Set up camera positions and use them in schematics.
Camera positions are found inĀ Controls > Camera Positions.
Camera positions can be set up in global space or in local space of the object instance they’re used on.
Base Settings #
Defines the name and if a child object of the target is used.
Position #
Defines if a position is used by the camera position, and if it’s in local space or uses and additional offset.
Rotation #
Defines if a rotation is used by the camera position.
The rotation can be defined as either a fix rotation or an offset to the target’s rotation. Additionally, the camera can look at the target and ignore rotation on defined axes.
Field of View #
Defines if the field of view is changed when using the camera position.

