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ORK 4 Documentation

  • Getting Started
    • Welcome
    • First Steps (Unity)
  • Features
    • The Status System
    • Schematics
    • Schematic Nodes
    • Dialogue Importer
    • Variables
    • Selected Data
  • Components
    • Battle Components
    • Combatant Components
    • Control Components
    • Cursor Prefab Components
    • Game Starters
    • Interactable Components
    • Move AI Components
    • Scene Setup Components
  • Editor
    • The ORK 4 Editor
    • Sections & Sub-Sections
    • Node Editor
    • Schematic Editor
    • Asset Sources
    • Unity Overlay Toolbar
  • Section: System
    • System Settings
    • Languages
    • Organizer Types
    • Game States & Conditions
    • General Condition Templates
    • Object Pools
    • Prefab Savers
    • Scene Connections
  • Section: Controls
    • Game Controls
    • Interaction Settings
    • Player Controls
    • Camera Controls
    • Input Keys
    • Control Maps
    • Camera Positions
    • Battle Camera
  • Section: Gameplay
    • Game Settings
    • Formulas
    • Difficulties
    • Shortcut Slots & Settings
    • Custom Settings & Global Custom Settings
    • Global Machines
    • Machine Templates
  • Section: Status
    • Status Values
    • Status Effects
    • Attack Modifiers
    • Defence Modifiers
    • Abilities & Ability Developments
    • Status Developments
    • Research Trees
    • Damage Types
    • Status Bonuses & Templates
    • Status Condition Templates
  • Section: Inventory
    • Inventory Settings
    • Inventory Containers
    • Currencies
    • Items
    • AI Rulesets
    • Crafting Recipes
    • Equipment Slots & Slot Set Templates
    • Equipment & Available Equipment Templates
    • Shops
    • Loot
  • Section: Combatants
    • Combatants
    • Combatant Groups
    • Class Slots
    • Classes
    • Factions & Faction Benefits
    • Animations
    • Move AIs
    • Formations
    • Action Combos
  • Section: Battles
    • Battle Systems
    • Turn Based Battles
    • Active Time Battles
    • Real Time Battles
    • Phase Battles
    • Battle Spots
    • Battle AIs
    • Battle Actions Settings
    • Special Commands Settings
    • Target Settings
    • Target Selection Templates
    • Battle Range Templates
    • Battle Grid Settings
    • Battle Grid Highlights
    • Battle Grid Cell Types
    • Battle Grid Formations
  • Section: Content
    • Content Types
    • Music
    • Sound Templates
    • Areas
    • Teleports
    • Quests & Quest Tasks
    • Logs & Log Texts
    • Object Contents
  • Section: UI
    • UI Settings
    • UI Layers
    • UI Layouts
    • UI Boxes
    • HUDs
    • Notifications
    • Cursor Settings
  • Section: Menus
    • Start Menu
    • Save Game Settings
    • Option Categories
    • Menu Screens
    • Menu Requirements
    • Battle Menus
    • Loot Dialogues
    • Item Collection
    • Combatant Selections
    • Quantity Selections
    • Shop Layouts
  • Section: Texts
    • Text Settings
    • Formatting Settings
    • Flying Texts
    • Use Cost Display
    • Status Preview Display
    • Bonus Display
    • Status Change Display
    • Console Settings & Console Types
    • Text Codes
  • Sections: Editor
    • Editor Settings
    • Backups
    • Variables
    • Plugins
  • Scripting
    • Access Handler
    • Custom Nodes
    • Custom Save Data
    • Custom Component Save Data

ORK 4 Tutorials

  • ORK 4 Unity Quickstart Tutorials (3D)
    • ORK 4 Unity Quickstart 3D
    • 01 Initial ORK Setup
    • 02 Player Setup
    • 03 Music & Scenes
    • 04 UI System Setup
    • 05 UI Boxes
    • 06 Flying Texts
    • 07 Status Values
    • 08 Status Effects
    • 09 First Abilities
    • 10 Fighter Setup
    • 11 First Enemies & Battle AI
    • 12 Battle System Setup
    • 13 Animating Battle Start and End
    • 14 Random Battles
    • 15 Animating Actions
    • 16 Player Battle HUD
    • 17 Elemental Attacks
    • 18 Animating More Actions
    • 19 Inventory & Loot
    • 20 Equipment
    • 21 Loot, Start Equipment & Viewers
    • 22 Magic Abilities
    • 23 Caster Setup
    • 24 More Enemies
    • 25 Start Menu & Save Games
    • 26 Menu Screens
    • 27 Interactions
    • 28 Item Collectors
    • Quickstart Extended
  • Battle Tutorials
    • Adding Active Time Battles
    • Adding Phase Battles
    • Hit & Miss
    • Critical Hits
    • Cast Time
    • Grid 01: Battle Grid Setup
    • Grid 02: Highlights
    • Grid 03: Cell Types
    • Grid 04: Move Command
    • Grid 05: Scene Grid Setup
    • Grid 06: Battle Ready
    • Grid 07 Use & Affect Ranges
    • Grid 08: Better Camera Control
  • Gameplay Tutorials
    • Multiple Interaction Controllers
    • Player Group Spawn & Follow
    • Spawn Hunting Enemies
    • Gamepad Controls (Unity Input System)
    • Combined Inputs
    • Quests 01: Menu Screen
    • Quests 02: Hunting
    • Quests 03: Collect Potion Materials
    • Quests 04: Collect Equipment Materials
    • Quests 05: Quest Mark HUDs
    • Crafting 01: Menu Screen
    • Crafting 02: Materials & Recipes
    • Crafting 03: Getting Materials
    • Crafting 04: Proficiency & Critical Outcome
    • Shop
    • Inventory Containers
  • Schematics Tutorials
    • UI Animation Schematics
    • Flying Text Animation Schematics
    • HUD Conditional Schematics
  • UI Tutorials
    • Unity UI: Initial Setup
    • Unity UI: Status Value UI Setup
    • Unity UI: Status Effect UI Setup
    • Unity UI: Shortcut UI Setup
    • Unity UI: Dragging Notification
    • Unity UI: Interaction HUD
    • Unity UI: Shortcut HUD
    • Unity UI: Turn Order HUD
    • Unity UI: Cast Time HUD
    • Unity UI: Quest HUD
    • Unity UI: Tooltip HUD
    • Unity UI: Move Range HUD

ORK 4 Extensions

  • Plugins
    • Save Game Compression Plugin
  • Schematic Nodes
    • Footstepper Nodes (Unity)
  • Scripts
    • A* Pathfinding Movement Component (Unity)
    • PolyNav 2D Movement Component (Unity)
    • Cinemachine Camera Control Type (Unity)
    • Rewired Input Key (Unity)
    • Unity Legacy Input Key (Unity)
    • Core GameKit Wrapper (Unity)
    • Pool Boss Wrapper (Unity)
View Categories
  • Guide
  • ORK 4
  • ORK 4 Documentation
  • Section: Menus

Start Menu

Set up ORK’s start menu (to start the game) and how starting a new game is handled.

The start menu is found in Menus > Start Menu.

The start menu settings define the start menu scene, how starting a new game is handled and which options are available in the start menu.

Base Settings #

Define the scene that’ll be used as the start menu scene. This scene is loaded when exiting the game to the start menu (e.g. via a menu screen or after game over).

The start menu can automatically be called when the start menu scene has been loaded (both when starting the application and returning to the start menu scene).

Optionally replace the default screen fade when loading the start menu scene.

New Game Settings #

Define the scene that’ll be loaded when starting a new game and the schematic used when starting a game.

The start game schematic is usually used to set up the player combatant (Join Group node and Spawn Player node to add a combatant and spawn it). The schematic is started after loading the new game scene.

When using Game Starter components for quick game testing (i.e. Start Game type selected), they’ll use the start schematic in the scene you start playing.

You can optionally also define a combatant group that’ll be used for the player group.

Optionally replace the default screen fade when loading the new game scene.

Menu Options #

Define the UI box that’ll be used for the start menu and add the options you want to have available.

A minimum setup should include a Start Game, a Load Game and an Exit option (this is the default setup when starting a new project).

The following option types are available.

Auto Save Slot #

Uses an auto save slot, either starting a new game on an empty slot or loading the saved game of the slot.

Continue #

Continues from the last save game.

The option can be hidden if it’s not active or automatically selected if it’s available.

The continue save game is the last save game that was saved or loaded and is remembered between plays.

Custom #

Calls a plugin or uses reflection to use custom functionality.

You can e.g. call a static function or a function of a component on an object in the scene.

Exit #

Exits the game (i.e. closes the application).

Global Machine #

A global machine is started (without machine/starting object).

Use a Call Start Menu node to open the start menu again (if it’s closed).

Information #

Shows an information dialogue.

Define the used UI box and message that’ll be displayed.

Language #

Shows a language selection dialogue.

Load Game #

Loads a save game.

Displays the load game menu defined in the save game settings.

New Game #

Starts a new game.

Can optionally show an auto save slot selection to allow the player to select an auto save slot which will be used for auto saves during the game.

Can optionally show a difficulty selection.

Open URL #

Opens a defined URL using the system’s browser.

Options (Category) #

Displays an options menu for option categories.

Learn more about option categories in this documentation.

Schematic #

A schematic is started (without machine/starting object).

Use a Call Start Menu node to open the start menu again (if it’s closed).

Using the start menu #

The start menu can be displayed in two ways.

Auto Call #

Use the Auto Call option in the start menu settings to automatically open the start menu when the game loads the defined start menu scene.

This is the best way to handle showing the start menu.

Schematics #

Use the Call Start Menu node to show the start menu.

E.g. use this when you want to animate your start menu scene using a schematic and open the menu at the right time (or after an input key was pressed).

Schematics can also use the Close Start Menu node to close it.

Game Starter #

The Game Starter component can display the start menu using the Call Start Menu game start type.

Please note that this is only used when the game starter first initializes ORK Framework – i.e. this is only used once in the whole game.

Scripting #

You can call the start menu via scripting:

ORK.StartMenu.menu.Show();
Table of Contents
  • Base Settings
  • New Game Settings
  • Menu Options
    • Auto Save Slot
    • Continue
    • Custom
    • Exit
    • Global Machine
    • Information
    • Language
    • Load Game
    • New Game
    • Open URL
    • Options (Category)
    • Schematic
  • Using the start menu
    • Auto Call
    • Schematics
    • Game Starter
    • Scripting
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