Cheese
  • QUEST 04 Witch NPC with Cheese
  • QUEST 05 Quest Mark HUDs
  • 14 Research Trees (+MENU)
  • CRAFT 01 Crafting Materials
  • CRAFT 02 Crafting Recipes
  • CRAFT 03 Crafting Menu
  • CRAFT 04 Crafting Proficiency & Critical Crafting
  • CRAFT 05 Materials Loot
  • 15 Changing Choice Dialogue
  • 16 Follow Me!
  • BATTLE 07 Sequence Loot Dialogue

3D Action RPG

  • START 3D Action RPG
  • 01 Status System Setup
  • 02 Player Setup
  • 03 Player Weapon
  • 04 Player Attacks
  • 05 Enemy: Chomper
  • 06 Chomper Attack
  • 07 Hit & Death
  • 08 HUDs
  • 09 Rolling on the Floor
  • 10 Enemy: Spitter
  • 11 Spit Attack
  • 12 Potion
  • 13 Grenade
  • 14 Item HUD
  • 15 Enemy: Grenadier
  • 16 Grenadier Melee Attacks
  • 17 Grenadier Flamethrower
  • 18 Item Drops
  • END 3D Action RPG

2D Grid Battle RPG

  • START 2D Grid Battle RPG
  • 01 Player Setup
  • 02 Prefab & Music Setup
  • 03 Randomizing Combatants
  • 04 UI Setup
  • 05 Battle Start, End & Phase Schematics
  • 06 Battle System Setup
  • 07 Battle Grid Setup
  • 08 Grid Move
  • 09 Forest Battle Grid
  • 10 Battle AI
  • 11 Ability Ranges
  • 12 Death & Use Schematics
  • 13 Attack Schematic
  • 14 Shoot Schematics
  • 15 Battle Selection Interaction
  • END 2D Grid Battle RPG

Schematics

  • Simple Start Schematic
  • Battle Start Schematic
  • Battle End Schematic
  • Moving to Target and Back
  • Animating a Base Attack
  • Animating a Magic Ability
  • Grid Movement
  • Open and Close UI Animations
  • Flying Text Mover

UI Setups

  • Unity UI: Initial Setup
  • Unity UI: TextMesh Pro Setup
  • Unity UI: UI Box
  • Unity UI: Flying Text
  • Unity UI: Dragging Notification
  • Unity UI: Canvas with Screen Space Camera
  • Unity UI: Interaction HUD
  • Unity UI: Simple Player HUD
  • Unity UI: Quest HUD
  • Unity UI: Shortcuts HUD
  • Unity UI: Currency HUD
  • Unity UI: Tooltip HUD
  • Unity UI: Control HUD
  • Unity UI: Attack Modifiers
  • Unity UI: Defence Modifiers

Gameplay Bits

  • Combining Input Origins
  • Combining Status Value Flying Texts
  • Fun With Flying Text
  • HUD Effects With Conditional Schematics
  • Inventory Containers
  • Multi Interaction Controllers
  • World Space HUD
  • World Space Dialogue
  • Home
  • Guide
  • Tutorials
  • 2D Grid Battle RPG
  • 15 Battle Selection Interaction

15 Battle Selection Interaction

Table of Contents
  • Battle Selection Schematic
    • Settings
    • Show Dialogue
      • Choice Settings
    • Load Scene
      • Target Scene 0
      • Screen Fade Settings
  • Scene Setup
    • Interaction Machine
      • Start Settings
      • Machine Execution Settings
  • Interaction HUD (Optional)
  • Testing

In this tutorial we’ll add an interaction to the town.

To connect the Town to the Forst Battle 1 scene, we’ll have an NPC that lets us select a battle to fight and loads that battle’s scene. We only have one battle in this short tutorial series, but this’ll let you add additional battles if you want. You can also use a similar way as the 3D RPG Playground’s guard giving out hunting quests and make battles be based on quest progressions. We’ll keep it simple in this tutorial, though.

We’ll set up:

  • the schematic for the battle selection
  • an NPC in the Town scene

Let’s get to it!

Battle Selection Schematic #

This’ll be a simple schematic, a dialogue to select the battle and loading the battle scene.

Navigate to Schematics and start working on a new schematic.

Settings #

We don’t want the player to move around during the interaction, so we’ll block the player controls.

  • Block Player Control
    Enable this setting.

Show Dialogue #

Add Node > UI > Dialogue > Show Dialogue

We’ll show a Choice dialogue, you can later add additional battles here if you want.

Choices can optionally also be only available when defined conditions are met – you can use that to have new battles available after previous battles are won, e.g. using variable conditions.

  • Dialogue Type
    Select Choice.
  • UI Box
    Select Battle Menu.
  • Text (Message Content)
    Set to: Select battle

Choice Settings #

Click on Add Choice.

  • Text (Choice 0)
    Set to: Cancel

Click on Add Choice.

  • Text (Choice 1)
    Set to: Forest Battle 1

Load Scene #

Add Node > Game > Scene > Load Scene

We’ll now load the Forest Battle 1 scene – remember, we only fade out the screen, the fade in will be handled by the battle start schematic.

This node is connected to the Choice 1 slot of the Show Dialogue node.

Target Scene 0 #

We define the scene we want to load in the already added Target Scene 0 settings.

  • Target Scene
    Set to: Forest Battle 1
  • Position Type
    Select None.
    We don’t spawn the player in the loaded scene.

Screen Fade Settings #

To only fade out the screen, we’ll use a custom screen fade setup instead of the default setup (defined in Game > Game Settings).

  • Own Screen Fade
    Enable this setting.

We can keep the default setup for Screen Fade Out, but we’ll disable fading back in.

  • Fade In (Screen Fade In)
    Disable this setting.

And that’s it for the schematic. Click on Save Schematic to save it, e.g. as BattleSelection.

Scene Setup #

Open the Town scene (found in Assets/Scenes/).

We’ll add an NPC to the scene – I’m using the Woman prefab, you can find it in Assets/Tutorial Assets/NinjaAdventure/Actor/Characters/Woman/.

I’m placing my NPC the middle of the left side of town.

The prefab is also a variant of the combatant prefab, so it already has some setup on it.

Interaction Machine #

Add an Interaction Machine component to the game object using the component menu.

Start Settings #

  • Interact
    Enable this setting.
    We can start the interaction via the player’s Interaction Controller.

Machine Execution Settings #

  • Schematic Asset
    Select the BattleSelection schematic.

And that’s it – don’t forget to save the scene.

Interaction HUD (Optional) #

Follow the interaction HUD tutorial for Unity UI to set up a HUD prefab and HUD.

Use the HUDs UI layer we added in a previous tutorial for the interaction HUD. I’m also using the move from above and move to above schematics from the UI animations schematics to animate this HUD.

Testing #

Hit play, walk to the NPC and interact with it.

We can select the battle and get transfered to the battle scene, great!

 

That’s it – we’re done with the 2D Grid Battle RPG tutorials. Allow me to say some final words in the next and final part of this tutorial series.

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Updated on February 15, 2022
Table of Contents
  • Battle Selection Schematic
    • Settings
    • Show Dialogue
      • Choice Settings
    • Load Scene
      • Target Scene 0
      • Screen Fade Settings
  • Scene Setup
    • Interaction Machine
      • Start Settings
      • Machine Execution Settings
  • Interaction HUD (Optional)
  • Testing
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