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ORK 4 Documentation

  • Getting Started
    • Welcome
    • First Steps (Unity)
  • Features
    • The Status System
    • Schematics
    • Schematic Nodes
    • Dialogue Importer
    • Variables
    • Selected Data
  • Components
    • Battle Components
    • Combatant Components
    • Control Components
    • Cursor Prefab Components
    • Game Starters
    • Interactable Components
    • Move AI Components
    • Scene Setup Components
  • Editor
    • The ORK 4 Editor
    • Sections & Sub-Sections
    • Node Editor
    • Schematic Editor
    • Asset Sources
    • Unity Overlay Toolbar
  • Section: System
    • System Settings
    • Languages
    • Organizer Types
    • Game States & Conditions
    • General Condition Templates
    • Object Pools
    • Prefab Savers
    • Scene Connections
  • Section: Controls
    • Game Controls
    • Interaction Settings
    • Player Controls
    • Camera Controls
    • Input Keys
    • Control Maps
    • Camera Positions
    • Battle Camera
  • Section: Gameplay
    • Game Settings
    • Formulas
    • Difficulties
    • Shortcut Slots & Settings
    • Custom Settings & Global Custom Settings
    • Global Machines
    • Machine Templates
  • Section: Status
    • Status Values
    • Status Effects
    • Attack Modifiers
    • Defence Modifiers
    • Abilities & Ability Developments
    • Status Developments
    • Research Trees
    • Damage Types
    • Status Bonuses & Templates
    • Status Condition Templates
  • Section: Inventory
    • Inventory Settings
    • Inventory Containers
    • Currencies
    • Items
    • AI Rulesets
    • Crafting Recipes
    • Equipment Slots & Slot Set Templates
    • Equipment & Available Equipment Templates
    • Shops
    • Loot
  • Section: Combatants
    • Combatants
    • Combatant Groups
    • Class Slots
    • Classes
    • Factions & Faction Benefits
    • Animations
    • Move AIs
    • Formations
    • Action Combos
  • Section: Battles
    • Battle Systems
    • Turn Based Battles
    • Active Time Battles
    • Real Time Battles
    • Phase Battles
    • Battle Spots
    • Battle AIs
    • Battle Actions Settings
    • Special Commands Settings
    • Target Settings
    • Target Selection Templates
    • Battle Range Templates
    • Battle Grid Settings
    • Battle Grid Highlights
    • Battle Grid Cell Types
    • Battle Grid Formations
  • Section: Content
    • Content Types
    • Music
    • Sound Templates
    • Areas
    • Teleports
    • Quests & Quest Tasks
    • Logs & Log Texts
    • Object Contents
  • Section: UI
    • UI Settings
    • UI Layers
    • UI Layouts
    • UI Boxes
    • HUDs
    • Notifications
    • Cursor Settings
  • Section: Menus
    • Start Menu
    • Save Game Settings
    • Option Categories
    • Menu Screens
    • Menu Requirements
    • Battle Menus
    • Loot Dialogues
    • Item Collection
    • Combatant Selections
    • Quantity Selections
    • Shop Layouts
  • Section: Texts
    • Text Settings
    • Formatting Settings
    • Flying Texts
    • Use Cost Display
    • Status Preview Display
    • Bonus Display
    • Status Change Display
    • Console Settings & Console Types
    • Text Codes
  • Sections: Editor
    • Editor Settings
    • Backups
    • Variables
    • Plugins
  • Scripting
    • Access Handler
    • Custom Nodes
    • Custom Save Data
    • Custom Component Save Data

ORK 4 Tutorials

  • ORK 4 Unity Quickstart Tutorials (3D)
    • ORK 4 Unity Quickstart 3D
    • 01 Initial ORK Setup
    • 02 Player Setup
    • 03 Music & Scenes
    • 04 UI System Setup
    • 05 UI Boxes
    • 06 Flying Texts
    • 07 Status Values
    • 08 Status Effects
    • 09 First Abilities
    • 10 Fighter Setup
    • 11 First Enemies & Battle AI
    • 12 Battle System Setup
    • 13 Animating Battle Start and End
    • 14 Random Battles
    • 15 Animating Actions
    • 16 Player Battle HUD
    • 17 Elemental Attacks
    • 18 Animating More Actions
    • 19 Inventory & Loot
    • 20 Equipment
    • 21 Loot, Start Equipment & Viewers
    • 22 Magic Abilities
    • 23 Caster Setup
    • 24 More Enemies
    • 25 Start Menu & Save Games
    • 26 Menu Screens
    • 27 Interactions
    • 28 Item Collectors
    • Quickstart Extended
  • Battle Tutorials
    • Active Time Battles
    • Phase Battles
    • Hit & Miss
    • Critical Hits
    • Cast Time
    • Grid 01: Battle Grid Setup
    • Grid 02: Highlights
    • Grid 03: Cell Types
    • Grid 04: Move Command
    • Grid 05: Scene Grid Setup
    • Grid 06: Battle Ready
    • Grid 07 Use & Affect Ranges
    • Grid 08: Better Camera Control
  • Gameplay Tutorials
    • Multiple Interaction Controllers
    • Player Group Spawn & Follow
    • Spawn Hunting Enemies
    • Gamepad Controls (Unity Input System)
    • Combined Inputs
    • Quests 01: Menu Screen
    • Quests 02: Hunting
    • Quests 03: Collect Potion Materials
    • Quests 04: Collect Equipment Materials
    • Quests 05: Quest Mark HUDs
    • Crafting 01: Menu Screen
    • Crafting 02: Materials & Recipes
    • Crafting 03: Getting Materials
    • Crafting 04: Proficiency & Critical Outcome
    • Shop
    • Inventory Containers
  • Schematics Tutorials
    • UI Animation Schematics
    • Flying Text Animation Schematics
    • HUD Conditional Schematics
  • UI Tutorials
    • Unity UI: Initial Setup
    • Unity UI: Status Value UI Setup
    • Unity UI: Status Effect UI Setup
    • Unity UI: Shortcut UI Setup
    • Unity UI: Dragging Notification
    • Unity UI: Interaction HUD
    • Unity UI: Shortcut HUD
    • Unity UI: Turn Order HUD
    • Unity UI: Cast Time HUD
    • Unity UI: Quest HUD
    • Unity UI: Tooltip HUD
    • Unity UI: Move Range HUD

ORK 4 Extensions

  • Plugins
    • Save Game Compression Plugin
  • Schematic Nodes
    • Footstepper Nodes (Unity)
  • Scripts
    • A* Pathfinding Movement Component (Unity)
    • PolyNav 2D Movement Component (Unity)
    • Cinemachine Camera Control Type (Unity)
    • Rewired Input Key (Unity)
    • Unity Legacy Input Key (Unity)
    • Core GameKit Wrapper (Unity)
    • Pool Boss Wrapper (Unity)
View Categories
  • Guide
  • ORK 4
  • ORK 4 Documentation
  • Section: UI

Notifications

Set up default notification settings and manage all notifications from other parts of the framework.

Notifications are found in UI > Notifications.

Notifications can display an automatically closing UI box and play a sound – all notifications are optional.

Notification Settings #

Define the default notification settings.

Default Queue Mode #

The queue mode defines how multiple notifications are displayed at the same time:

  • Add
    Notifications are displayed immediately while previous notifications are still displayed.
  • Replace
    Notifications are displayed immediately, closing the previous notification.
  • Queue
    Notifications are queued, displaying them after previous notifications where closed.

E.g. using Add queue mode in combination with a UI Layout (in the UI Box settings of the notification) will list them according to the layout without getting into each other’s way.

Different notification groups can optionally override the queue mode (e.g. inventory notifications, quest notifications, etc.).

Default Sound #

Define the default sound that’ll be played by notifications.

Each notification has to enable using a sound to actually play the defined sound. Also, each individual notification can override the default sound.

Default UI Box #

Define the default UI box, if and which UI layout is used, visible time, etc.

Individual notifications can override the default UI box settings.

Ability Notifications #

Define notifications when learning or fogetting abilities.

Learn more about abilities in this documentation.

Ability Learned #

This notification will be displayed when a member of the player’s group learned an ability.

Ability Forgotten #

This notification will be displayed when a member of the player’s group forgot an ability.

Group Ability Learned #

This notification will be displayed when the player’s group learned an ability.

Group Ability Forgotten #

This notification will be displayed when the player’s group forgot an ability.

Class Notifications #

Define notifications when adding or removing classes or class slots. Only used for player combatants.

Learn more about classes in this documentation.

Class Added #

This notification will be displayed when a class is added to a combatant.

Class Removed #

This notification will be displayed when a class is removed from a combatant.

Class Slot Added #

This notification will be displayed when a class slot is added to a combatant.

Class Slot Removed #

This notification will be displayed when a class slot is removed from a combatant.

Area Notifications #

Show notifications when entering an area.

Learn more about areas in this documentation.

Area Notification #

Notification shown when entering an area.

New Area Notification #

Notification shown when entering an area for the first time.

Log Notifications #

Log notifications can be displayed when a log changes.

Learn more about logs in this documentation.

Log Added #

This notification will be displayed when a new log is added.

Log Updated #

This notification will be displayed when an already known log is updated.

Quest Notifications #

Show notifications for quest, quest task or quest task requirement changes.

Learn more about quests in this documentation.

Quest Notifications #

Quest notifications can be displayed when the status of a quest changes.

Quest Added #

This notification will be displayed when a new quest is added to the player’s quest list.

Quest Inactivated #

This notification will be displayed when a quest is inactivated.

Quest Activated #

This notification will be displayed when a quest is activated.

Quest Finished #

This notification will be displayed when a quest is finished.

Quest Failed #

This notification will be displayed when a quest failed.

Task Notifications #

Task notifications can be displayed when the status of a task changes.

Task Inactivated #

This notification will be displayed when a task is inactivated.

Task Activated #

This notification will be displayed when a task is activated.

Task Finished #

This notification will be displayed when a task is finished.

Task Failed #

This notification will be displayed when a task failed.

Finish Requirement Notifications #

Finish requirement notifications can be displayed when task’s finish requirement count is changed.

E.g. when a required item is collected or a required enemy is killed.

Item Requirement #

This notification will be displayed when a task’s item requirement count changed.

Enemy Requirement #

This notification will be displayed when a task’s enemy killed requirement count changed.

Count Requirement #

This notification will be displayed when a task’s count requirement count changed.

Bestiary Notifications #

Adding, updating or completing a bestiary entry can display notifications.

Learn more about the bestiary in this documentation.

Entry Added #

This notification will be displayed when a new bestiary entry was added.

Entry Removed #

This notification will be displayed when a bestiary entry was removed.

Entry Updated #

This notification will be displayed when a bestiary entry was updated.

The Entry Completed notification will be used when an update completed the entry.

Entry Completed #

This notification will be displayed when a bestiary entry was completed.

This notification will be used instead of the Entry Updated notification in case an update completed a notification.

Player Group Notifications #

Notifications can be displayed when combatants join or leave the player group.

Join Group #

This notification will be displayed when a combatant joins the player group.

Leave Group #

This notification will be displayed when a combatant leaves the player group.

Inventory Notifications #

Inventory changes and crafting recipes can display notifications.

Inventory Notifications #

Changes in the player’s inventory can display notifications.

Inventory Full #

This notification will be displayed when an item or equipment can’t be added to the player’s inventory due to inventory limits.

Item Added #

This notification will be displayed when an item is added to the player’s inventory.

Item Added #

This notification will be displayed when an item is added to the player’s inventory.

Equipment Added #

This notification will be displayed when an equipment is added to the player’s inventory.

Equipment Removed #

This notification will be displayed when an equipment is removed from the player’s inventory.

Currency Added #

This notification will be displayed when a currency is added to the player’s inventory.

Currency Removed #

This notification will be displayed when a currency is removed from the player’s inventory.

AI Behaviour Added #

This notification will be displayed when an AI behaviour is added to the player.

AI Behaviour Removed #

This notification will be displayed when a AI behaviour is removed from the player.

AI Ruleset Added #

This notification will be displayed when an AI ruleset is added to the player.

AI Ruleset Added #

This notification will be displayed when an AI ruleset is added to the player.

Equipment Notifications #

Equipment and durability changes of the player’s equipment can display notifications.

Equipment Equipped #

This notification will be displayed when an equipment has been equipped.

Equipment Unequipped #

This notification will be displayed when an equipment has been unequipped.

Durability Increased #

This notification will be displayed when an equipment’s durability increased.

Durability Decreased #

This notification will be displayed when an equipment’s durability decreased.

Equipment Outworn #

This notification will be displayed when an equipment is outworn (i.e. durability dropped to 0).

Inventory Container Notifications #

Optionally display notifications when free inventory container slots are running out.

Learn more about the inventory containers in this documentation.

Free Slots Remaining #

Displayed if only a defined number or less of free slots remain.

Is not displayed for 1 or 0 free slots.

One Free Slot Remaining #

Displayed if only one free slot remains.

No Slot Remaining #

Displayed if no free slot remains.

Research Notifications #

Research changes can display notifications.

Learn more about the research trees in this documentation.

Research Tree Added #

This notification will be displayed when a research tree was added to the player combatants.

Research Tree Removed #

This notification will be displayed when a research tree was removed from the player combatants.

Research Started #

This notification will be displayed when a player combatant started research of a research item.

Research Canceled #

This notification will be displayed when a player combatant canceled research of a research item.

Research Finished #

This notification will be displayed when a player combatant finished research of a research item.

Crafting Notifications #

Learning recipes and using them can display notifications.

Learn more about the crafting recipes in this documentation.

Recipe Added #

This notification will be displayed when a new crafting recipe has been added.

Recipe Removed #

This notification will be displayed when a crafting recipe has been removed.

Crafting Finished #

This notification will be displayed when a crafting recipe has been successfully used.

Critical Crafting Finished #

This notification will be displayed when a crafting recipe has been successfully used with critical success.

Crafting Failed #

This notification will be displayed when using a crafting recipe has failed.

Crafting List Failed #

This notification will be displayed when using the crafting list menu didn’t create anything.

Item Crafted #

This notification will be displayed when an item was crafted.

Equipment Crafted #

This notification will be displayed when an equipment was crafted.

Currency Crafted #

This notification will be displayed when a currency was crafted.

AI Ruleset Crafted #

This notification will be displayed when an AI ruleset was crafted.

Recipe Crafted #

This notification will be displayed when a crafting recipe was crafted.

 

Table of Contents
  • Notification Settings
    • Default Queue Mode
    • Default Sound
    • Default UI Box
  • Ability Notifications
    • Ability Learned
    • Ability Forgotten
    • Group Ability Learned
    • Group Ability Forgotten
  • Class Notifications
    • Class Added
    • Class Removed
    • Class Slot Added
    • Class Slot Removed
  • Area Notifications
    • Area Notification
    • New Area Notification
  • Log Notifications
    • Log Added
    • Log Updated
  • Quest Notifications
    • Quest Notifications
      • Quest Added
      • Quest Inactivated
      • Quest Activated
      • Quest Finished
      • Quest Failed
    • Task Notifications
      • Task Inactivated
      • Task Activated
      • Task Finished
      • Task Failed
    • Finish Requirement Notifications
      • Item Requirement
      • Enemy Requirement
      • Count Requirement
  • Bestiary Notifications
    • Entry Added
    • Entry Removed
    • Entry Updated
    • Entry Completed
  • Player Group Notifications
    • Join Group
    • Leave Group
  • Inventory Notifications
    • Inventory Notifications
      • Inventory Full
      • Item Added
      • Item Added
      • Equipment Added
      • Equipment Removed
      • Currency Added
      • Currency Removed
      • AI Behaviour Added
      • AI Behaviour Removed
      • AI Ruleset Added
      • AI Ruleset Added
    • Equipment Notifications
      • Equipment Equipped
      • Equipment Unequipped
      • Durability Increased
      • Durability Decreased
      • Equipment Outworn
  • Inventory Container Notifications
    • Free Slots Remaining
    • One Free Slot Remaining
    • No Slot Remaining
  • Research Notifications
    • Research Tree Added
    • Research Tree Removed
    • Research Started
    • Research Canceled
    • Research Finished
  • Crafting Notifications
    • Recipe Added
    • Recipe Removed
    • Crafting Finished
    • Critical Crafting Finished
    • Crafting Failed
    • Crafting List Failed
    • Item Crafted
    • Equipment Crafted
    • Currency Crafted
    • AI Ruleset Crafted
    • Recipe Crafted
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