---
title: Game Controls
url: "https://orkframework.com/guide/ork4/ork4-documentation/section-controls/game-controls/"
updated: "2026-07-09"
category: "Section: Controls"
---

# Game Controls

Change basic game control, object selection settings or machines and components added to player and camera.

Game controls are found in **Controls > Game Controls**.

# Base Settings

The base settings define base game controls.

## Pause Settings

Define how pausing the game affects it, e.g. pausing time, freezing animations and movement, blocking controls, etc.

Select an input key used for pausing and optionally set up conditions that must be valid to be able to use the pause key.

## Player Input ID Settings

Optionally add player controls and interaction controllers to all combatants of the player group that have an input ID set (e.g. via *Change Combatant Input ID* node in schematics).

This is used by local multiplayer setups.

## Group Member Keys

Optionally use input keys to change the player or switch to another group member’s battle menu. You can also change them by clicking on the combatant.

## Ability Level Keys

You can use input keys to change the used level of a currently selected ability.

# Object Selection

The player can use input keys and mouse/touch controls to select objects with a *Selectable Object* component attached.

The currently selected object can optionally be marked with a cursor.

When using *Selected Object* interaction control, the player can start *Interact* start type machines and components on the currently selected object.

# Control Machines

Automatically add machine components as controls to the player or main camera.

Control machine components will be automatically enabled/disabled when the selected control state changes.

# Custom Components

Automatically find or add custom components to the player or main camera.

Custom components can be automatically enabled/disabled when a defined control state changes, e.g. blocking components on the player with player controls.

Use custom components to implement your own control scripts into ORK’s control block system or add any other component (use blocked by *None* to not block by player/camera control blocks).
