2D RPG Quickstart 30 START 2D RPG Quickstart 01 Initial Setup 02 Player Setup 03 Music & Scenes 04 UI System Setup 05 UI Boxes 06 Flying Texts 07 Status Values 08 Status Effects 09 First Abilities
3D RPG Quickstart 30 START 3D RPG Quickstart 01 Initial Setup 02 Player Setup 03 Music & Scenes 04 UI System Setup 05 UI Boxes 06 Flying Texts 07 Status Values 08 Status Effects 09 First Abilities
Status System Setup 24 START Status System Setup 01 Status Values 02 Status Development 03 Attack/Defence Modifiers 04 Status Effects 05 Formulas 06 Ability & Item Types 07 Abilities Part 1: Attacks 08 Abilities Part 2: Support & Sabotage 09 Abilities Part 3: Elemental Magic
3D RPG Playground 53 START 3D RPG Playground 01 Player Setup 02 Start Menu 03 First Interaction 04 Music 05 Areas 06 Collecting Items 07 Displaying Equipment 08 Combatant Prefabs, Icons & Portraits 09 Combatant Animations
3D Action RPG 20 START 3D Action RPG 01 Status System Setup 02 Player Setup 03 Player Weapon 04 Player Attacks 05 Enemy: Chomper 06 Chomper Attack 07 Hit & Death 08 HUDs 09 Rolling on the Floor
2D Grid Battle RPG 17 START 2D Grid Battle RPG 01 Player Setup 02 Prefab & Music Setup 03 Randomizing Combatants 04 UI Setup 05 Battle Start, End & Phase Schematics 06 Battle System Setup 07 Battle Grid Setup 08 Grid Move 09 Forest Battle Grid
Schematics 10 Simple Start Schematic Battle Start Schematic Battle End Schematic Moving to Target and Back Animating a Base Attack Animating a Magic Ability Animating Target Selection Grid Movement Open and Close UI Animations Flying Text Mover
UI Setups 16 Unity UI: Initial Setup Unity UI: TextMesh Pro Setup Unity UI: UI Box Unity UI: Flying Text Unity UI: Dragging Notification Unity UI: Canvas with Screen Space Camera Unity UI: Interaction HUD Unity UI: Simple Player HUD Unity UI: Quest HUD Unity UI: Battle Actions HUD
Gameplay Bits 13 2.5D Setup Body Part Weakpoint Click Attack Combining Input Origins Combining Status Value Flying Texts Fun With Flying Text HUD Effects With Conditional Schematics Inventory Containers Local Multiplayer Multi Interaction Controllers