Set up default notification settings and manage all notifications from other parts of the framework.
The notifiation settings can be found in UI > Notifications.
Notifications can display an automatically closing UI box and play a sound – all notifications are optional.
Notification Settings #
Define the default notification settings.
Default Queue Mode #
The queue mode defines how multiple notifications are displayed at the same time:
- Add
Notifications are displayed immediately while previous notifications are still displayed. - Replace
Notifications are displayed immediately, closing the previous notification. - Queue
Notifications are queued, displaying them after previous notifications where closed.
E.g. using Add queue mode in combination with a UI Layout (in the UI Box settings of the notification) will list them according to the layout without getting into each other’s way.
Different notification groups can optionally override the queue mode (e.g. inventory notifications, quest notifications, etc.).
Default Sound #
Define the default sound that’ll be played by notifications.
Each notification has to enable using a sound to actually play the defined sound. Also, each individual notification can override the default sound.
Default UI Box #
Define the default UI box, if and which UI layout is used, visible time, etc.
Individual notifications can override the default UI box settings.
Ability Notifications #
Define notifications when learning or fogetting abilities.
Ability Learned #
This notification will be displayed when a member of the player’s group learned an ability.
Ability Forgotten #
This notification will be displayed when a member of the player’s group forgot an ability.
Group Ability Learned #
This notification will be displayed when the player’s group learned an ability.
Group Ability Forgotten #
This notification will be displayed when the player’s group forgot an ability.
Area Notifications #
Show notifications when entering an area.
You can also define the log notifications in Game > Area Settings & Types.
Area Notification #
Notification shown when entering an area.
New Area Notification #
Notification shown when entering an area for the first time.
Log Notifications #
Log notifications can be displayed when a log changes.
You can also define the log notifications in Game > Log Settings & Types.
Log Added #
This notification will be displayed when a new log is added.
Log Updated #
This notification will be displayed when an already known log is updated.
Quest Notifications #
Show notifications for quest, quest task or quest task requirement changes.
You can also define the log notifications in Game > Quest Settings & Types.
Quest Notifications #
Quest notifications can be displayed when the status of a quest changes.
Quest Added #
This notification will be displayed when a new quest is added to the player’s quest list.
Quest Inactivated #
This notification will be displayed when a quest is inactivated.
Quest Activated #
This notification will be displayed when a quest is activated.
Quest Finished #
This notification will be displayed when a quest is finished.
Quest Failed #
This notification will be displayed when a quest failed.
Task Notifications #
Task notifications can be displayed when the status of a task changes.
Task Inactivated #
This notification will be displayed when a task is inactivated.
Task Activated #
This notification will be displayed when a task is activated.
Task Finished #
This notification will be displayed when a task is finished.
Task Failed #
This notification will be displayed when a task failed.
Finish Requirement Notifications #
Finish requirement notifications can be displayed when task’s finish requirement count is changed.
E.g. when a required item is collected or a required enemy is killed.
Item Requirement #
This notification will be displayed when a task’s item requirement count changed.
Enemy Requirement #
This notification will be displayed when a task’s enemy killed requirement count changed.
Count Requirement #
This notification will be displayed when a task’s count requirement count changed.
Bestiary Notifications #
Adding, updating or completing a bestiary entry can display notifications.
You can also define the log notifications in Game > Game Settings.
Entry Added #
This notification will be displayed when a new bestiary entry was added.
Entry Removed #
This notification will be displayed when a bestiary entry was removed.
Entry Updated #
This notification will be displayed when a bestiary entry was updated.
The Entry Completed notification will be used when an update completed the entry.
Entry Completed #
This notification will be displayed when a bestiary entry was completed.
This notification will be used instead of the Entry Updated notification in case an update completed a notification.
Player Group Notifications #
Notifications can be displayed when combatants join or leave the player group.
You can also define the log notifications in Game > Game Settings.
Join Group #
This notification will be displayed when a combatant joins the player group.
Leave Group #
This notification will be displayed when a combatant leaves the player group.
Inventory Notifications #
Inventory changes and crafting recipes can display notifications.
You can also define the log notifications in Inventory > Inventory Settings.
Inventory Notifications #
Changes in the player’s inventory can display notifications.
Inventory Full #
This notification will be displayed when an item or equipment can’t be added to the player’s inventory due to inventory limits.
Item Added #
This notification will be displayed when an item is added to the player’s inventory.
Item Added #
This notification will be displayed when an item is added to the player’s inventory.
Equipment Added #
This notification will be displayed when an equipment is added to the player’s inventory.
Equipment Removed #
This notification will be displayed when an equipment is removed from the player’s inventory.
Currency Added #
This notification will be displayed when a currency is added to the player’s inventory.
Currency Removed #
This notification will be displayed when a currency is removed from the player’s inventory.
AI Behaviour Added #
This notification will be displayed when an AI behaviour is added to the player.
AI Behaviour Removed #
This notification will be displayed when a AI behaviour is removed from the player.
AI Ruleset Added #
This notification will be displayed when an AI ruleset is added to the player.
AI Ruleset Added #
This notification will be displayed when an AI ruleset is added to the player.
Durability Notifications #
Durability changes of the player’s equipment can display notifications.
Equipment Increased #
This notification will be displayed when an equipment’s durability increased.
Equipment Decreased #
This notification will be displayed when an equipment’s durability decreased.
Equipment Outworn #
This notification will be displayed when an equipment is outworn (i.e. durability dropped to 0).
Research Notifications #
Research changes can display notifications.
Research Tree Added #
This notification will be displayed when a research tree was added to the player combatants.
Research Tree Removed #
This notification will be displayed when a research tree was removed from the player combatants.
Research Started #
This notification will be displayed when a player combatant started research of a research item.
Research Canceled #
This notification will be displayed when a player combatant canceled research of a research item.
Research Finished #
This notification will be displayed when a player combatant finished research of a research item.
Inventory Container Notifications #
Optionally display notifications when free inventory container slots are running out.
You can also define the log notifications in Inventory > Inventory Containers.
Free Slots Remaining #
Displayed if only a defined number or less of free slots remain.
Is not displayed for 1 or 0 free slots.
One Free Slot Remaining #
Displayed if only one free slot remains.
No Slot Remaining #
Displayed if no free slot remains.
Crafting Notifications #
Learning recipes and using them can display notifications.
You can also define the log notifications in Inventory > Crafting Settings & Types.
Recipe Added #
This notification will be displayed when a new crafting recipe has been added.
Recipe Removed #
This notification will be displayed when a crafting recipe has been removed.
Crafting Finished #
This notification will be displayed when a crafting recipe has been successfully used.
Crafting Failed #
This notification will be displayed when using a crafting recipe has failed.