UI Section

The UI section contains the settings related to UI and save games.

For details on Makinom’s sub-sections and settings, check out the Makinom documentation.

UI Settings #

ORK adds new settings to Makinom’s UI Settings sub-section.

The ORK UI Settings contain settings for ORK’s tooltips, drag/drop, HUDs, default buttons and prefab view portraits (displaying prefabs as portraits of combatants, items, etc.).

Save Game Settings #

ORK adds new settings to Makinom’s Save Game Settings sub-section.

The Save Data Settings contain additional ORK Save Settings to manage which ORK content will be saved with save games.

Learn more in the Makinom save games documentation.

HUDs #

ORK adds new HUD Types to Makinom’s HUDs sub-section.

Learn more about Makinom’s HUD system.

Main Menu #

The Main Menu sub-section allows you to set up ORK’s main menu. The main menu can be used to show a typical new/load/exit start menu, but also offers more functionality, e.g. game settings.

You also define settings related to starting a new game here, e.g. new game scene, screen fading, etc.

Menu Screens #

The Menu Screens sub-section defines the menu screens that are available.

Menu screens are used to display information, use items, abilities and other management things.

Battle Menus #

The Battle Menus sub-section defines the battle menus that are available.

Battle menus are used by the player to select actions to perform (e.g. abilities, items, defending, etc.).

Shop Layouts #

The Shop Layouts sub-section defines the shop layouts that are available.

Shop layouts are used by shops to define their look.

Combatant Selections #

The Combatant Selections sub-section defines the combatant selections that are available.

Combatant selections are used by menu screens to select combatants, e.g. when opening a menu or using an item.

Quantity Selections #

The Quantity Selections sub-section defines the quantity selections that are available.

Quantity selections are used by menu screens and shops to select item quantities.

Text Display Settings #

The Text Display Settings sub-section defines general text related settings.

Set up default text representation for use costs, status bonuses and other things.

Shortcut Settings #

The Shortcut Settings sub-section defines the general shortcut related settings.

Set up default shortcut assignments and UI layouts. A shortcut is e.g. an ability or item assigned to a shortcut slot.

Cursor Settings #

The Cursor Settings sub-section defines general mouse cursor related settings.

Set up cursor changes, e.g. when the mouse hovers over a possible target.

Console Settings & Types #

The Consoel Settings & Types sub-section defines the console types that are available, as well as some general console related settings. An in-game console can be used to display information to the player (via Console HUDs).

The General Settings of this sub-section are used to define general console settings, e.g. default console texts. Console types are used to separate the console texts in HUDs.