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7
  • Introduction
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Editor

9
  • Editor Overview
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Features

15
  • Animations
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Status System

8
  • Status Values
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  • Abilities
  • Combatants
  • Classes
  • Status Bonuses
  • Status Conditions

Inventory System

7
  • Inventory System Overview
  • Currencies
  • Items
  • Equipment
  • AI Behaviours/Rulesets
  • Crafting Recipes
  • Shops

Battle System

19
  • Battle Systems
  • Adding Battles to Scenes
  • Calculating Action Results
  • Battle Menus
  • Battle AI
  • Battle AI Nodes
  • Battle Ranges
  • Battle Camera
  • Target Selection
  • Battle Spots
  • Battle Texts
  • Battle End & Loot Dialogues
  • Action Combos
  • Damage Types
  • Cursor Prefab Components
  • Grid Battles
  • Adding Battle Grids to Scenes
  • Battle Grid Highlights
  • Battle Grid Formations

UI System

28
  • UI System Overview
  • Start Menu
  • Option Categories
  • Menu Screens
  • Notifications
  • Combatant Selections
  • Quantity Selections
  • Text Display Settings
  • Cursor Settings
  • Console (In-Game)
  • Menu Requirements
  • HUDs: Content Providers
  • HUDs: Conditions
  • HUDs: Click Actions
  • HUDs: Text Content
  • HUDs: Value Bar Content
  • HUDs: Status Values
  • HUDs: Status Effects
  • HUDs: Attack Modifiers
  • HUDs: Defence Modifiers
  • HUDs: Shortcuts
  • HUDs: Abilities
  • HUDs: Equipment
  • HUDs: Class Slots
  • HUDs: AI Behaviours
  • HUDs: AI Rulesets
  • HUDs: Quests
  • Timebar HUD

Scripting

8
  • Scripting Overview
  • Access Handler
  • Code Extensions
  • Custom Settings
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  • Game Section
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Game Section

The Game section contains the settings related to the game, e.g. difficulties, quests or areas.

For details on Makinom’s sub-sections and settings, check out the Makinom documentation.

Game Settings #

ORK adds new settings to Makinom’s Game Settings sub-section.

The ORK Game Settings contain settings for the player group, game statistics, the bestiary and game over.

Learn more about game over in this documentation.

Difficulties #

The Difficulties sub-section defines the difficulties that are available.

Difficulties can change time factors and impact status values and attack/defence modifiers of factions.

Learn more about difficulties in this documentation.

Quest Settings & Types #

The Quest Settings & Types sub-section defines the quest types that are available, as well as some general quest related settings.

The General Settings of this sub-section are used to define general quest settings, e.g. notifications and layouts. Quest types are used to separate quests in menus.

Learn more about quest settings and quest types in this documentation.

Quests #

The Quests sub-section defines the quests that are available. Quests are used to track progress and give rewards.

Quests consist of one or multiple quest tasks.

Learn more about quests in this documentation.

Quest Tasks #

The Quest Tasks sub-section defines the quest tasks that are available. Quest tasks are used to track progress and give rewards in quests.

Quest tasks can keep track of killed enemies, collected items or other quest tasks to automatically progress their quest (e.g. finishing or failing the task).

Learn more about quest tasks in this documentation.

Area Settings & Types #

The Area Settings & Types sub-section defines the area types that are available, as well as some general area related settings.

The General Settings of this sub-section are used to define general area settings, e.g. notifications.

Area types are used to separate areas, teleports and combatants in the bestiary, and give additional information to areas (e.g. in notifications).

Learn more about area settings and area types in this documentation.

Areas #

The Areas sub-section defines the areas that are available. Areas can be used to add content information to your game world using Area components.

Entering an area can show a notification dialogue to the player.

Learn more about areas in this documentation.

Teleports #

The Teleports sub-section defines the teleports that are available. Teleports can be used by the player to change scenes and spawn at defined places.

Teleports can be used via menus or schematics.

Learn more about teleports in this documentation.

Log Settings & Types #

The Log Settings & Types sub-section defines the log types that are available, as well as some general log realted settings.

The General Settings of this sub-section are used to define general log settings, e.g. notifications.

Log types are used to separate logs in menus.

Learn more about log settings and log types in this documentation.

Logs #

The Logs sub-section defines the logs that are available.

Logs are used to make information available to the player (e.g. via a menu screen). A log consists of one or more log texts, that can be added during the game, giving additional information over the course of the game.

Learn more about logs in this documentation.

Log Texts #

The Log Texts sub-section defines the log texts that are available.

Log texts are added to logs to make information available to the player (e.g. via a menu screen).

Learn more about log texts in this documentation.

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Table of Contents
  • Game Settings
  • Difficulties
  • Quest Settings & Types
  • Quests
  • Quest Tasks
  • Area Settings & Types
  • Areas
  • Teleports
  • Log Settings & Types
  • Logs
  • Log Texts
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