Quantity selections are used by menu screens and shops to select item quantities.
Quantity selections are found in Menus > Quantity Selections.
General Settings #
The general settings define the default quantity selections for different interactions:
- Remove Selection
Used when removing items from the inventory. - Drop Selection
Used when dropping items from the inventory into the world. - Give Selection
Used when giving items to another combatant, inventory or item box. - Buy Selection
Used when buying items from a shop. - Sell Quantity
Used when selling items to a shop.
You can define a minimum quantity an item must have to use the default quantity selections. If the quantity is below, only 1 will be used.
Quantity Selections #
Base Settings #
The base settings of a quantity selection define the UI box that’ll be used and if focus changes are blocked (i.e. the quantity selection will remain focused until it’s closed).
Content Settings #
Define the optional title and message content of the quantity selection. You can use text codes to add content information about what’s being selected (e.g. <name> to add the name of the item that’s purchased), the price or how many of the item are in the player’s inventory.
This’ll be shown in addition to the quantity input (integer value input).
You can also define if the ok/cancel buttons of the UI box are displayed.
Quantity Changes #
Define how quantity can be changed. Changing quantity uses integer value inputs.
You can use horizontal and vertical quantity changes (e.g. via input keys) and define the content of the input, e.g. name, and add additional content (e.g. for placing the quantity values).
Using Quantity Selections #
Quantity selection definitions offer different options instead of just defining the quantity selection:
- Default
The default quantity selection setting is used. - One
1 item. - All
All available items. - Select
Select the quantity using a defined quantity selection.
New setups use the Default selection.
Quantity selections are used in many parts of ORK.
Menu Screens #
Menu screen parts handling inventory, equipment or crafting define how quantities are selected.
Shop Layouts #
Shop layouts define how quantities are selected in shops using them.
Item Box #
The item box dialogue defines how quantities are selected in item boxes (when not using an Inventory Exchange menu screen).

