Define how the battle system will work. You can set up different battle system...
Each combatant has their turn to perform actions in – enough time to decide...
In Active Time battles each combatant has a timebar that is filled over time. A combatant can perform...
In Real Time battles there is no turn order or timebar that needs filling –...
Phase battles are similar to turn based battles – but each faction has their...
Set up the default battle positions for player, ally and enemy combatants.
Battle AIs are used by the AI controlled combatants to select battle actions.
Set up default settings for battle actions and action info notifications.
Define the content and settings for special commands, i.e. escape, defend, death, none/end turn,...
Target selection templates are used by abilities and items to define which targets are...
Battle ranges are used to define the use range and affect range of abilities...
The battle grid settings handle most of the grid battle features, e.g. which grid...
Highlight grid cells to inform the player about selected cells, use ranges of actions,...
Battle grid cell types are used by battle grids to define the individual cells...
Battle grid formations are used in grid battles to move or place combatants in...