---
title: Battle Spots
url: "https://orkframework.com/guide/ork4/ork4-documentation/section-battles/ork4-battle-spots/"
updated: "2026-07-13"
category: "Section: Battles"
---

# Battle Spots

Set up the default battle positions for player, ally and enemy combatants.

Battle spots are found in **Battles > Battle Spots**.

# Battle Spots

Battle spots are used in arena battles (i.e. every battle using a *Battle* component, which means all except *Real Time Area Battles*) and define the positions combatants will be placed relative to the battle arena’s position.

## Base Settings

Define some basic settings for all battle spots, e.g. using the rotation and scale of a battle spot for the combatant placed on it.

### Raycast Settings

Battle spots can use raycasting to place them directly on the ground (hit by the raycast).

Make sure your layer mask and layer setup in Unity is correct, e.g. only using a *Ground* layer.

## Spots

Battle spots are set up for the player, allies and enemies.

Individual positions can be set up in a UI in the editor. The center of the UI is the position of the battle itself.

[![](https://orkframework.com/wp-content/uploads/ork4_section_battles_battle_spots__ui.png)](https://orkframework.com/wp-content/uploads/ork4_section_battles_battle_spots__ui.png)

You can add and remove positions using a right-click. Added positions can be moved around by dragging (left-click).

## Player Spots

Define the battle spots for members of the player group.

### Member

Add battle spots for the individual members. E.g. *Member 0* will be for the first battle group member, *Member 1* for the 2nd, etc.

The battle spot defines the position in local space of the battle arena, optionally adding a random offset.

You can optionally also define a rotation and scale for the battle spot.

Additionally, you can optionally define separate battle spots for player and enemy advantage (see the [battle system documentation](https://orkframework.com/guide/ork4/ork4-documentation/section-battles/ork4-battle-systems/) for information on advantages).

### Additional Spot

If the group has more members than defined battle spots, the additional spot setup is used to create additional spots.

The setup is the same as for member spots – using a random offset is a good way to create randomized spots for this.

## Ally Spots

Define battle spots for allies of the player, who are not part of the player group (e.g. allied [factions](https://orkframework.com/guide/ork4/ork4-documentation/section-combatants/factions-and-faction-benefits/)).

The setup is the same as for player spots.

## Enemy Spots

Define battle spots for enemies of the player.

The setup is the same as for player spots.

# Using Battle Spots

Battle spots are used in arena battles, i.e. using the *Battle* component, either via direct setup or e.g. when used by *auto start battles* when running into a combatant.

## Combatant Groups

Combatant groups can optionally define custom battle spots for their members.

You can learn more about combatant groups in [this documentation](https://orkframework.com/guide/ork4/ork4-documentation/section-combatants/combatant-groups/).

## Formations

If a group is in a formation, only the leader of the group will be placed at the regular battle spot.

The other member’s battle spots will be placed based on their formation positions around the group leader.

Learn more about formations in [this documentation](https://orkframework.com/guide/ork4/ork4-documentation/section-combatants/ork4-formations/).

## Battle Components

*Battle* components can optionally use the (spawned) combatant’s current positions as battle spots.

You can also use objects in the scene to place custom battle spots for player, ally and enemy combatants.
