Define how to display the status previews for combatants.
The status preview display settings are found in Texts > Status Preview Display.
Status Preview Settings #
Define what will display status previews, e.g. action or target selections.
Combatant Settings #
Select for which combatants status previews will be calculated.
E.g. only the player group or also for enemies.
Ability Previews #
Define which ability changes will be part of a status preview.
E.g. use costs, user or target changes.
Item Previews #
Define which item changes will be part of a status preview.
E.g. use costs, user or target changes.
Other Action Previews #
Define which other actions will preview their costs.
E.g. defend, escape or grid move.
Preview Blinking #
Preview changes (e.g. in HUDs) can optionally blink on/off, switching between the current and preview value based on a defined timeout.
Default Min/Max Range Text #
The default text used for displaying a preview with a minimum and maximum value.
This is e.g. used for previewing abilities or items using Min/Max Preview in their status changes.
Status Value Settings #
Settings for displaying previews for status values.
No Change Value Text #
Optionally use a text to replace the current value of a status value when displaying a preview that doesn’t change the status value.
This will replace the <value> text code in Status Value HUD elements. Each status value can optionally override this text.
No Change Change Value Text #
Optionally use a text to replace the change value of a status value when displaying a preview that doesn’t change the status value.
This will replace the <change> text code in Status Value HUD elements. Each status value can optionally override this text.
Attack Modifier Settings #
Settings for displaying previews for attack modifiers.
No Change Value Text #
Optionally use a text to replace the current value of an attack modifier attribute when displaying a preview that doesn’t change the attack modifier attribute.
This will replace the <value> text code in Attack Modifier HUD elements. Each attack modifier can optionally override this text.
No Change Change Value Text #
Optionally use a text to replace the change value of an attack modifier attribute when displaying a preview that doesn’t change the attack modifier attribute.
This will replace the <change> text code in Attack Modifier HUD elements. Each attack modifier can optionally override this text.
Defence Modifier Settings #
Settings for displaying previews for defence modifiers.
No Change Value Text #
Optionally use a text to replace the current value of a defence modifier attribute when displaying a preview that doesn’t change the defence modifier attribute.
This will replace the <value> text code in Defence Modifier HUD elements. Each defence modifier can optionally override this text.
No Change Change Value Text #
Optionally use a text to replace the change value of an defence modifier attribute when displaying a preview that doesn’t change the defence modifier attribute.
This will replace the <change> text code in Defence Modifier HUD elements. Each defence modifier can optionally override this text.

