Set up general text settings, e.g. default button contents, combatant button layouts or combatant...
Define formatting texts, e.g. for quantities, prices or general number formatting.
Flying texts display content based on positions in your game world, e.g. the position...
Define how an action’s use costs will be displayed in menus and HUDs.
Define how to display the status previews for combatants.
Define how bonuses will be displayed when using the <bonus> text code in the...
Define how the changed state of status values and status changes of an ability...
An in-game console can be used to display information to the player.
Text codes are used to add information to text or change the text style....