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ORK 4 Documentation

  • Getting Started
    • Welcome
    • First Steps (Unity)
  • Features
    • The Status System
    • Schematics
    • Schematic Nodes
    • Dialogue Importer
    • Variables
    • Selected Data
  • Components
    • Battle Components
    • Combatant Components
    • Control Components
    • Cursor Prefab Components
    • Game Starters
    • Interactable Components
    • Move AI Components
    • Scene Setup Components
  • Editor
    • The ORK 4 Editor
    • Sections & Sub-Sections
    • Node Editor
    • Schematic Editor
    • Asset Sources
    • Unity Overlay Toolbar
  • Section: System
    • System Settings
    • Languages
    • Organizer Types
    • Game States & Conditions
    • General Condition Templates
    • Object Pools
    • Prefab Savers
    • Scene Connections
  • Section: Controls
    • Game Controls
    • Interaction Settings
    • Player Controls
    • Camera Controls
    • Input Keys
    • Control Maps
    • Camera Positions
    • Battle Camera
  • Section: Gameplay
    • Game Settings
    • Formulas
    • Difficulties
    • Shortcut Slots & Settings
    • Custom Settings & Global Custom Settings
    • Global Machines
    • Machine Templates
  • Section: Status
    • Status Values
    • Status Effects
    • Attack Modifiers
    • Defence Modifiers
    • Abilities & Ability Developments
    • Status Developments
    • Research Trees
    • Damage Types
    • Status Bonuses & Templates
    • Status Condition Templates
  • Section: Inventory
    • Inventory Settings
    • Inventory Containers
    • Currencies
    • Items
    • AI Rulesets
    • Crafting Recipes
    • Equipment Slots & Slot Set Templates
    • Equipment & Available Equipment Templates
    • Shops
    • Loot
  • Section: Combatants
    • Combatants
    • Combatant Groups
    • Class Slots
    • Classes
    • Factions & Faction Benefits
    • Animations
    • Move AIs
    • Formations
    • Action Combos
  • Section: Battles
    • Battle Systems
    • Turn Based Battles
    • Active Time Battles
    • Real Time Battles
    • Phase Battles
    • Battle Spots
    • Battle AIs
    • Battle Actions Settings
    • Special Commands Settings
    • Target Settings
    • Target Selection Templates
    • Battle Range Templates
    • Battle Grid Settings
    • Battle Grid Highlights
    • Battle Grid Cell Types
    • Battle Grid Formations
  • Section: Content
    • Content Types
    • Music
    • Sound Templates
    • Areas
    • Teleports
    • Quests & Quest Tasks
    • Logs & Log Texts
    • Object Contents
  • Section: UI
    • UI Settings
    • UI Layers
    • UI Layouts
    • UI Boxes
    • HUDs
    • Notifications
    • Cursor Settings
  • Section: Menus
    • Start Menu
    • Save Game Settings
    • Option Categories
    • Menu Screens
    • Menu Requirements
    • Battle Menus
    • Loot Dialogues
    • Item Collection
    • Combatant Selections
    • Quantity Selections
    • Shop Layouts
  • Section: Texts
    • Text Settings
    • Formatting Settings
    • Flying Texts
    • Use Cost Display
    • Status Preview Display
    • Bonus Display
    • Status Change Display
    • Console Settings & Console Types
    • Text Codes
  • Sections: Editor
    • Editor Settings
    • Backups
    • Variables
    • Plugins
  • Scripting
    • Access Handler
    • Custom Nodes
    • Custom Save Data
    • Custom Component Save Data

ORK 4 Tutorials

  • ORK 4 Unity Quickstart Tutorials (3D)
    • ORK 4 Unity Quickstart 3D
    • 01 Initial ORK Setup
    • 02 Player Setup
    • 03 Music & Scenes
    • 04 UI System Setup
    • 05 UI Boxes
    • 06 Flying Texts
    • 07 Status Values
    • 08 Status Effects
    • 09 First Abilities
    • 10 Fighter Setup
    • 11 First Enemies & Battle AI
    • 12 Battle System Setup
    • 13 Animating Battle Start and End
    • 14 Random Battles
    • 15 Animating Actions
    • 16 Player Battle HUD
    • 17 Elemental Attacks
    • 18 Animating More Actions
    • 19 Inventory & Loot
    • 20 Equipment
    • 21 Loot, Start Equipment & Viewers
    • 22 Magic Abilities
    • 23 Caster Setup
    • 24 More Enemies
    • 25 Start Menu & Save Games
    • 26 Menu Screens
    • 27 Interactions
    • 28 Item Collectors
    • This Is Not The End
    • Quickstart Extended
      • Unity UI: Interaction HUD
  • Schematics Tutorials
    • UI Animation Schematics
  • UI Tutorials
    • Unity UI: Initial Setup
    • Unity UI: Interaction HUD

ORK 4 Extensions

  • Plugins
    • Save Game Compression Plugin
  • Schematic Nodes
    • Footstepper Nodes (Unity)
  • Scripts
    • A* Pathfinding Movement Component (Unity)
    • PolyNav 2D Movement Component (Unity)
    • Cinemachine Camera Control Type (Unity)
    • Rewired Input Key (Unity)
    • Unity Legacy Input Key (Unity)
    • Core GameKit Wrapper (Unity)
    • Pool Boss Wrapper (Unity)
View Categories
  • Guide
  • ORK 4
  • ORK 4 Documentation
  • Section: Inventory

Inventory Containers

Optionally use slot-based inventory containers, where each item stack occupies a slot.

Inventory containers are found in Inventory > Inventory Containers.

General Settings #

The general settings define settings used by all inventory containers.

Use Settings #

The general settings define if inventory containers are used:

  • Disable
    Not used.
  • Enable
    Used by all combatants.
  • Player Only
    Used only by the player group.

Additionally, you can define an offset that’s added when displaying inventory slot indexes. The first index of the first slot is 0, e.g. to display the first slot as 1, set the Slot Index Display to 1.

Notifications #

Inventory containers can display notifications when there are only a few slots available.

  • Free Slots Remaining
    Displays a notification when only a defined number of free slots are available.
    Is not displayed for 1 or 0 free slots.
  • One Free Slot Remaining
    Displayed when only a single free slot is available.
  • No Slot Available
    Displayed when the last slot was filled.

Container Setup #

You can set up multiple inventory containers with slots, e.g. to separate items and equipment, or separate based on content type. This can also be used to add additional inventory space later in the game.

Slot Settings #

The inventory container defines how many slots it contains.

The slots are defined using a number value selection, i.e. you can also use a formula or a variable to define the number of available slots and have them change as the game progresses.

If the slot number changes and items are lost due to that, these lost items can optionally be remembered and added again when free slots are available.

Items #

Only content that’s enabled here will be stored in the inventory container.

You can individually enable currencies, items, equipment, AI rulesets and crafting recipes.

Content Types #

You can optionally limit which content types can be stored in an inventory container.

Notifications #

Optionally replace the default notifications set up in the general settings with custom notifications for an inventory container.

How it works #

Inventory containers only contain the items and content types that are set up for them.

Adding an item that can be stored in one of the inventory containers can only be added if there is a free slot – if no free slot is available, the item can’t be added to the inventory.

Items that are not part of a container will be stored in the regular inventory. E.g. no container has currencies enabled, so currencies don’t occupy slots and are still added to the inventory even if all slots are occupied.

In addition to this, the standard inventory’s features are also used in inventory containers, e.g. quantity limits, stack limits and inventory space.

UI #

Inventory containers are displayed using an Inventory Container (Slots) menu screen part.

How the slots are arranged depends on the used UI box and UI module. E.g. in Unity using the Unity UI module can use a Grid Layout Group component to arrange them in a grid.

The content of an empty and occupied inventory slot can use HUDs to add a more complex setup. Occupied slots are shortcuts of the items, equipment, etc. – i.e. you can use shortcut UI for their display.

Table of Contents
  • General Settings
    • Use Settings
    • Notifications
  • Container Setup
    • Slot Settings
    • Items
    • Content Types
    • Notifications
  • How it works
    • UI
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