ORK Framework Logo - RPG Editor for Unity
  • Features
  • Showcase
  • Guide
    • Documentation
    • Tutorials
    • API
  • ORK 2
    • Tutorials
    • Plugins
    • API
  • Support
  • Forum
  • Get ORK

2D RPG Quickstart

  • START 2D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 2D RPG Quickstart

3D RPG Quickstart

  • START 3D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 3D RPG Quickstart

Status System Setup

  • START Status System Setup
  • 01 Status Values
  • 02 Status Development
  • 03 Attack/Defence Modifiers
  • 04 Status Effects
  • 05 Formulas
  • 06 Ability & Item Types
  • 07 Abilities Part 1: Attacks
  • 08 Abilities Part 2: Support & Sabotage
  • 09 Abilities Part 3: Elemental Magic
  • 10 Items
  • 11 Equipment Part 1: Slots & Slot Set Templates
  • 12 Equipment Part 2: Weapons
  • 12.5 (Optional) Equipment Part 2.5: Weapons
  • 13 Equipment Part 3: Shields, Armor & Accessories
  • 13.5 (Optional) Equipment Part 3.5: Shields, Armor & Accessories
  • 14 Equipment Part 4: Available Equipment Templates
  • 15 Loot
  • 16 Battle AIs
  • 17 Combatants Part 1: General Settings
  • 18 Combatants Part 2: Players
  • 19 Combatants Part 3: Enemies
  • 20 Combatant Groups
  • END Status System Setup

3D RPG Playground

  • START 3D RPG Playground
  • 01 Player Setup
  • 02 Start Menu
  • 03 First Interaction
  • 04 Music
  • 05 Areas
  • 06 Collecting Items
  • 07 Displaying Equipment
  • 08 Combatant Prefabs, Icons & Portraits
  • 09 Combatant Animations
  • 10 Camera Positions
  • ANIM 01 Battle Start/End Schematics
  • ANIM 02 Use, Cast & Camera
  • ANIM 03 Abilities & Items
  • ANIM 04 Physical Attacks
  • ANIM 05 Special Actions
  • BATTLE 01 Battle Menu
  • BATTLE 02 Prepare for Battle
  • TURN 01 Turn Based Setup
  • TURN 02 Turn Order HUD
  • ATB 01 Active Time Setup
  • ATB 02 Cast Times
  • ATB 03 Timebar HUD
  • BATTLE 03 The First Battle
  • BATTLE 04 Hunting Move AI
  • BATTLE 05 Spawning Combatants
  • 11 Save Games
  • MENU 01 UI Boxes
  • MENU 02 Template HUDs
  • MENU 03 Overview Menu
  • MENU 04 Menu Screens
  • 12 Shop
  • BATTLE 06 Random Battles
  • DUNGEON 01 Enter the Dungeon
  • DUNGEON 02 The Trapdoor
  • DUNGEON 03 Enemies on Level 1 & 2
  • DUNGEON 04 Traps on Level 3
  • DUNGEON 05 Going Deeper
  • 13 Bestiary (+MENU+ANIM)
  • QUEST 01 Hunting Quests (+MENU)
  • QUEST 02 Guard NPC
  • QUEST 03 Forest Ruin Cheese
  • QUEST 04 Witch NPC with Cheese
  • QUEST 05 Quest Mark HUDs
  • 14 Research Trees (+MENU)
  • CRAFT 01 Crafting Materials
  • CRAFT 02 Crafting Recipes
  • CRAFT 03 Crafting Menu
  • CRAFT 04 Crafting Proficiency & Critical Crafting
  • CRAFT 05 Materials Loot
  • 15 Changing Choice Dialogue
  • 16 Follow Me!
  • BATTLE 07 Sequence Loot Dialogue

3D Action RPG

  • START 3D Action RPG
  • 01 Status System Setup
  • 02 Player Setup
  • 03 Player Weapon
  • 04 Player Attacks
  • 05 Enemy: Chomper
  • 06 Chomper Attack
  • 07 Hit & Death
  • 08 HUDs
  • 09 Rolling on the Floor
  • 10 Enemy: Spitter
  • 11 Spit Attack
  • 12 Potion
  • 13 Grenade
  • 14 Item HUD
  • 15 Enemy: Grenadier
  • 16 Grenadier Melee Attacks
  • 17 Grenadier Flamethrower
  • 18 Item Drops
  • END 3D Action RPG

2D Grid Battle RPG

  • START 2D Grid Battle RPG
  • 01 Player Setup
  • 02 Prefab & Music Setup
  • 03 Randomizing Combatants
  • 04 UI Setup
  • 05 Battle Start, End & Phase Schematics
  • 06 Battle System Setup
  • 07 Battle Grid Setup
  • 08 Grid Move
  • 09 Forest Battle Grid
  • 10 Battle AI
  • 11 Ability Ranges
  • 12 Death & Use Schematics
  • 13 Attack Schematic
  • 14 Shoot Schematics
  • 15 Battle Selection Interaction
  • END 2D Grid Battle RPG

Schematics

  • Simple Start Schematic
  • Battle Start Schematic
  • Battle End Schematic
  • Moving to Target and Back
  • Animating a Base Attack
  • Animating a Magic Ability
  • Grid Movement
  • Open and Close UI Animations
  • Flying Text Mover

UI Setups

  • Unity UI: Initial Setup
  • Unity UI: TextMesh Pro Setup
  • Unity UI: UI Box
  • Unity UI: Flying Text
  • Unity UI: Dragging Notification
  • Unity UI: Canvas with Screen Space Camera
  • Unity UI: Interaction HUD
  • Unity UI: Simple Player HUD
  • Unity UI: Quest HUD
  • Unity UI: Shortcuts HUD
  • Unity UI: Currency HUD
  • Unity UI: Tooltip HUD
  • Unity UI: Control HUD
  • Unity UI: Attack Modifiers
  • Unity UI: Defence Modifiers

Gameplay Bits

  • Combining Input Origins
  • Combining Status Value Flying Texts
  • Fun With Flying Text
  • HUD Effects With Conditional Schematics
  • Inventory Containers
  • Multi Interaction Controllers
  • World Space HUD
  • World Space Dialogue
  • Home
  • Guide
  • Tutorials
  • Status System Setup
  • 19 Combatants Part 3: Enemies

19 Combatants Part 3: Enemies

Table of Contents
  • 6: Rat
    • Content Information
    • Base Settings
    • Status Settings
      • Status Value Settings
      • Experience Reward
      • Modifier Settings > Defence Modifier IDs
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development
    • Inventory & Equipment > Loot Settings
  • 7: Wasp
    • Content Information
    • Status Settings > Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development > Learn Ability 0
    • Inventory & Equipment
      • Loot Settings
      • Steal Settings
  • 8: Snake
    • Content Information
    • Status Settings
      • Status Value Settings
      • Experience Reward
      • Modifier Settings > Defence Modifier IDs > Base Defence Modifier ID 0
      • Modifier Settings > Attack Modifier Start Values
  • 9: Angry Snake
    • Content Information
    • Base Settings
    • Status Settings
      • Status Value Settings
      • Experience Reward
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development
  • 10: Skeleton
    • Content Information
    • Status Settings
      • Modifier Settings > Defence Modifier IDs > Base Defence Modifier ID 0
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development > Learn Ability 0
    • Inventory & Equipment
      • Loot Settings
      • Steal Settings
  • 11: Bat
    • Content Information
    • Base Settings
    • Status Settings
      • Status Value Settings
      • Experience Reward
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development > Learn Ability 0
    • Inventory & Equipment
      • Loot Settings
      • Steal Settings
    • Battle Settings > Battle AI
  • 12: Slime
    • Content Information
    • Status Settings
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development
      • Learn Ability 0
      • Learn Ability 1
      • Learn Ability 2
      • Learn Ability 3
      • Learn Ability 4
      • Learn Ability 5
      • Learn Ability 6
      • Learn Ability 7
      • Learn Ability 8
    • Attacks & Abilities > Override Settings > Base Attack
  • 13: Frog
    • Content Information
    • Base Settings
    • Status Settings
      • Status Value Settings
      • Experience Reward
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development
      • Learn Ability 0
      • Learn Ability 1
      • Learn Ability 2
      • Learn Ability 3
    • Battle Settings > Battle AI
  • 14: Spider
    • Content Information
    • Status Settings
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development
      • Learn Ability 1
  • 15: Dragon
    • Content Information
    • Base Settings
    • Status Settings
      • Status Value Settings
      • Experience Reward
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development
      • Learn Ability 0
      • Learn Ability 1
      • Learn Ability 2
    • Inventory & Equipment
      • Loot Settings
    • Battle Settings > Battle AI
  • 16: Velociraptor
    • Content Information
    • Base Settings
    • Status Settings
      • Status Value Settings
      • Experience Reward
      • Modifier Settings > Defence Modifier IDs > Base Defence Modifier ID 0
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development
      • Learn Ability 0
      • Learn Ability 1
      • Learn Ability 2
    • Inventory & Equipment
      • Loot Settings
    • Battle Settings > Battle AI
  • Save Changes

In this tutorial we’ll set up the enemy combatants.

We’ll continue our combatant setup with the enemy combatants:

  • rat (fast DPS, 3x level exp)
  • wasp (fast DPS, 3x level exp)
  • snake (DPS, 4x level exp)
  • angry snake (tank, 5x level exp)
  • skeleton (tank, 5x level exp)
  • bat (magic DPS, 4x level exp)
  • slime (magic DPS, 4x level exp)
  • frog (supporter, 5x level exp)
  • spider (supporter, 5x level exp)
  • dragon (mini boss, 15x level exp)
  • velociraptor (boss, 50x level exp)

Learn more about combatants in this documentation.

Navigate to Combatants > Combatants, we’ll add additional combatants.

I’ll not add any descriptions to enemy combatants, feel free to give them a bit of flavour if you want.

6: Rat #

We’ll start with a fast physical DPS enemy. The rat will drop potions (in addition to the standard loot), use the default steal settings and use the default battle AI.

The rat will use Faster (level 5) and Steal (level 10).

Add a new combatant, we’ll start from scratch.

Content Information #

  • Name
    Set to Rat.

Base Settings #

  • Combatant Type
    Select Physical Attackers.

Status Settings #

  • Start Level
    Set to 1.

Status Value Settings #

  • Has Status Development
    Enable this setting.
  • Status Development
    Select Enemy Fast Physical DPS.

Experience Reward #

This defines how much experience the player gets when defeating the combatant.

Click on Add Experience Reward.

  • Status Value
    Select Experience.
  • Reward Value
    Select Value > Formula.
    Select the Level Based Reward formula.
  • Initial Value
    Set to 3.
    The combatant will give 3x it’s level as reward, e.g. level 1 gives 3 exp, level 10 gives 30, etc.

Modifier Settings > Defence Modifier IDs #

Click on Add Defence Modifier ID.

  • Defence Modifier
    Select Size.
  • Attribute
    Select Small.

Modifier Settings > Attack Modifier Start Values #

Now it’s time to look into elemental strength and weaknesses.

If you remember from your thorougly study of attack/defence modifiers, a value of 100 means 100% damage, 150 means 150% damage, 75 means 75% damage, etc.

The setup is quite simple – you can add all attack modifiers and their attributes with their default start value (usually 100, defined in their individual settings) with the simple press of a button. From there, we’ll just adjust the values as needed – I’ll list them in a compact form.

Click on Set All to add all attack modifier attributes.

  • None
    Set to 100.
  • Fire
    Set to 125.
  • Water
    Set to 75.
  • Earth
    Set to 100.
  • Wind
    Set to 100.
  • Light
    Set to 150.
  • Dark
    Set to 50.

Attacks & Abilities > Ability Development #

Click on Add Ability.

  • Learn at Level
    Set to 5.
  • Ability
    Select Faster.

Click on Add Ability.

  • Learn at Level
    Set to 10.
  • Ability
    Select Steal.

Inventory & Equipment > Loot Settings #

  • Loot Origin
    Select Loot.

Click on Add Loot.

  • Loot
    Select Health Potion.

7: Wasp #

The wasp is another fast physical DPS – it’ll drop cure potions (in addition to the standard loot), use the custom steal settings (cure potion) and use the default battle AI.

The wasp will use Poison Attack (level 1).

Copy the Rat combatant and change the following settings.

Content Information #

  • Name
    Set to Wasp.

Status Settings > Modifier Settings > Attack Modifier Start Values #

I’ll list the attack modifier start values in a compact form.

  • None
    Set to 100.
  • Fire
    Set to 100.
  • Water
    Set to 100.
  • Earth
    Set to 0.
  • Wind
    Set to 200.
  • Light
    Set to 100.
  • Dark
    Set to 100.

Attacks & Abilities > Ability Development > Learn Ability 0 #

  • Learn at Level
    Set to 1.
  • Ability
    Select Poison Attack.

Remove the rest of the abilities.

Inventory & Equipment #

Loot Settings #

  • Loot
    Select Cure Potion.

Steal Settings #

  • Own Steal Settings
    Enable this setting.

Click on Add Steal Level Range.

  • Steal Item
    Enable this setting.
  • Fix Item
    Enable this setting.
  • From Inventory
    Disable this setting.
  • Type
    Select Item.
  • Item
    Select Cure Potion.
  • Steal Once
    Enable this setting.

8: Snake #

The snake is a physical DPS – it’ll drop cure potions (in addition to the standard loot), use the custom steal settings (cure potion) and use the default battle AI.

The snake will use Poison Attack (level 1).

Copy the Wasp combatant and change the following settings.

Content Information #

  • Name
    Set to Snake.

Status Settings #

Status Value Settings #

  • Status Development
    Select Enemy Physical DPS.

Experience Reward #

  • Initial Value
    Set to 4.

Modifier Settings > Defence Modifier IDs > Base Defence Modifier ID 0 #

  • Attribute
    Select Medium.

Modifier Settings > Attack Modifier Start Values #

I’ll list the attack modifier start values in a compact form.

  • None
    Set to 100.
  • Fire
    Set to 200.
  • Water
    Set to 75.
  • Earth
    Set to 50.
  • Wind
    Set to 50.
  • Light
    Set to 100.
  • Dark
    Set to 100.

The rest of the setup is the same as the Wasp, i.e. Poison Attack ability, Cure Potion loot and steal settings.

9: Angry Snake #

The angry snake is a tank – it’ll drop cure potions (in addition to the standard loot), use the custom steal settings (cure potion) and use the default battle AI.

The angry snake will use Poison Attack (level 1) and Defensive Mode (level 5).

Copy the Snake combatant and change the following settings.

Content Information #

  • Name
    Set to Angry Snake.

Base Settings #

  • Combatant Type
    Select Tanks.

Status Settings #

Status Value Settings #

  • Status Development
    Select Enemy Tank.

Experience Reward #

  • Initial Value
    Set to 5.

Modifier Settings > Attack Modifier Start Values #

I’ll list the attack modifier start values in a compact form.

  • None
    Set to 100.
  • Fire
    Set to 75.
  • Water
    Set to 75.
  • Earth
    Set to 75.
  • Wind
    Set to 75.
  • Light
    Set to 75.
  • Dark
    Set to 75.

Attacks & Abilities > Ability Development #

Click on Add Ability.

  • Learn at Level
    Set to 5.
  • Ability
    Select Defensive Mode.

10: Skeleton #

The skeleton is a tank – it’ll drop health potions (in addition to the standard loot), use the default steal settings and use the default battle AI.

The skeleton snake will use Defensive Mode (level 1), Drain (level 5) and Dark (1 at level 10, 2 at level 25 and 3 at level 40).

Copy the Angry Snake combatant and change the following settings.

Content Information #

  • Name
    Set to Skeleton.

Status Settings #

Modifier Settings > Defence Modifier IDs > Base Defence Modifier ID 0 #

  • Attribute
    Select Large.

Modifier Settings > Attack Modifier Start Values #

I’ll list the attack modifier start values in a compact form.

  • None
    Set to 100.
  • Fire
    Set to 100.
  • Water
    Set to 50.
  • Earth
    Set to 50.
  • Wind
    Set to 50.
  • Light
    Set to 200.
  • Dark
    Set to -50.
    I.e. dark damage will heal the combatant.

Attacks & Abilities > Ability Development > Learn Ability 0 #

  • Learn at Level
    Set to 1.
  • Ability
    Select Defensive Mode.

Click on Add Ability.

  • Learn at Level
    Set to 5.
  • Ability
    Select Drain.

Click on Add Ability.

  • Learn at Level
    Set to 10.
  • Ability
    Select Dark.
  • Ability Level
    Set to 1.

Click on Add Ability.

  • Learn at Level
    Set to 25.
  • Ability
    Select Dark.
  • Ability Level
    Set to 2.

Click on Add Ability.

  • Learn at Level
    Set to 40.
  • Ability
    Select Dark.
  • Ability Level
    Set to 3.

Inventory & Equipment #

Loot Settings #

  • Loot
    Select Health Potion.

Steal Settings #

  • Own Steal Settings
    Disable this setting.

11: Bat #

The bat is a magical DPS – it’ll drop magic potions (in addition to the standard loot), use the custom steal settings (magic potion) and use a cusom battle AI setup.

The bat will use Wind (1 at level 1, 2 at level 25 and 3 at level 40), Shut Up! (level 5) and Drain (level 10).

Copy the Wasp combatant and change the following settings.

Content Information #

  • Name
    Set to Bat.

Base Settings #

  • Combatant Type
    Select Magical Attackers.

Status Settings #

Status Value Settings #

  • Status Development
    Select Enemy Magical DPS.

Experience Reward #

  • Initial Value
    Set to 4.

Modifier Settings > Attack Modifier Start Values #

I’ll list the attack modifier start values in a compact form.

  • None
    Set to 100.
  • Fire
    Set to 75.
  • Water
    Set to 75.
  • Earth
    Set to 0.
  • Wind
    Set to 200.
  • Light
    Set to 150.
  • Dark
    Set to 50.

Attacks & Abilities > Ability Development > Learn Ability 0 #

  • Learn at Level
    Set to 1.
  • Ability
    Select Wind.

Click on Add Ability.

  • Learn at Level
    Set to 5.
  • Ability
    Select Shut Up!.

Click on Add Ability.

  • Learn at Level
    Set to 10.
  • Ability
    Select Drain.

Click on Add Ability.

  • Learn at Level
    Set to 25.
  • Ability
    Select Wind.
  • Ability Level
    Set to 2.

Click on Add Ability.

  • Learn at Level
    Set to 40.
  • Ability
    Select Wind.
  • Ability Level
    Set to 3.

Inventory & Equipment #

Loot Settings #

  • Loot
    Select Magic Potion.

Steal Settings #

  • Item
    Select Magic Potion.

Battle Settings > Battle AI #

  • Replace Default
    Enable this setting.

Click on Add Battle AI.

  • Battle AI
    Select Provoked.

Click on Add Battle AI.

  • Battle AI
    Select Random Ability 75%.

Click on Add Battle AI.

  • Battle AI
    Select Base Attack.

Click on Add Battle AI.

  • Battle AI
    Select Do Nothing.

12: Slime #

The slime is a magical DPS – it’ll drop magic potions (in addition to the standard loot), use the custom steal settings (magic potion) and use a cusom battle AI setup.

The slime will use Water (1 at level 1, 2 at level 25 and 3 at level 40), Fire (1 at level 1, 2 at level 25 and 3 at level 40) and Electro (1 at level 10, 2 at level 35 and 3 at level 45). Additionally, it’ll use Drain as it’s base attack.

Copy the Bat combatant and change the following settings.

Content Information #

  • Name
    Set to Slime.

Status Settings #

Modifier Settings > Attack Modifier Start Values #

I’ll list the attack modifier start values in a compact form.

  • None
    Set to 0.
  • Fire
    Set to 100.
  • Water
    Set to 100.
  • Earth
    Set to 100.
  • Wind
    Set to 100.
  • Light
    Set to 100.
  • Dark
    Set to 100.

Attacks & Abilities > Ability Development #

Learn Ability 0 #

  • Learn at Level
    Set to 1.
  • Ability
    Select Water.
  • Ability Level
    Set to 1.

Learn Ability 1 #

  • Learn at Level
    Set to 1.
  • Ability
    Select Fire.
  • Ability Level
    Set to 1.

Learn Ability 2 #

  • Learn at Level
    Set to 25.
  • Ability
    Select Water.
  • Ability Level
    Set to 2.

Learn Ability 3 #

  • Learn at Level
    Set to 25.
  • Ability
    Select Fire.
  • Ability Level
    Set to 2.

Learn Ability 4 #

  • Learn at Level
    Set to 40.
  • Ability
    Select Water.
  • Ability Level
    Set to 3.

Learn Ability 5 #

Click on Add Ability.

  • Learn at Level
    Set to 40.
  • Ability
    Select Fire.
  • Ability Level
    Set to 3.

Learn Ability 6 #

Click on Add Ability.

  • Learn at Level
    Set to 15.
  • Ability
    Select Electro.
  • Ability Level
    Set to 1.

Learn Ability 7 #

Click on Add Ability.

  • Learn at Level
    Set to 35.
  • Ability
    Select Electro.
  • Ability Level
    Set to 2.

Learn Ability 8 #

Click on Add Ability.

  • Learn at Level
    Set to 45.
  • Ability
    Select Electro.
  • Ability Level
    Set to 3.

Attacks & Abilities > Override Settings > Base Attack #

  • Own Base Attack
    Enable this setting.

Click on Add Base Attack.

  • Ability
    Select Drain.

The loot, steal and custom battle AI setup is the same as for the bat.

13: Frog #

The frog is a supporter – it’ll drop health potions (in addition to the standard loot), use the default steal settings and adds a battle AI to the default battle AI setup.

The frog will use Heal (1 at level 1, 2 at level 25 and 3 at level 40) and Slow Attack (level 5).

Copy the Rat combatant and change the following settings.

Content Information #

  • Name
    Set to Frog.

Base Settings #

  • Combatant Type
    Select Supporters.

Status Settings #

Status Value Settings #

  • Status Development
    Select Enemy Supporter.

Experience Reward #

  • Initial Value
    Set to 5.

Modifier Settings > Attack Modifier Start Values #

I’ll list the attack modifier start values in a compact form.

  • None
    Set to 100.
  • Fire
    Set to 50.
  • Water
    Set to 50.
  • Earth
    Set to 125.
  • Wind
    Set to 150.
  • Light
    Set to 100.
  • Dark
    Set to 100.

Attacks & Abilities > Ability Development #

Learn Ability 0 #

  • Learn at Level
    Set to 1.
  • Ability
    Select Heal.

Learn Ability 1 #

  • Learn at Level
    Set to 5.
  • Ability
    Select Slow Attack.

Learn Ability 2 #

Click on Add Ability.

  • Learn at Level
    Set to 25.
  • Ability
    Select Heal.
  • Ability Level
    Set to 2.

Learn Ability 3 #

Click on Add Ability.

  • Learn at Level
    Set to 40.
  • Ability
    Select Heal.
  • Ability Level
    Set to 3.

Battle Settings > Battle AI #

We’ll just add a battle AI (healing) without replacing the default AI – the added battle AI will be used before the default battle AI.

Click on Add Battle AI.

  • Battle AI
    Select Heal <50% HP.

14: Spider #

The spider is another supporter – it’ll drop health potions (in addition to the standard loot), use the default steal settings and adds a battle AI to the default battle AI setup.

The spider will use Heal (1 at level 1, 2 at level 25 and 3 at level 40), Slower (level 5) and Faster (level 10).

Copy the Frog combatant and change the following settings.

Content Information #

  • Name
    Set to Spider.

Status Settings #

Modifier Settings > Attack Modifier Start Values #

I’ll list the attack modifier start values in a compact form.

  • None
    Set to 100.
  • Fire
    Set to 150.
  • Water
    Set to 125.
  • Earth
    Set to 50.
  • Wind
    Set to 50.
  • Light
    Set to 150.
  • Dark
    Set to 0.

Attacks & Abilities > Ability Development #

Learn Ability 1 #

  • Learn at Level
    Set to 5.
  • Ability
    Select Slower.

Click on Add Ability.

  • Learn at Level
    Set to 10.
  • Ability
    Select Faster.

15: Dragon #

The dragon is a mini boss – it’ll drop special potions and magic crystal 50% (in addition to the standard loot), use the default steal settings and uses a custom battle AI setup.

The dragon will use Fire (1 at level 1, 2 at level 25 and 3 at level 40).

Copy the Skeleton combatant and change the following settings.

Content Information #

  • Name
    Set to Dragon.

Base Settings #

  • Combatant Type
    Select Physical Attackers.

Status Settings #

Status Value Settings #

  • Status Development
    Select Mini Boss.

Experience Reward #

  • Initial Value
    Set to 15.

Modifier Settings > Attack Modifier Start Values #

I’ll list the attack modifier start values in a compact form.

  • None
    Set to 100.
  • Fire
    Set to -100.
  • Water
    Set to 25.
  • Earth
    Set to 0.
  • Wind
    Set to 50.
  • Light
    Set to 25.
  • Dark
    Set to 25.

Attacks & Abilities > Ability Development #

Learn Ability 0 #

  • Learn at Level
    Set to 1.
  • Ability
    Select Fire.
  • Ability Level
    Set to 1.

Learn Ability 1 #

  • Learn at Level
    Set to 25.
  • Ability
    Select Fire.
  • Ability Level
    Set to 2.

Learn Ability 2 #

  • Learn at Level
    Set to 40.
  • Ability
    Select Fire.
  • Ability Level
    Set to 3.

Remove the rest of the abilities.

Inventory & Equipment #

Loot Settings #

  • Loot
    Select Special Potion.

Click on Add Loot.

  • Loot
    Select Magic Crystal 50%.

Battle Settings > Battle AI #

  • Replace Default
    Enable this setting.

Click on Add Battle AI.

  • Battle AI
    Select Provoked.

Click on Add Battle AI.

  • Battle AI
    Select Random Ability 50%.

Click on Add Battle AI.

  • Battle AI
    Select Base Attack.

Click on Add Battle AI.

  • Battle AI
    Select Do Nothing.

16: Velociraptor #

The velociraptor is a boss – it’ll drop special potions (x5) and magic crystal 50% (x5) (in addition to the standard loot), use the default steal settings and uses a custom battle AI setup.

The velociraptor will use Quake (1 at level 1, 2 at level 25 and 3 at level 40).

Copy the Dragon combatant and change the following settings.

Content Information #

  • Name
    Set to Velociraptor.

Base Settings #

  • Combatant Type
    Select Bosses.

Status Settings #

Status Value Settings #

  • Status Development
    Select Boss.

Experience Reward #

  • Initial Value
    Set to 50.

Modifier Settings > Defence Modifier IDs > Base Defence Modifier ID 0 #

  • Attribute
    Select Gigantic.

Modifier Settings > Attack Modifier Start Values #

The velociraptor will not have any strengths or weaknesses – so we’ll just remove all of the start values.

Click on Clear to remove all start values.

Attacks & Abilities > Ability Development #

Learn Ability 0 #

  • Learn at Level
    Set to 1.
  • Ability
    Select Quake.
  • Ability Level
    Set to 1.

Learn Ability 1 #

  • Learn at Level
    Set to 25.
  • Ability
    Select Quake.
  • Ability Level
    Set to 2.

Learn Ability 2 #

  • Learn at Level
    Set to 40.
  • Ability
    Select Quake.
  • Ability Level
    Set to 3.

Inventory & Equipment #

Loot Settings #

We’ll just copy the already added loot, 4x each – in the end we should have Special Potion added 5 times and Magical Crystal 50% added 5 times.

Battle Settings > Battle AI #

We’ll keep the battle AI setup from the dragon, using an ability 50% of the time.

Since the velociraptor uses the all-targeting Quake ability, it’ll be a tough enough fight.

Save Changes #

And that’s it for the enemy combatants setup.

Don’t forget to save your changes by clicking on Save Settings at the bottom of the editor.

Next, we’ll set up combatant groups using our enemy combatants.

Share This Article :
  • Facebook
  • Twitter
  • LinkedIn
  • Pinterest
Updated on October 17, 2022
Table of Contents
  • 6: Rat
    • Content Information
    • Base Settings
    • Status Settings
      • Status Value Settings
      • Experience Reward
      • Modifier Settings > Defence Modifier IDs
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development
    • Inventory & Equipment > Loot Settings
  • 7: Wasp
    • Content Information
    • Status Settings > Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development > Learn Ability 0
    • Inventory & Equipment
      • Loot Settings
      • Steal Settings
  • 8: Snake
    • Content Information
    • Status Settings
      • Status Value Settings
      • Experience Reward
      • Modifier Settings > Defence Modifier IDs > Base Defence Modifier ID 0
      • Modifier Settings > Attack Modifier Start Values
  • 9: Angry Snake
    • Content Information
    • Base Settings
    • Status Settings
      • Status Value Settings
      • Experience Reward
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development
  • 10: Skeleton
    • Content Information
    • Status Settings
      • Modifier Settings > Defence Modifier IDs > Base Defence Modifier ID 0
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development > Learn Ability 0
    • Inventory & Equipment
      • Loot Settings
      • Steal Settings
  • 11: Bat
    • Content Information
    • Base Settings
    • Status Settings
      • Status Value Settings
      • Experience Reward
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development > Learn Ability 0
    • Inventory & Equipment
      • Loot Settings
      • Steal Settings
    • Battle Settings > Battle AI
  • 12: Slime
    • Content Information
    • Status Settings
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development
      • Learn Ability 0
      • Learn Ability 1
      • Learn Ability 2
      • Learn Ability 3
      • Learn Ability 4
      • Learn Ability 5
      • Learn Ability 6
      • Learn Ability 7
      • Learn Ability 8
    • Attacks & Abilities > Override Settings > Base Attack
  • 13: Frog
    • Content Information
    • Base Settings
    • Status Settings
      • Status Value Settings
      • Experience Reward
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development
      • Learn Ability 0
      • Learn Ability 1
      • Learn Ability 2
      • Learn Ability 3
    • Battle Settings > Battle AI
  • 14: Spider
    • Content Information
    • Status Settings
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development
      • Learn Ability 1
  • 15: Dragon
    • Content Information
    • Base Settings
    • Status Settings
      • Status Value Settings
      • Experience Reward
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development
      • Learn Ability 0
      • Learn Ability 1
      • Learn Ability 2
    • Inventory & Equipment
      • Loot Settings
    • Battle Settings > Battle AI
  • 16: Velociraptor
    • Content Information
    • Base Settings
    • Status Settings
      • Status Value Settings
      • Experience Reward
      • Modifier Settings > Defence Modifier IDs > Base Defence Modifier ID 0
      • Modifier Settings > Attack Modifier Start Values
    • Attacks & Abilities > Ability Development
      • Learn Ability 0
      • Learn Ability 1
      • Learn Ability 2
    • Inventory & Equipment
      • Loot Settings
    • Battle Settings > Battle AI
  • Save Changes
Sitemap
  • Features
  • Showcase
  • Guide
    • Documentation
    • Tutorials
    • API
  • ORK 2 Hub
    • Tutorials
    • Plugins
    • API
  • Support
  • Forum
  • Get ORK
  • Contact
  • Blog
  • Makinom
  • gamingislove.com
Categories
  • News (60)
  • ORK 2 (137)
    • Tutorial (137)
      • Game tutorial (50)
      • Gameplay (32)
      • How-to (55)
  • Release (130)
Search

© 2015 Gaming is Love e.U.

Disclosure: This site may contain affiliate links, which means I may receive a commission if you click a link and purchase something that I have recommended. While clicking these links won’t cost you any money, they will help me fund my development projects while recommending great assets!