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2D RPG Quickstart

  • START 2D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 2D RPG Quickstart

3D RPG Quickstart

  • START 3D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 3D RPG Quickstart

Status System Setup

  • START Status System Setup
  • 01 Status Values
  • 02 Status Development
  • 03 Attack/Defence Modifiers
  • 04 Status Effects
  • 05 Formulas
  • 06 Ability & Item Types
  • 07 Abilities Part 1: Attacks
  • 08 Abilities Part 2: Support & Sabotage
  • 09 Abilities Part 3: Elemental Magic
  • 10 Items
  • 11 Equipment Part 1: Slots & Slot Set Templates
  • 12 Equipment Part 2: Weapons
  • 12.5 (Optional) Equipment Part 2.5: Weapons
  • 13 Equipment Part 3: Shields, Armor & Accessories
  • 13.5 (Optional) Equipment Part 3.5: Shields, Armor & Accessories
  • 14 Equipment Part 4: Available Equipment Templates
  • 15 Loot
  • 16 Battle AIs
  • 17 Combatants Part 1: General Settings
  • 18 Combatants Part 2: Players
  • 19 Combatants Part 3: Enemies
  • 20 Combatant Groups
  • END Status System Setup

3D RPG Playground

  • START 3D RPG Playground
  • 01 Player Setup
  • 02 Start Menu
  • 03 First Interaction
  • 04 Music
  • 05 Areas
  • 06 Collecting Items
  • 07 Displaying Equipment
  • 08 Combatant Prefabs, Icons & Portraits
  • 09 Combatant Animations
  • 10 Camera Positions
  • ANIM 01 Battle Start/End Schematics
  • ANIM 02 Use, Cast & Camera
  • ANIM 03 Abilities & Items
  • ANIM 04 Physical Attacks
  • ANIM 05 Special Actions
  • BATTLE 01 Battle Menu
  • BATTLE 02 Prepare for Battle
  • TURN 01 Turn Based Setup
  • TURN 02 Turn Order HUD
  • ATB 01 Active Time Setup
  • ATB 02 Cast Times
  • ATB 03 Timebar HUD
  • BATTLE 03 The First Battle
  • BATTLE 04 Hunting Move AI
  • BATTLE 05 Spawning Combatants
  • 11 Save Games
  • MENU 01 UI Boxes
  • MENU 02 Template HUDs
  • MENU 03 Overview Menu
  • MENU 04 Menu Screens
  • 12 Shop
  • BATTLE 06 Random Battles
  • DUNGEON 01 Enter the Dungeon
  • DUNGEON 02 The Trapdoor
  • DUNGEON 03 Enemies on Level 1 & 2
  • DUNGEON 04 Traps on Level 3
  • DUNGEON 05 Going Deeper
  • 13 Bestiary (+MENU+ANIM)
  • QUEST 01 Hunting Quests (+MENU)
  • QUEST 02 Guard NPC
  • QUEST 03 Forest Ruin Cheese
  • QUEST 04 Witch NPC with Cheese
  • QUEST 05 Quest Mark HUDs
  • 14 Research Trees (+MENU)
  • CRAFT 01 Crafting Materials
  • CRAFT 02 Crafting Recipes
  • CRAFT 03 Crafting Menu
  • CRAFT 04 Crafting Proficiency & Critical Crafting
  • CRAFT 05 Materials Loot
  • 15 Changing Choice Dialogue
  • 16 Follow Me!
  • BATTLE 07 Sequence Loot Dialogue

3D Action RPG

  • START 3D Action RPG
  • 01 Status System Setup
  • 02 Player Setup
  • 03 Player Weapon
  • 04 Player Attacks
  • 05 Enemy: Chomper
  • 06 Chomper Attack
  • 07 Hit & Death
  • 08 HUDs
  • 09 Rolling on the Floor
  • 10 Enemy: Spitter
  • 11 Spit Attack
  • 12 Potion
  • 13 Grenade
  • 14 Item HUD
  • 15 Enemy: Grenadier
  • 16 Grenadier Melee Attacks
  • 17 Grenadier Flamethrower
  • 18 Item Drops
  • END 3D Action RPG

2D Grid Battle RPG

  • START 2D Grid Battle RPG
  • 01 Player Setup
  • 02 Prefab & Music Setup
  • 03 Randomizing Combatants
  • 04 UI Setup
  • 05 Battle Start, End & Phase Schematics
  • 06 Battle System Setup
  • 07 Battle Grid Setup
  • 08 Grid Move
  • 09 Forest Battle Grid
  • 10 Battle AI
  • 11 Ability Ranges
  • 12 Death & Use Schematics
  • 13 Attack Schematic
  • 14 Shoot Schematics
  • 15 Battle Selection Interaction
  • END 2D Grid Battle RPG

Schematics

  • Simple Start Schematic
  • Battle Start Schematic
  • Battle End Schematic
  • Moving to Target and Back
  • Animating a Base Attack
  • Animating a Magic Ability
  • Grid Movement
  • Open and Close UI Animations
  • Flying Text Mover

UI Setups

  • Unity UI: Initial Setup
  • Unity UI: TextMesh Pro Setup
  • Unity UI: UI Box
  • Unity UI: Flying Text
  • Unity UI: Dragging Notification
  • Unity UI: Canvas with Screen Space Camera
  • Unity UI: Interaction HUD
  • Unity UI: Simple Player HUD
  • Unity UI: Quest HUD
  • Unity UI: Shortcuts HUD
  • Unity UI: Currency HUD
  • Unity UI: Tooltip HUD
  • Unity UI: Control HUD
  • Unity UI: Attack Modifiers
  • Unity UI: Defence Modifiers

Gameplay Bits

  • Combining Input Origins
  • Combining Status Value Flying Texts
  • Fun With Flying Text
  • HUD Effects With Conditional Schematics
  • Inventory Containers
  • Multi Interaction Controllers
  • World Space HUD
  • World Space Dialogue
  • Home
  • Guide
  • Tutorials
  • Status System Setup
  • 18 Combatants Part 2: Players

18 Combatants Part 2: Players

Table of Contents
  • 0: Warrior
    • Content Information
    • Base Settings
    • Status Settings
      • Status Value Settings
      • Modifier Settings
      • Modifier Settings > Defence Modifier IDs
    • Attacks & Abilities
      • Ability Development
    • Inventory & Equipment
      • Available Equipment
      • Start Equipment
      • Steal Settings
  • 1: Rogue
    • Content Information
    • Base Settings
    • Status Settings > Status Value Settings
    • Attacks & Abilities > Ability Development
      • Ability 0
      • Ability 1
      • Ability 2
      • Ability 3
    • Inventory & Equipment > Available Equipment
    • Inventory & Equipment > Start Equipment > Equipment Set 0 > Start Equipment 0
  • 2: Ranger
    • Content Information
    • Status Settings > Status Value Settings
    • Attacks & Abilities > Ability Development
      • Ability 0
      • Ability 1
      • Ability 2
      • Ability 3
    • Inventory & Equipment > Available Equipment
    • Inventory & Equipment > Start Equipment > Equipment Set 0 > Start Equipment 0
  • 3: Wizard
    • Content Information
    • Base Settings
    • Status Settings > Status Value Settings
    • Attacks & Abilities > Ability Development
      • Ability 0
      • Ability 1
      • Ability 2
      • Ability 3
      • Ability 4
    • Attacks & Abilities > Override Settings > Base Attack
    • Inventory & Equipment > Available Equipment
    • Inventory & Equipment > Start Equipment > Equipment Set 0 > Start Equipment 0
    • Inventory & Equipment > Start Equipment > Equipment Set 0 > Start Equipment 1
  • 4: Cleric
    • Content Information
    • Attacks & Abilities > Ability Development
      • Ability 0
      • Ability 1
      • Ability 2
      • Ability 3
      • Ability 4
      • Ability 5
    • Attacks & Abilities > Override Settings > Base Attack
  • 5: Monk
    • Content Information
    • Base Settings
    • Status Settings > Status Value Settings
    • Attacks & Abilities > Ability Development
      • Ability 0
    • Inventory & Equipment > Available Equipment
    • Inventory & Equipment > Start Equipment > Equipment Set 0 > Start Equipment 0
  • Save Changes

In this tutorial we’ll set up the player’s combatants.

We’ll set up the following player combatants:

  • warrior (tank)
  • rogue (fast DPS)
  • ranger (DPS, bows)
  • wizard (magical DPS, elemental magic)
  • cleric (magical DPS, healing and light/dark magic)
  • monk (weaponless DPS)

Navigate to Combatants > Combatants, we’ll change the Default combatant and add additional combatants.

0: Warrior #

We’ll start with the player’s tank.

Content Information #

  • Name
    Set to Warrior.
  • Description
    Set to Protects and attacks..

Base Settings #

  • Combatant Type
    Select Tank.

We’ll revisit these settings in other tutorials when we set up the prefab of the combatant.

Status Settings #

  • Start Level
    Set to 1.
    This is the level that’ll be used when creating a combatant with the Default level settings.
  • Class
    We didn’t really touch on classes, as they’re not needed for our status system setup, but they’ll be part of other tutorial series.
    Classes are completely optional – a combatant doesn’t need to have a class at all. You can select the Default class if you want, but it isn’t required.

Status Value Settings #

This is where you define the used status development, optional status value start values, experience rewards, etc.

For our player combatants we’ll just have to define their status development.

  • Has Status Development
    Enable this setting.
    Using a status development is optional, you can also create combatants without them, e.g. using a custom development systems via schematics, or developing via classes.
  • Status Development
    Select Tank.

Modifier Settings #

The modifier settings define which defence modifiers are used (Defence Modifier IDs) and the start values for attack/defence modifier attributes.

We’ll only set up the defence modifiers for our player combatants, they’ll have the default start values (100) for all attack/defence modifier attributes. These default start values are defined by the modifiers. Our enemies will have individual attack modifier strengths and weaknesses.

Modifier Settings > Defence Modifier IDs #

Click on Add Defence Modifier ID.

  • Defence Modifier
    Select Size.
  • Attribute
    Select Medium.
    The players are about … medium size.

Attacks & Abilities #

We’ll set up the abilities the combatant will have available and at which level they’re learned. There are also other ways to learn abilities, e.g. via research trees, using items or schematics.

Ability Development #

The tank will have 3 abilities, feel free to change the Learn at Level settings, e.g. learning everything at level 1 to test things out.

Click on Add Ability.

  • Learn at Level
    Set to 1.
  • Ability
    Select Look At Me!.
  • Ability Level
    Set to 1.
    We’ll only learn level 1 abilities for our players (and most only have 1 level).

Click on Add Ability.

  • Learn at Level
    Set to 5.
  • Ability
    Select Defensive Mode.

Click on Add Ability.

  • Learn at Level
    Set to 15.
  • Ability
    Select Fortify.

Inventory & Equipment #

We’ll use the tank’s available equipment template and define a start equipment.

We won’t set up a start inventory for the player combatants, this’ll be handled in future tutorials when setting up a start schematic for the game.

Available Equipment #

  • Available Equipment
    Select Template.
  • Template
    Select Warrior.

Start Equipment #

Start equipment is defined for level ranges, e.g. you can set up different equipment for level 1-10 and 11-20, etc.

We’ll just set up the weakest equipment for all levels. Please note that you can only define equipment slots and equipment that’s available to the combatant based on the Available Equipment setup.

Click on Add Start Equipment.

  • Start Level
    Set to 1.
  • Maximum Level
    Set to 50.

Click on Add Equipment Slot.

  • Equipment Slot
    Select Weapon.
  • Equipment
    Select Sword 1.

Click on Add Equipment Slot.

  • Equipment Slot
    Select Armor.
  • Equipment
    Select Armor 1.

Steal Settings #

We’ll replace the default steal settings for our player combatants to not limit stealing from them to a fixed item.

  • Own Steal Settings
    Enable this setting.

1: Rogue #

The rogue is a fast physical DPS.

Copy the Warrior combatant and change the following settings.

Content Information #

  • Name
    Set to Rogue.
  • Description
    Set to Fast and deadly, steals stuff..

Base Settings #

  • Combatant Type
    Select Physical Attackers.

Status Settings > Status Value Settings #

  • Status Development
    Select Fast Physical DPS.

Attacks & Abilities > Ability Development #

The rogue will have 4 abilities.

Ability 0 #

  • Ability
    Select Steal.

Ability 1 #

  • Ability
    Select Poison Attack.

Ability 2 #

  • Learn at Level
    Set to 10.
  • Ability
    Select Slow Attack.

Ability 3 #

Click on Add Ability.

  • Learn at Level
    Set to 15.
  • Ability
    Select Faster.

Inventory & Equipment > Available Equipment #

  • Template
    Select Rogue.

Inventory & Equipment > Start Equipment > Equipment Set 0 > Start Equipment 0 #

  • Equipment
    Select Dagger 1

2: Ranger #

The ranger is a physical DPS.

Copy the Rogue combatant and change the following settings.

Content Information #

  • Name
    Set to Ranger.
  • Description
    Set to Knows about enemy weaknesses, deadly with a bow..

Status Settings > Status Value Settings #

  • Status Development
    Select Physical DPS.

Attacks & Abilities > Ability Development #

The ranger will have 4 abilities.

Ability 0 #

  • Ability
    Select Study.

Ability 1 #

  • Ability
    Select Keen Eye.

Ability 2 #

  • Ability
    Select Double Shot.

Ability 3 #

  • Ability
    Select Round Shot.

Inventory & Equipment > Available Equipment #

  • Template
    Select Ranger.

Inventory & Equipment > Start Equipment > Equipment Set 0 > Start Equipment 0 #

  • Equipment
    Select Bow 1

3: Wizard #

The wizard is a magical DPS with a lot of elemental magic. Uses Drain as base attack (but not counter).

Copy the Ranger combatant and change the following settings.

Content Information #

  • Name
    Set to Wizard.
  • Description
    Set to Fragile physique, strong magic..

Base Settings #

  • Combatant Type
    Select Magical Attackers.

Status Settings > Status Value Settings #

  • Status Development
    Select Magical DPS.

Attacks & Abilities > Ability Development #

The wizard will have 5 abilities – all ability level 1.

Upgrading the elemental spells will be handled via research trees (in other tutorials).

Ability 0 #

  • Ability
    Select Fire.

Ability 1 #

  • Ability
    Select Water.

Ability 2 #

  • Ability
    Select Wind.

Ability 3 #

  • Ability
    Select Quake.

Ability 4 #

Click on Add Ability.

  • Learn at Level
    Set to 20.
  • Ability
    Select Electro.

Attacks & Abilities > Override Settings > Base Attack #

We’ll override the base attack with the Drain ability.

  • Own Base Attack
    Enable this setting.

Click on Add Base Attack.

  • Ability
    Select Drain.

Inventory & Equipment > Available Equipment #

  • Template
    Select Mage.

Inventory & Equipment > Start Equipment > Equipment Set 0 > Start Equipment 0 #

  • Equipment
    Select Staff 1

Inventory & Equipment > Start Equipment > Equipment Set 0 > Start Equipment 1 #

  • Equipment
    Select Light Armor 1

4: Cleric #

The cleric is a magical DPS with a supportive spells, healing and light/dark magic.

Copy the Wizard combatant and change the following settings.

Content Information #

  • Name
    Set to Cleric.
  • Description
    Set to Commands light and darkness, supporting allies..

Attacks & Abilities > Ability Development #

The cleric will have 6 abilities – all ability level 1.

Upgrading the elemental spells will be handled via research trees (in other tutorials).

Ability 0 #

  • Ability
    Select Heal.

Ability 1 #

  • Learn at Level
    Set to 2.
  • Ability
    Select Light.

Ability 2 #

  • Learn at Level
    Set to 5.
  • Ability
    Select Cure.

Ability 3 #

  • Learn at Level
    Set to 10.
  • Ability
    Select Faster.

Ability 4 #

  • Learn at Level
    Set to 15.
  • Ability
    Select Regeneration.

Ability 5 #

Click on Add Ability.

  • Learn at Level
    Set to 20.
  • Ability
    Select Dark.

Attacks & Abilities > Override Settings > Base Attack #

We’ll remove the base attack override.

  • Own Base Attack
    Disable this setting.

5: Monk #

The monk is a weaponless DPS.

Copy the Cleric combatant and change the following settings.

Content Information #

  • Name
    Set to Monk.
  • Description
    Set to Uses fists instead of the mind..

Base Settings #

  • Combatant Type
    Select Physical Attackers.

Status Settings > Status Value Settings #

  • Status Development
    Select Weaponless DPS.

Attacks & Abilities > Ability Development #

The monk only has one ability.

Ability 0 #

  • Ability
    Select Meditate.

Remove the rest of the added abilities.

Inventory & Equipment > Available Equipment #

  • Template
    Select Monk.

Inventory & Equipment > Start Equipment > Equipment Set 0 > Start Equipment 0 #

  • Equipment Slot
    Select Armor.
  • Equipment
    Select Light Armor 1

Remove Start Equipment 1.

Save Changes #

And that’s it for the player combatants setup.

Don’t forget to save your changes by clicking on Save Settings at the bottom of the editor.

Next, we’ll set up the enemy combatants.

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Updated on September 15, 2022
Table of Contents
  • 0: Warrior
    • Content Information
    • Base Settings
    • Status Settings
      • Status Value Settings
      • Modifier Settings
      • Modifier Settings > Defence Modifier IDs
    • Attacks & Abilities
      • Ability Development
    • Inventory & Equipment
      • Available Equipment
      • Start Equipment
      • Steal Settings
  • 1: Rogue
    • Content Information
    • Base Settings
    • Status Settings > Status Value Settings
    • Attacks & Abilities > Ability Development
      • Ability 0
      • Ability 1
      • Ability 2
      • Ability 3
    • Inventory & Equipment > Available Equipment
    • Inventory & Equipment > Start Equipment > Equipment Set 0 > Start Equipment 0
  • 2: Ranger
    • Content Information
    • Status Settings > Status Value Settings
    • Attacks & Abilities > Ability Development
      • Ability 0
      • Ability 1
      • Ability 2
      • Ability 3
    • Inventory & Equipment > Available Equipment
    • Inventory & Equipment > Start Equipment > Equipment Set 0 > Start Equipment 0
  • 3: Wizard
    • Content Information
    • Base Settings
    • Status Settings > Status Value Settings
    • Attacks & Abilities > Ability Development
      • Ability 0
      • Ability 1
      • Ability 2
      • Ability 3
      • Ability 4
    • Attacks & Abilities > Override Settings > Base Attack
    • Inventory & Equipment > Available Equipment
    • Inventory & Equipment > Start Equipment > Equipment Set 0 > Start Equipment 0
    • Inventory & Equipment > Start Equipment > Equipment Set 0 > Start Equipment 1
  • 4: Cleric
    • Content Information
    • Attacks & Abilities > Ability Development
      • Ability 0
      • Ability 1
      • Ability 2
      • Ability 3
      • Ability 4
      • Ability 5
    • Attacks & Abilities > Override Settings > Base Attack
  • 5: Monk
    • Content Information
    • Base Settings
    • Status Settings > Status Value Settings
    • Attacks & Abilities > Ability Development
      • Ability 0
    • Inventory & Equipment > Available Equipment
    • Inventory & Equipment > Start Equipment > Equipment Set 0 > Start Equipment 0
  • Save Changes
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