CRAFT 05 Materials Loot

In this tutorial we’ll add new loot to get crafting materials from enemies.

This tutorial continues the sub-series for setting up crafting.

We’ll add some default loot for all combatants and some specific loot for individual combatants (e.g. bones from skeletons or slime from … slime).

New Loot #

Navigate to Combatants > Loot, we’ll add new loot.

Materials #

Add a new loot setup – it’ll randomly drop one of the regular crafting materials:

  • empty bottle (30% chance)
  • strange liquid (40% chance)
  • wood (15% chance)
  • iron (15% chance)

That’s a total of 100%, so we’ll get one of these items in any case.

  • Name
    Set to Materials.

Click on Add Loot Table.

Level Range #

  • Minimum Level
    Set to 1.
  • Maximum Level
    Set to 50.

Loot Settings #

  • Get Random
    Enable this setting.
    We’ll get one of the added items randomly.
  • Use Chance Selection
    Enable this setting.
    The random selection will be based on the chance values of the individual items.
    Otherwise, it’d randomly select an item and use it’s chance check to see if that item will be dropped (no other is checked).

Click on Add Item.

  • Type
    Select Item.
  • Item
    Select Empty Bottle.
  • Quantity
    Select Value > Value.
    Set the value to 1.
  • Chance
    Select Value > Value.
    Set the value to 30.

Copy the previous item.

  • Item
    Select Strange Liquid.
  • Chance
    Select Value > Value.
    Set the value to 40.

Copy the previous item.

  • Item
    Select Wood.
  • Chance
    Select Value > Value.
    Set the value to 15.

Copy the previous item.

  • Item
    Select Iron.

Slime #

Add a new loot setup, we’ll drop slime at 100% chance.

  • Name
    Set to Slime.

Click on Add Loot Table.

Level Range #

  • Minimum Level
    Set to 1.
  • Maximum Level
    Set to 50.

Loot Settings #

Click on Add Item.

  • Type
    Select Item.
  • Item
    Select Slime.
  • Quantity
    Select Value > Value.
    Set the value to 1.

Bone #

Copy the Slime loot.

  • Name
    Set to Bone.

Loot Table 0 > Loot Settings > Item 0 #

  • Item
    Select Bone.

Venom #

Copy the Bone loot.

  • Name
    Set to Venom.

Loot Table 0 > Loot Settings > Item 0 #

  • Item
    Select Venom.

Bat Wing #

Copy the Venom loot.

  • Name
    Set to Bat Wing.

Loot Table 0 > Loot Settings > Item 0 #

  • Item
    Select Bat Wing.

Adding to Combatants #

Next, we’ll add the loot we set up to the combatants.

Navigate to Combatants > Combatants > General Settings – we’ll first add the Materials loot as a default loot for all combatants.

Inventory & Equipment > Default Loot Settings #

Click on Add Loot.

  • Loot
    Select Materials.

Now we’ll add the specific loot to their combatants.

Wasp #

Select the Wasp combatant.

Inventory & Equipment > Loot Settings #

Click on Add Loot.

  • Loot
    Select Venom.

Snake #

Select the Snake combatant.

Inventory & Equipment > Loot Settings #

Click on Add Loot.

  • Loot
    Select Venom.

Angry Snake #

Select the Angry Snake combatant.

Inventory & Equipment > Loot Settings #

Click on Add Loot.

  • Loot
    Select Venom.

Skeleton #

Select the Skeleton combatant.

Inventory & Equipment > Loot Settings #

Click on Add Loot.

  • Loot
    Select Bone.

Bat #

Select the Bat combatant.

Inventory & Equipment > Loot Settings #

Click on Add Loot.

  • Loot
    Select Bat Wing.

Slime #

Select the Slime combatant.

Inventory & Equipment > Loot Settings #

Click on Add Loot.

  • Loot
    Select Slime.

Save Changes #

And that’s it for our loot!

Don’t forget to save your changes by clicking on Save Settings at the bottom of the editor.

Testing #

Hit play, leave town and kill an enemy.

Nice, new materials to improve our crafting proficiency!

 

Next, we’ll annoy an NPC with a changing choice dialogue.