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2D RPG Quickstart

  • START 2D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 2D RPG Quickstart

3D RPG Quickstart

  • START 3D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 3D RPG Quickstart

Status System Setup

  • START Status System Setup
  • 01 Status Values
  • 02 Status Development
  • 03 Attack/Defence Modifiers
  • 04 Status Effects
  • 05 Formulas
  • 06 Ability & Item Types
  • 07 Abilities Part 1: Attacks
  • 08 Abilities Part 2: Support & Sabotage
  • 09 Abilities Part 3: Elemental Magic
  • 10 Items
  • 11 Equipment Part 1: Slots & Slot Set Templates
  • 12 Equipment Part 2: Weapons
  • 12.5 (Optional) Equipment Part 2.5: Weapons
  • 13 Equipment Part 3: Shields, Armor & Accessories
  • 13.5 (Optional) Equipment Part 3.5: Shields, Armor & Accessories
  • 14 Equipment Part 4: Available Equipment Templates
  • 15 Loot
  • 16 Battle AIs
  • 17 Combatants Part 1: General Settings
  • 18 Combatants Part 2: Players
  • 19 Combatants Part 3: Enemies
  • 20 Combatant Groups
  • END Status System Setup

3D RPG Playground

  • START 3D RPG Playground
  • 01 Player Setup
  • 02 Start Menu
  • 03 First Interaction
  • 04 Music
  • 05 Areas
  • 06 Collecting Items
  • 07 Displaying Equipment
  • 08 Combatant Prefabs, Icons & Portraits
  • 09 Combatant Animations
  • 10 Camera Positions
  • ANIM 01 Battle Start/End Schematics
  • ANIM 02 Use, Cast & Camera
  • ANIM 03 Abilities & Items
  • ANIM 04 Physical Attacks
  • ANIM 05 Special Actions
  • BATTLE 01 Battle Menu
  • BATTLE 02 Prepare for Battle
  • TURN 01 Turn Based Setup
  • TURN 02 Turn Order HUD
  • ATB 01 Active Time Setup
  • ATB 02 Cast Times
  • ATB 03 Timebar HUD
  • BATTLE 03 The First Battle
  • BATTLE 04 Hunting Move AI
  • BATTLE 05 Spawning Combatants
  • 11 Save Games
  • MENU 01 UI Boxes
  • MENU 02 Template HUDs
  • MENU 03 Overview Menu
  • MENU 04 Menu Screens
  • 12 Shop
  • BATTLE 06 Random Battles
  • DUNGEON 01 Enter the Dungeon
  • DUNGEON 02 The Trapdoor
  • DUNGEON 03 Enemies on Level 1 & 2
  • DUNGEON 04 Traps on Level 3
  • DUNGEON 05 Going Deeper
  • 13 Bestiary (+MENU+ANIM)
  • QUEST 01 Hunting Quests (+MENU)
  • QUEST 02 Guard NPC
  • QUEST 03 Forest Ruin Cheese
  • QUEST 04 Witch NPC with Cheese
  • QUEST 05 Quest Mark HUDs
  • 14 Research Trees (+MENU)
  • CRAFT 01 Crafting Materials
  • CRAFT 02 Crafting Recipes
  • CRAFT 03 Crafting Menu
  • CRAFT 04 Crafting Proficiency & Critical Crafting
  • CRAFT 05 Materials Loot
  • 15 Changing Choice Dialogue
  • 16 Follow Me!
  • BATTLE 07 Sequence Loot Dialogue

3D Action RPG

  • START 3D Action RPG
  • 01 Status System Setup
  • 02 Player Setup
  • 03 Player Weapon
  • 04 Player Attacks
  • 05 Enemy: Chomper
  • 06 Chomper Attack
  • 07 Hit & Death
  • 08 HUDs
  • 09 Rolling on the Floor
  • 10 Enemy: Spitter
  • 11 Spit Attack
  • 12 Potion
  • 13 Grenade
  • 14 Item HUD
  • 15 Enemy: Grenadier
  • 16 Grenadier Melee Attacks
  • 17 Grenadier Flamethrower
  • 18 Item Drops
  • END 3D Action RPG

2D Grid Battle RPG

  • START 2D Grid Battle RPG
  • 01 Player Setup
  • 02 Prefab & Music Setup
  • 03 Randomizing Combatants
  • 04 UI Setup
  • 05 Battle Start, End & Phase Schematics
  • 06 Battle System Setup
  • 07 Battle Grid Setup
  • 08 Grid Move
  • 09 Forest Battle Grid
  • 10 Battle AI
  • 11 Ability Ranges
  • 12 Death & Use Schematics
  • 13 Attack Schematic
  • 14 Shoot Schematics
  • 15 Battle Selection Interaction
  • END 2D Grid Battle RPG

Schematics

  • Simple Start Schematic
  • Battle Start Schematic
  • Battle End Schematic
  • Moving to Target and Back
  • Animating a Base Attack
  • Animating a Magic Ability
  • Grid Movement
  • Open and Close UI Animations
  • Flying Text Mover

UI Setups

  • Unity UI: Initial Setup
  • Unity UI: TextMesh Pro Setup
  • Unity UI: UI Box
  • Unity UI: Flying Text
  • Unity UI: Dragging Notification
  • Unity UI: Canvas with Screen Space Camera
  • Unity UI: Interaction HUD
  • Unity UI: Simple Player HUD
  • Unity UI: Quest HUD
  • Unity UI: Shortcuts HUD
  • Unity UI: Currency HUD
  • Unity UI: Tooltip HUD
  • Unity UI: Control HUD
  • Unity UI: Attack Modifiers
  • Unity UI: Defence Modifiers

Gameplay Bits

  • Combining Input Origins
  • Combining Status Value Flying Texts
  • Fun With Flying Text
  • HUD Effects With Conditional Schematics
  • Inventory Containers
  • Multi Interaction Controllers
  • World Space HUD
  • World Space Dialogue
  • Home
  • Guide
  • Tutorials
  • Status System Setup
  • 20 Combatant Groups

20 Combatant Groups

Table of Contents
  • 0: 1x Random
    • Combatants > Combatant 0
  • 1: 2x Random
    • Combatants > Combatant 0
  • 2: 1x Tank, 1x Physical DPS
    • Combatants > Combatant 0
    • Combatants > Combatant 1
  • 3: 1x Tank, 1x Supporter
    • Combatants > Combatant 0
    • Combatants > Combatant 1
  • 4: 1x Tank, 1x Mage
    • Combatants > Combatant 0
    • Combatants > Combatant 1
  • 5: 1x Tank, 2x Physical DPS
    • Combatants > Combatant 1
  • 6: 1x Tank, 1x Physical DPS, 1x Mage
    • Combatants > Combatant 2
  • 7: 1x Tank, 1x Physical DPS, 1x Supporter
    • Combatants > Combatant 2
  • 8: 1x Tank, 1x Mage, 1x Supporter
    • Combatants > Combatant 2
  • 9: 1x Physical DPS, 1x Mage
    • Combatants > Combatant 0
    • Combatants > Combatant 1
  • 10: 1x Physical DPS, 1x Mage, 1x Supporter
    • Combatants > Combatant 2
  • 11: 2x Physical DPS
    • Combatants > Combatant 0
    • Combatants > Combatant 1
  • 12: 2x Physical DPS, 1x Mage
    • Combatants > Combatant 2
  • 13: 2x Physical DPS, 1x Supporter
    • Combatants > Combatant 2
  • Save Changes

In this tutorial we’ll set up combatant groups.

Combatant groups can be used by battles, combatant spawners, etc. to create predefined groups. We’ll set up a few variations and also use randomized combatants, e.g. selecting one of the tanks at random.

Learn more about combatant groups in this documentation.

Navigate to Combatants > Combatant Groups, we’ll change the Default group and add additional groups.

0: 1x Random #

This group will just have 1 random member.

  • Name
    Set to 1x Random.

Combatants > Combatant 0 #

This is the first combatant of the group – and the only one in our setup.

  • Use Random Combatant
    Enable this setting.
    This’ll let us add multiple combatants for this group position, using 1 randomly.

Change the combatant of the already added Random Combatant 0.

  • Combatant
    Select Rat.

Copy the random combatant and change the following setting.

  • Combatant
    Select Wasp.

Copy the random combatant and change the following setting.

  • Combatant
    Select Snake.

Copy the random combatant and change the following setting.

  • Combatant
    Select Angry Snake.

Copy the random combatant and change the following setting.

  • Combatant
    Select Skeleton.

Copy the random combatant and change the following setting.

  • Combatant
    Select Bat.

Copy the random combatant and change the following setting.

  • Combatant
    Select Slime.

Copy the random combatant and change the following setting.

  • Combatant
    Select Frog.

Copy the random combatant and change the following setting.

  • Combatant
    Select Spider.

1: 2x Random #

Copy the 1x Random group, this time we’ll have 2 random combatants.

  • Name
    Set to 2x Random.

Combatants > Combatant 0 #

Just copy the Combatant 0.

Click on Copy.

2: 1x Tank, 1x Physical DPS #

Allright, time to get a bit more specific – for this group we’ll set up 1 random physical DPS (or fast DPS) and 1 random tank.

Add a new combatan group.

  • Name
    Set to 1x Tank, 1x Physical DPS.

Combatants > Combatant 0 #

Click on Add Combatant

  • Use Random Combatant
    Enable this setting.

Change the combatant of the already added Random Combatant 0.

  • Combatant
    Select Angry Snake.

Copy the random combatant and change the following setting.

  • Combatant
    Select Skeleton.

Combatants > Combatant 1 #

  • Use Random Combatant
    Enable this setting.

Change the combatant of the already added Random Combatant 0.

  • Combatant
    Select Rat.

Copy the random combatant and change the following setting.

  • Combatant
    Select Wasp.

Copy the random combatant and change the following setting.

  • Combatant
    Select Snake.

3: 1x Tank, 1x Supporter #

I think you get how this works – we’ll use random combatants for all positions, I’ll just list the combatants that are used for which positions.

  • Name
    Set to 1x Tank, 1x Supporter.

Combatants > Combatant 0 #

  • Angry Snake
  • Skeleton

Combatants > Combatant 1 #

  • Frog
  • Spider

4: 1x Tank, 1x Mage #

  • Name
    Set to 1x Tank, 1x Mage.

Combatants > Combatant 0 #

  • Angry Snake
  • Skeleton

Combatants > Combatant 1 #

  • Bat
  • Slime

5: 1x Tank, 2x Physical DPS #

Just copy 1x Tank, 1x Physical DPS and copy Combatant 1.

  • Name
    Set to 1x Tank, 2x Physical DPS.

Combatants > Combatant 1 #

Copy this combatant.

6: 1x Tank, 1x Physical DPS, 1x Mage #

Copy 1x Tank, 1x Physical DPS and add another combatant.

  • Name
    Set to 1x Tank, 1x Physical DPS, 1x Mage.

Combatants > Combatant 2 #

  • Bat
  • Slime

7: 1x Tank, 1x Physical DPS, 1x Supporter #

Copy 1x Tank, 1x Physical DPS and add another combatant.

  • Name
    Set to 1x Tank, 1x Physical DPS, 1x Supporter.

Combatants > Combatant 2 #

  • Frog
  • Spider

8: 1x Tank, 1x Mage, 1x Supporter #

Copy 1x Tank, 1x Mage and add another combatant.

  • Name
    Set to 1x Tank, 1x Mage, 1x Supporter.

Combatants > Combatant 2 #

  • Frog
  • Spider

9: 1x Physical DPS, 1x Mage #

  • Name
    Set to 1x Physical DPS, 1x Mage.

Combatants > Combatant 0 #

  • Rat
  • Wasp
  • Snake

Combatants > Combatant 1 #

  • Bat
  • Slime

10: 1x Physical DPS, 1x Mage, 1x Supporter #

Copy 1x Physical DPS, 1x Mage and add another combatant.

  • Name
    Set to 1x Physical DPS, 1x Mage, 1x Supporter.

Combatants > Combatant 2 #

  • Frog
  • Spider

11: 2x Physical DPS #

  • Name
    Set to 2x Physical DPS.

Combatants > Combatant 0 #

  • Rat
  • Wasp
  • Snake

Combatants > Combatant 1 #

Copy Combatant 0.

12: 2x Physical DPS, 1x Mage #

Copy 2x Physical DPS and add another combatant.

  • Name
    Set to 2x Physical DPS, 1x Mage.

Combatants > Combatant 2 #

  • Bat
  • Slime

13: 2x Physical DPS, 1x Supporter #

Copy 2x Physical DPS and add another combatant.

  • Name
    Set to 2x Physical DPS, 1x Supporter.

Combatants > Combatant 2 #

  • Frog
  • Spider

Yeah … you can keep adding groups as you like, but that should be enough to have a variety available.

Save Changes #

And that’s it for the combatant groups setup.

Don’t forget to save your changes by clicking on Save Settings at the bottom of the editor.

That’s it – we’re done with the status system setup. Allow me to say some final words in the next and final part of this tutorial series.

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Updated on February 21, 2023
Table of Contents
  • 0: 1x Random
    • Combatants > Combatant 0
  • 1: 2x Random
    • Combatants > Combatant 0
  • 2: 1x Tank, 1x Physical DPS
    • Combatants > Combatant 0
    • Combatants > Combatant 1
  • 3: 1x Tank, 1x Supporter
    • Combatants > Combatant 0
    • Combatants > Combatant 1
  • 4: 1x Tank, 1x Mage
    • Combatants > Combatant 0
    • Combatants > Combatant 1
  • 5: 1x Tank, 2x Physical DPS
    • Combatants > Combatant 1
  • 6: 1x Tank, 1x Physical DPS, 1x Mage
    • Combatants > Combatant 2
  • 7: 1x Tank, 1x Physical DPS, 1x Supporter
    • Combatants > Combatant 2
  • 8: 1x Tank, 1x Mage, 1x Supporter
    • Combatants > Combatant 2
  • 9: 1x Physical DPS, 1x Mage
    • Combatants > Combatant 0
    • Combatants > Combatant 1
  • 10: 1x Physical DPS, 1x Mage, 1x Supporter
    • Combatants > Combatant 2
  • 11: 2x Physical DPS
    • Combatants > Combatant 0
    • Combatants > Combatant 1
  • 12: 2x Physical DPS, 1x Mage
    • Combatants > Combatant 2
  • 13: 2x Physical DPS, 1x Supporter
    • Combatants > Combatant 2
  • Save Changes
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