---
title: Combatant Groups
url: "https://orkframework.com/guide/ork4/ork4-documentation/section-combatants/combatant-groups/"
updated: "2026-07-13"
category: "Section: Combatants"
---

# Combatant Groups

Combatant groups are used to create groups of combatants (i.e. group templates) that can be used by battles.

Combatant groups are found in **Combatants > Combatant Groups**.

Combatant groups are used to create reusable group setups – they’re mainly used by the various battle components (e.g. *Battle* or *Combatant Spawner*).

Combatant groups can also use [formations](https://orkframework.com/guide/ork4/ork4-documentation/section-combatants/ork4-formations/) – they allow move AIs to move in a formation and can also be used to define the combatant placement in battles.

# Group Combatants

Add the combatants that should be part of the group.

You can either add a defined combatant or a random combatant from a list of combatants. Defining a combatant (fixed or random) can also use a content type, i.e. use any combatant with the defined content type.

### Used level

You can use different start levels than the combatant’s defined start level:

- **Default**
   Uses the combatant’s start level.
- **Player**Uses the player’s level with a min/max offset.
- **Random**A random level between two defined levels.
- **Variable**
   Uses an int variable’s value.
- **Formula**
   Uses the result of a formula.

Additionally, *Level Zone* components can be used to define the levels of combatants within a defined area of a scene, or the whole scene.

### Requirements

If a combatant is part of a group can depend on the game’s difficulty and variable conditions.

### Battle Spot

Optionally use a custom battle spot for a combatant.

## Group Battle Gains

Add additional battle gains the player receives when defeating the group.

You can add items, equipment, currency, crafting recipes and AI rulesets.
