Set up status values like health, MP, strength or experience.
Status effects are used to give temporary status alterations to combatants and can also...
Attack modifiers are used to influence status value changes on a percent-basis, they’re assigned...
Defence modifiers are used to influence status value changes on a percent-basis, they’re assigned...
Abilities are actions that can be used to do damage/healing or other status changes,...
Status developments are used by combatants and classes to define how status values change...
Research trees are used by combatants to learn new abilities, change status values, get...
Damage types are used to define the damage, evade and block animations that are...
Status bonuses can be used as templates for bonuses given by status effects, equipment,...
Status condition tempates are used to set up often needed combatant status conditions and...