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2D Grid Battle RPG
3D Action RPG
3D RPG Playground
Battle System
Editor
Features
Gameplay Bits
Getting Started
Inventory System
Schematics
Scripting
Status System
Status System Setup
UI Setups
UI System
Status System Setup
24
START Status System Setup
01 Status Values
02 Status Development
03 Attack/Defence Modifiers
04 Status Effects
05 Formulas
06 Ability & Item Types
07 Abilities Part 1: Attacks
08 Abilities Part 2: Support & Sabotage
09 Abilities Part 3: Elemental Magic
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3D RPG Playground
53
START 3D RPG Playground
01 Player Setup
02 Start Menu
03 First Interaction
04 Music
05 Areas
06 Collecting Items
07 Displaying Equipment
08 Combatant Prefabs, Icons & Portraits
09 Combatant Animations
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3D Action RPG
20
START 3D Action RPG
01 Status System Setup
02 Player Setup
03 Player Weapon
04 Player Attacks
05 Enemy: Chomper
06 Chomper Attack
07 Hit & Death
08 HUDs
09 Rolling on the Floor
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2D Grid Battle RPG
17
START 2D Grid Battle RPG
01 Player Setup
02 Prefab & Music Setup
03 Randomizing Combatants
04 UI Setup
05 Battle Start, End & Phase Schematics
06 Battle System Setup
07 Battle Grid Setup
08 Grid Move
09 Forest Battle Grid
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Schematics
9
Simple Start Schematic
Battle Start Schematic
Battle End Schematic
Moving to Target and Back
Animating a Base Attack
Animating a Magic Ability
Grid Movement
Open and Close UI Animations
Flying Text Mover
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UI Setups
14
Unity UI: Initial Setup
Unity UI: TextMesh Pro Setup
Unity UI: UI Box
Unity UI: Flying Text
Unity UI: Dragging Notification
Unity UI: Interaction HUD
Unity UI: Simple Player HUD
Unity UI: Quest HUD
Unity UI: Shortcuts HUD
Unity UI: Currency HUD
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Gameplay Bits
8
Combining Input Origins
Combining Status Value Flying Texts
Fun With Flying Text
HUD Effects With Conditional Schematics
Inventory Containers
Multi Interaction Controllers
World Space HUD
World Space Dialogue
More ...