The complete RPG Engine for Unity
The UI section contains the settings related to UI and save games.
For details on Makinom’s sub-sections and settings, check out the Makinom documentation.
ORK adds new settings to Makinom’s UI Settings sub-section.
The ORK UI Settings contain settings for ORK’s tooltips, drag/drop, HUDs, default buttons and prefab view portraits (displaying prefabs as portraits of combatants, items, etc.).
ORK adds new settings to Makinom’s Save Game Settings sub-section.
The Save Data Settings contain additional ORK Save Settings to manage which ORK content will be saved with save games.
Learn more in the Makinom save games documentation.
ORK adds new HUD Types to Makinom’s HUDs sub-section.
Learn more about Makinom’s HUD system.
The Main Menu sub-section allows you to set up ORK’s main menu. The main menu can be used to show a typical new/load/exit start menu, but also offers more functionality, e.g. game settings.
You also define settings related to starting a new game here, e.g. new game scene, screen fading, etc.
The Menu Screens sub-section defines the menu screens that are available.
Menu screens are used to display information, use items, abilities and other management things.
The Shop Layouts sub-section defines the shop layouts that are available.
Shop layouts are used by shops to define their look.
The Combatant Selections sub-section defines the combatant selections that are available.
Combatant selections are used by menu screens to select combatants, e.g. when opening a menu or using an item.
The Quantity Selections sub-section defines the quantity selections that are available.
Quantity selections are used by menu screens and shops to select item quantities.
The Text Display Settings sub-section defines general text related settings.
Set up default text representation for use costs, status bonuses and other things.
The Shortcut Settings sub-section defines the general shortcut related settings.
Set up default shortcut assignments and UI layouts. A shortcut is e.g. an ability or item assigned to a shortcut slot.
The Cursor Settings sub-section defines general mouse cursor related settings.
Set up cursor changes, e.g. when the mouse hovers over a possible target.
The Consoel Settings & Types sub-section defines the console types that are available, as well as some general console related settings. An in-game console can be used to display information to the player (via Console HUDs).
The General Settings of this sub-section are used to define general console settings, e.g. default console texts. Console types are used to separate the console texts in HUDs.
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