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Features

  • Animations
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Status System

  • Status Values
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  • Abilities
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  • Status Conditions

Inventory System

  • Inventory System Overview
  • Currencies
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  • AI Behaviours/Rulesets
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  • Shops

Battle System

  • Battle Systems
  • Adding Battles to Scenes
  • Calculating Action Results
  • Battle Menus
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  • Battle AI Nodes
  • Battle Ranges
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  • Battle Texts
  • Battle End & Loot Dialogues
  • Action Combos
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  • Adding Battle Grids to Scenes
  • Battle Grid Highlights
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UI System

  • UI System Overview
  • Start Menu
  • Menu Screens
  • Notifications
  • Combatant Selections
  • Quantity Selections
  • Text Display Settings
  • Cursor Settings
  • Console (In-Game)
  • Menu Requirements
  • HUDs: Content Providers
  • HUDs: Conditions
  • HUDs: Click Actions
  • HUDs: Text Content
  • HUDs: Value Bar Content
  • HUDs: Status Values
  • HUDs: Status Effects
  • HUDs: Attack Modifiers
  • HUDs: Defence Modifiers
  • HUDs: Shortcuts
  • HUDs: Abilities
  • HUDs: Equipment
  • HUDs: Class Slots
  • HUDs: AI Behaviours
  • HUDs: AI Rulesets
  • HUDs: Quests
  • Timebar HUD

Scripting

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  • Home
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  • Templates Section

Templates Section

Table of Contents
  • Menu Requirements
  • Status Condition Templates
  • Status Bonuses
  • Battle Range Templates
  • Equipment Slot Set Templates

The Templates section contains the settings for all kinds of templates that are used by Makinom.

For details on Makinom’s sub-sections and settings, check out the Makinom documentation.

Menu Requirements #

The Menu Requirements sub-section defines the menu requirements that are available.

Menu requirements are used by menu screens and other things calling menu screens to check if the menu can be opened. E.g. only have an inventory menu available when there are items in the inventory.

Learn more about menu requirements in this documentation.

Status Condition Templates #

The Status Condition Templates sub-section defines the status condition templates that are available.

Status condition tempates are used to set up often needed combatant status conditions and can be used by status condition checks throughout the framework.

Learn more about status conditions in this documentation.

Status Bonuses #

The Status Bonuses sub-section defines the status bonuses that are available.

Status bonuses can be used as templates for bonuses given by status effects, equipment, classes and other things.

Learn more about status bonuses in this documentation.

Battle Range Templates #

The Battle Range Templates sub-section defines the battle range templates that are available.

Battle range templates are used by abilities and items as use/affect ranges.

Learn more about battle ranges in this documentation.

Equipment Slot Set Templates #

The Equipment Slot Set Templates sub-section defines the equipment slot set templates that are available.

Equipment slot sets are used by equipment to define on which equipment slots it can be equipped. Use the templates for easier setup and quick editing of multiple equipment’s slot setup.

Learn more about equipment slot sets in this documentation.

Editor
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Updated on November 13, 2021
Table of Contents
  • Menu Requirements
  • Status Condition Templates
  • Status Bonuses
  • Battle Range Templates
  • Equipment Slot Set Templates
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