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2D RPG Quickstart

  • START 2D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 2D RPG Quickstart

3D RPG Quickstart

  • START 3D RPG Quickstart
  • 01 Initial Setup
  • 02 Player Setup
  • 03 Music & Scenes
  • 04 UI System Setup
  • 05 UI Boxes
  • 06 Flying Texts
  • 07 Status Values
  • 08 Status Effects
  • 09 First Abilities
  • 10 Fighter Setup
  • 11 First Enemies & Battle AI
  • 12 Battle System Setup
  • 13 Animating Battle Start and End
  • 14 Random Battles
  • 15 Animating Actions
  • 16 Player Battle HUD
  • 17 Elemental Attacks
  • 18 Animating More Actions
  • 19 Inventory & Loot
  • 20 Equipment
  • 21 Loot, Start Equipment & Viewers
  • 22 Magic Abilities
  • 23 Caster Setup
  • 24 More Enemies
  • 25 Start Menu & Save Games
  • 26 Menu Screens
  • 27 Interactions
  • 28 Item Collectors
  • END 3D RPG Quickstart

Status System Setup

  • START Status System Setup
  • 01 Status Values
  • 02 Status Development
  • 03 Attack/Defence Modifiers
  • 04 Status Effects
  • 05 Formulas
  • 06 Ability & Item Types
  • 07 Abilities Part 1: Attacks
  • 08 Abilities Part 2: Support & Sabotage
  • 09 Abilities Part 3: Elemental Magic
  • 10 Items
  • 11 Equipment Part 1: Slots & Slot Set Templates
  • 12 Equipment Part 2: Weapons
  • 12.5 (Optional) Equipment Part 2.5: Weapons
  • 13 Equipment Part 3: Shields, Armor & Accessories
  • 13.5 (Optional) Equipment Part 3.5: Shields, Armor & Accessories
  • 14 Equipment Part 4: Available Equipment Templates
  • 15 Loot
  • 16 Battle AIs
  • 17 Combatants Part 1: General Settings
  • 18 Combatants Part 2: Players
  • 19 Combatants Part 3: Enemies
  • 20 Combatant Groups
  • END Status System Setup

3D RPG Playground

  • START 3D RPG Playground
  • 01 Player Setup
  • 02 Start Menu
  • 03 First Interaction
  • 04 Music
  • 05 Areas
  • 06 Collecting Items
  • 07 Displaying Equipment
  • 08 Combatant Prefabs, Icons & Portraits
  • 09 Combatant Animations
  • 10 Camera Positions
  • ANIM 01 Battle Start/End Schematics
  • ANIM 02 Use, Cast & Camera
  • ANIM 03 Abilities & Items
  • ANIM 04 Physical Attacks
  • ANIM 05 Special Actions
  • BATTLE 01 Battle Menu
  • BATTLE 02 Prepare for Battle
  • TURN 01 Turn Based Setup
  • TURN 02 Turn Order HUD
  • ATB 01 Active Time Setup
  • ATB 02 Cast Times
  • ATB 03 Timebar HUD
  • BATTLE 03 The First Battle
  • BATTLE 04 Hunting Move AI
  • BATTLE 05 Spawning Combatants
  • 11 Save Games
  • MENU 01 UI Boxes
  • MENU 02 Template HUDs
  • MENU 03 Overview Menu
  • MENU 04 Menu Screens
  • 12 Shop
  • BATTLE 06 Random Battles
  • DUNGEON 01 Enter the Dungeon
  • DUNGEON 02 The Trapdoor
  • DUNGEON 03 Enemies on Level 1 & 2
  • DUNGEON 04 Traps on Level 3
  • DUNGEON 05 Going Deeper
  • 13 Bestiary (+MENU+ANIM)
  • QUEST 01 Hunting Quests (+MENU)
  • QUEST 02 Guard NPC
  • QUEST 03 Forest Ruin Cheese
  • QUEST 04 Witch NPC with Cheese
  • QUEST 05 Quest Mark HUDs
  • 14 Research Trees (+MENU)
  • CRAFT 01 Crafting Materials
  • CRAFT 02 Crafting Recipes
  • CRAFT 03 Crafting Menu
  • CRAFT 04 Crafting Proficiency & Critical Crafting
  • CRAFT 05 Materials Loot
  • 15 Changing Choice Dialogue
  • 16 Follow Me!
  • BATTLE 07 Sequence Loot Dialogue

3D Action RPG

  • START 3D Action RPG
  • 01 Status System Setup
  • 02 Player Setup
  • 03 Player Weapon
  • 04 Player Attacks
  • 05 Enemy: Chomper
  • 06 Chomper Attack
  • 07 Hit & Death
  • 08 HUDs
  • 09 Rolling on the Floor
  • 10 Enemy: Spitter
  • 11 Spit Attack
  • 12 Potion
  • 13 Grenade
  • 14 Item HUD
  • 15 Enemy: Grenadier
  • 16 Grenadier Melee Attacks
  • 17 Grenadier Flamethrower
  • 18 Item Drops
  • END 3D Action RPG

2D Grid Battle RPG

  • START 2D Grid Battle RPG
  • 01 Player Setup
  • 02 Prefab & Music Setup
  • 03 Randomizing Combatants
  • 04 UI Setup
  • 05 Battle Start, End & Phase Schematics
  • 06 Battle System Setup
  • 07 Battle Grid Setup
  • 08 Grid Move
  • 09 Forest Battle Grid
  • 10 Battle AI
  • 11 Ability Ranges
  • 12 Death & Use Schematics
  • 13 Attack Schematic
  • 14 Shoot Schematics
  • 15 Battle Selection Interaction
  • END 2D Grid Battle RPG

Schematics

  • Simple Start Schematic
  • Battle Start Schematic
  • Battle End Schematic
  • Moving to Target and Back
  • Animating a Base Attack
  • Animating a Magic Ability
  • Grid Movement
  • Open and Close UI Animations
  • Flying Text Mover

UI Setups

  • Unity UI: Initial Setup
  • Unity UI: TextMesh Pro Setup
  • Unity UI: UI Box
  • Unity UI: Flying Text
  • Unity UI: Dragging Notification
  • Unity UI: Canvas with Screen Space Camera
  • Unity UI: Interaction HUD
  • Unity UI: Simple Player HUD
  • Unity UI: Quest HUD
  • Unity UI: Shortcuts HUD
  • Unity UI: Currency HUD
  • Unity UI: Tooltip HUD
  • Unity UI: Control HUD
  • Unity UI: Attack Modifiers
  • Unity UI: Defence Modifiers

Gameplay Bits

  • Combining Input Origins
  • Combining Status Value Flying Texts
  • Fun With Flying Text
  • HUD Effects With Conditional Schematics
  • Inventory Containers
  • Multi Interaction Controllers
  • World Space HUD
  • World Space Dialogue
  • Home
  • Guide
  • Tutorials
  • 3D RPG Playground
  • CRAFT 01 Crafting Materials

CRAFT 01 Crafting Materials

Table of Contents
  • Item Types
    • Materials
      • Item Type Settings
    • Recipes
      • Item Type Settings
  • Items
    • Empty Bottle
      • Item Settings
      • Item Settings > Price Settings
      • Use Settings
    • Strange Liquid
      • Item Settings > Price Settings
    • Slime
      • Item Settings > Price Settings
    • Bone
      • Item Settings > Price Settings
    • Venom
      • Item Settings > Price Settings
    • Bat Wing
      • Item Settings > Price Settings
    • Wood
      • Item Settings > Price Settings
    • Iron
      • Item Settings > Price Settings
  • Save Changes

In this tutorial we’ll set up new items to serve as our materials for crafting.

This tutorial is the start of the sub-series for setting up crafting.

A crafting recipe usually takes some ingredients and creates an outcome. We’ll set up new items for our crafting recipes to use as ingredients.

Learn more about the crafting system in this documentation.

Item Types #

First, we’ll set up new item types for our materials and crafting recipes.

Navigate to Inventory > Item Types, we’ll add 2 new item types.

Materials #

Add a new item type and change the following settings.

  • Name
    Set to: Materials
  • Description
    Set to: Materials for crafting.
  • Sprite (Icon)
    Select icons_97.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Type Settings #

  • Damage Type
    Select Default.
    It’s not really needed as there’ll be no useable items in this item type, but it’s always a good idea to have it set up.

Recipes #

Add a new item type and change the following settings.

  • Name
    Set to: Recipes
  • Description
    Set to: Recipes for crafting.
  • Sprite (Icon)
    Select icons_142.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Type Settings #

  • Damage Type
    Select Default.

Items #

We’ll now set up a bunch of new items that’ll be used as materials (ingredients) in our crafting recipes.

Navigate to Inventory > Items, we’ll add several new items.

Empty Bottle #

Add a new item.

  • Name
    Set to: Empty Bottle
  • Description
    Set to: Used to create potions.
  • Sprite (Icon)
    Select icons_62.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings #

  • Item Type
    Select Materials.

Item Settings > Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 1.
  • Sellable
    Enable this setting.

The default sell price settings should already be correct, selling for 50% of the original price.

  • Sell Price
    Select Value > Value.
    Set the value to 50.
  • Sell In
    Select Percent.

Use Settings #

  • Useable In
    Select None.

Strange Liquid #

Copy the Empty Bottle item and change the following settings.

  • Name
    Set to: Strange Liquid
  • Description
    Set to: A bad smelling liquid coming from monsters.
    Used to create various potions.
  • Sprite (Icon)
    Select icons_199.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings > Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 3.

Slime #

Copy the Strange Liquid item and change the following settings.

  • Name
    Set to: Slime
  • Description
    Set to: A slimy secretion.
    Used to create magic potions.
  • Sprite (Icon)
    Select icons_157.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings > Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 10.

Bone #

Copy the Slime item and change the following settings.

  • Name
    Set to: Bone
  • Description
    Set to: A bone.
    Used to create revive potions.
  • Sprite (Icon)
    Select icons_57.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings > Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 20.

Venom #

Copy the Bone item and change the following settings.

  • Name
    Set to: Venom
  • Description
    Set to: Venomous secretion.
    Used to create antidote.
  • Sprite (Icon)
    Select icons_166.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings > Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 5.

Bat Wing #

Copy the Venom item and change the following settings.

  • Name
    Set to: Bat Wing
  • Description
    Set to: A wing of a bat.
    Used to create cough drops.
  • Sprite (Icon)
    Select icons_55.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings > Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 6.

Wood #

Copy the Bat Wing item and change the following settings.

  • Name
    Set to: Wood
  • Description
    Set to: A piece of wood.
    Used to create equipment.
  • Sprite (Icon)
    Select icons_152.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings > Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 10.

Iron #

Copy the Wood item and change the following settings.

  • Name
    Set to: Iron
  • Description
    Set to: An iron ingot.
    Used to create equipment.
  • Sprite (Icon)
    Select icons_143.

Click on the Find TMP Tag button to get the icon’s tag for displaying it in texts (via text codes). This uses TextMesh Pro’s sprite asset setup.

Item Settings > Price Settings #

  • Buy Price
    Select Value > Value.
    Set the value to 20.

Save Changes #

And that’s it for the item setup.

Don’t forget to save your changes by clicking on Save Settings at the bottom of the editor.

Next, we’ll set up the crafting recipes.

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Updated on January 15, 2022
Table of Contents
  • Item Types
    • Materials
      • Item Type Settings
    • Recipes
      • Item Type Settings
  • Items
    • Empty Bottle
      • Item Settings
      • Item Settings > Price Settings
      • Use Settings
    • Strange Liquid
      • Item Settings > Price Settings
    • Slime
      • Item Settings > Price Settings
    • Bone
      • Item Settings > Price Settings
    • Venom
      • Item Settings > Price Settings
    • Bat Wing
      • Item Settings > Price Settings
    • Wood
      • Item Settings > Price Settings
    • Iron
      • Item Settings > Price Settings
  • Save Changes
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