Organizer types are used to organize/manage different functionalities.
Organizer types are found in System > Organizer Types.
They are used by:
- Animations
- Sounds
- Portraits
- Formulas
- Machine components (and other interactable components)
Organizer types are not exposed to the player and are only used for internal management.
E.g. animation setups for combatants bind specific animations to an organizer type – when playing an animation, you select the organizer type to play and the combatant will play the animation assigned to that type.
Similar, sounds can be assigned to organizer types (e.g in sound setups of combatants or equipment) – when playing a sound via organizer type, the combatant will get the sound assigned to the type based on it’s setup and the equipment it wears.
And similarly, portraits are assigned to organizer types (e.g. in an item or combatant’s settings). When a UI (e.g. a tooltip HUD) displays a portrait, it defines which organizer type to use and tries to find a portrait for the type on the content (e.g. item, combatant, etc.) it displays.
A different use case are formulas, where organizer types are only used to organize your formulas, e.g. to filter them by type in the data list or dropdown selections.
Using organizer types on machine/interactable components allows you to use different interaction controllers for different types. E.g. have a larger controller for picking up items while only allow starting dialogues when being up close.

