In this tutorial we’ll set up an active time battle system.
In this tutorial we’ll set up a phase battle system.
In this tutorial we’ll add hit chances and miss flying texts.
In this tutorial we’ll add critical hits and flying texts for critical hits.
In this tutorial we’ll set up cast times for battle actions.
In this tutorial we’ll set up the base battle grid settings.
In this tutorial we’ll set up the grid move command.
In this tutorial we’ll set up battle grids in our battle scenes.
In this tutorial we’ll finally get the grid battle ready.
In this tutorial we’ll set up larger use ranges and affect ranges for magic...
In this tutorial we’ll set up a separate camera control for grid battles.