ORK Framework Logo - RPG Editor for Unity
  • Features
  • Showcase
  • Guide
    • Documentation
    • Tutorials
    • API
  • ORK 2
    • Tutorials
    • Plugins
    • API
  • Support
  • Forum
  • Get ORK

Getting Started

  • Introduction
  • First Steps
  • Game Starters
  • Components Overview
  • Player/Camera Controls
  • Game Over

Editor

  • Editor Overview
  • Base/Control Section
  • Game Section
  • UI Section
  • Templates Section
  • Status Section
  • Inventory Section
  • Combatants Section
  • Battles Section

Features

  • Animations
  • Areas & Teleports
  • Combatant Triggers
  • Control Maps
  • Difficulties
  • Factions
  • Formations
  • Formula Nodes
  • Logs
  • Loot
  • Move AI
  • Quests
  • Research Trees
  • Schematic Nodes
  • Shortcut Slots

Status System

  • Status Values
  • Status Effects
  • Attack/Defence Modifiers
  • Abilities
  • Combatants
  • Classes
  • Status Bonuses
  • Status Conditions

Inventory System

  • Inventory System Overview
  • Currencies
  • Items
  • Equipment
  • AI Behaviours/Rulesets
  • Crafting Recipes
  • Shops

Battle System

  • Battle Systems
  • Adding Battles to Scenes
  • Calculating Action Results
  • Battle Menus
  • Battle AI
  • Battle AI Nodes
  • Battle Ranges
  • Battle Camera
  • Target Selection
  • Battle Spots
  • Battle Texts
  • Battle End & Loot Dialogues
  • Action Combos
  • Damage Types
  • Cursor Prefab Components
  • Grid Battles
  • Adding Battle Grids to Scenes
  • Battle Grid Highlights
  • Battle Grid Formations

UI System

  • UI System Overview
  • Start Menu
  • Menu Screens
  • Notifications
  • Combatant Selections
  • Quantity Selections
  • Text Display Settings
  • Cursor Settings
  • Console (In-Game)
  • Menu Requirements
  • HUDs: Content Providers
  • HUDs: Conditions
  • HUDs: Click Actions
  • HUDs: Text Content
  • HUDs: Value Bar Content
  • HUDs: Status Values
  • HUDs: Status Effects
  • HUDs: Attack Modifiers
  • HUDs: Defence Modifiers
  • HUDs: Shortcuts
  • HUDs: Abilities
  • HUDs: Equipment
  • HUDs: Class Slots
  • HUDs: AI Behaviours
  • HUDs: AI Rulesets
  • HUDs: Quests
  • Timebar HUD

Scripting

  • Scripting Overview
  • Access Handler
  • Code Extensions
  • Combatant Scripting
  • Custom Nodes
  • Custom Component Save Data
  • Home
  • Guide
  • Documentation
  • Editor
  • UI Section

UI Section

Table of Contents
  • UI Settings
  • Save Game Settings
  • HUDs
  • Start Menu
  • Menu Screens
  • Battle Menus
  • Shop Layouts
  • Notifications
  • Combatant Selections
  • Quantity Selections
  • Text Display Settings
  • Shortcut Settings
  • Cursor Settings
  • Console Settings & Types

The UI section contains the settings related to UI and save games.

For details on Makinom’s sub-sections and settings, check out the Makinom documentation.

UI Settings #

ORK adds new settings to Makinom’s UI Settings sub-section.

The ORK UI Settings contain settings for ORK’s tooltips, drag/drop, HUDs, default buttons and prefab view portraits (displaying prefabs as portraits of combatants, items, etc.).

Save Game Settings #

ORK adds new settings to Makinom’s Save Game Settings sub-section.

The Save Data Settings contain additional ORK Save Settings to manage which ORK content will be saved with save games.

Learn more in the Makinom save games documentation.

HUDs #

ORK adds new HUD Types to Makinom’s HUDs sub-section.

Learn more about Makinom’s HUD system and ORK’s additions in the UI system documentation.

Start Menu #

The Start Menu sub-section allows you to set up ORK’s start menu. The start menu can be used to show a typical new game/load game/exit menu, but also offers more functionality, e.g. game options.

You also define settings related to starting a new game here, e.g. new game scene, screen fading, etc.

Learn more about the start menu in this documentation.

Menu Screens #

The Menu Screens sub-section defines the menu screens that are available.

Menu screens are used to display information, use items, abilities and other management things.

Learn more about menu screens in this documentation.

Battle Menus #

The Battle Menus sub-section defines the battle menus that are available.

Battle menus are used by the player to select actions to perform (e.g. abilities, items, defending, etc.).

Learn more about battle menus in this documentation.

Shop Layouts #

The Shop Layouts sub-section defines the shop layouts that are available.

Shop layouts are used by shops to define their look.

Learn more about shop layouts in this documentation.

Notifications #

The Notifications sub-section defines the default notification settings and views all available notification settings that can be found in other parts of the editor.

Learn more about notifications in this documentation.

Combatant Selections #

The Combatant Selections sub-section defines the combatant selections that are available.

Combatant selections are used by menu screens to select combatants, e.g. when opening a menu or using an item.

Learn more about combatant selections in this documentation.

Quantity Selections #

The Quantity Selections sub-section defines the quantity selections that are available.

Quantity selections are used by menu screens and shops to select item quantities.

Learn more about quantity selections in this documentation.

Text Display Settings #

The Text Display Settings sub-section defines general text related settings.

Set up default text representation for use costs, status bonuses and other things.

Learn more about the text display settings in this documentation.

Shortcut Settings #

The Shortcut Settings sub-section defines the general shortcut related settings.

Set up default shortcut assignments and UI layouts. A shortcut is e.g. an ability or item assigned to a shortcut slot.

Learn more about the shortcut settings in this documentation.

Cursor Settings #

The Cursor Settings sub-section defines general mouse cursor related settings.

Set up cursor changes, e.g. when the mouse hovers over a possible target.

Learn more about the cursor settings in this documentation.

Console Settings & Types #

The Console Settings & Types sub-section defines the console types that are available, as well as some general console related settings. An in-game console can be used to display information to the player (via Console HUDs).

The General Settings of this sub-section are used to define general console settings, e.g. default console texts. Console types are used to separate the console texts in HUDs.

Learn more about the in-game console in this documentation.

Editor
Share This Article :
  • Facebook
  • Twitter
  • LinkedIn
  • Pinterest
Updated on March 23, 2022
Table of Contents
  • UI Settings
  • Save Game Settings
  • HUDs
  • Start Menu
  • Menu Screens
  • Battle Menus
  • Shop Layouts
  • Notifications
  • Combatant Selections
  • Quantity Selections
  • Text Display Settings
  • Shortcut Settings
  • Cursor Settings
  • Console Settings & Types
Sitemap
  • Features
  • Showcase
  • Guide
    • Documentation
    • Tutorials
    • API
  • ORK 2 Hub
    • Tutorials
    • Plugins
    • API
  • Support
  • Forum
  • Get ORK
  • Contact
  • Blog
  • Makinom
  • gamingislove.com
Categories
  • News (59)
  • ORK 2 (137)
    • Tutorial (137)
      • Game tutorial (50)
      • Gameplay (32)
      • How-to (55)
  • Release (129)
Search

© 2015 Gaming is Love e.U.

Disclosure: This site may contain affiliate links, which means I may receive a commission if you click a link and purchase something that I have recommended. While clicking these links won’t cost you any money, they will help me fund my development projects while recommending great assets!