Define how the changed state of status values and status changes of an ability or item on the user and targets are displayed.
The status change display settings are found in Texts > Status Change Display.
The status change display is similar to status previews, but is used to replace text codes in other parts of ORK to show the status changes of an ability or item on the user or target.
Status Value Changed State #
Define settings related to the changed state of status values and the last change values. A status value has to enable using the changed state in it’s settings.
The Changed State Duration defines the time a status value will remain in changed state. This can e.g. be checked in status conditions.
Last Value Changes #
Status values can remember the last single and combined value changes.
Combined changes add multiple status value changes together to display the total changes. If the time between two changes exceeds a defined timeout, the combined change will reset (to the new change value).
The single and combined values can automatically reset (to 0) when the changed state ends.
User Changes Text Code #
Define the text used to replace user changes text codes of an ability or item. The <userchanges> text code used in other parts of ORK (e.g. in HUDs or button content layouts) will be replaced by this text.
Use the available text codes to add chance and change information from the status change display settings.
Please note that the user changes also include the use costs.
Target Changes Text Code #
Define the text used to replace target changes text codes of an ability or item. The <targetchanges> text code used in other parts of ORK (e.g. in HUDs or button content layouts) will be replaced by this text.
Use the available text codes to add chance and change information from the status change display settings.
If no target is available during display, a defined dummy combatant or the user itself can be used as basis for status calculations.
Hit Chance #
Define how the hit chance will be displayed when using the <hitchance> text code in the user or target changes texts.
Critical Chance #
Define how the critical chance will be displayed when using the <criticalchance> text code in the user or target changes texts.
Status Value Changes #
Define how status value changes will be displayed when using the <statuschanges> text code in the user or target changes texts.
Info Text #
The text displayed above the status value change list.
Negative Change Text #
The text used to display negative value changes.
Negative Change Range Text #
The text used to display negative value change ranges with a minimum and maximum value instead of a single value.
Positive Change Text #
The text used to display positive value changes.
Positive Change Range Text #
The text used to display positive value change ranges with a minimum and maximum value instead of a single value.
Critical Status Value Changes #
Define how critical status value changes will be displayed when using the <statuschangescritical> text code in the user or target changes texts.
Info Text #
The text displayed above the status value change list.
Negative Change Text #
The text used to display negative value changes.
Negative Change Range Text #
The text used to display negative value change ranges with a minimum and maximum value instead of a single value.
Positive Change Text #
The text used to display positive value changes.
Positive Change Range Text #
The text used to display positive value change ranges with a minimum and maximum value instead of a single value.
Apply Status Effects #
Define how status effects that are applied will be displayed when using the <effectadd> text code in the user or target changes texts.
Info Text #
The text displayed above the status effect change list.
Status Effect Change Text #
The text used to display status effect changes.
Remove Status Effects #
Define how status effects that are removed will be displayed when using the <effectremove> text code in the user or target changes texts.
Info Text #
The text displayed above the status effect change list.
Status Effect Change Text #
The text used to display status effect changes.
Critical Apply Status Effects #
Define how status effects that are applied by critical hits will be displayed when using the <effectaddcritical> text code in the user or target changes texts.
Info Text #
The text displayed above the status effect change list.
Status Effect Change Text #
The text used to display status effect changes.
Critical Remove Status Effects #
Define how status effects that are removed by critical hits will be displayed when using the <effectremovecritical> text code in the user or target changes texts.
Info Text #
The text displayed above the status effect change list.
Status Effect Change Text #
The text used to display status effect changes.

