Learn how to create a complete (small) game with ORK Framework from start to finish.

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Using the assets of the ORK Demo Project you will learn step by step how the demo was created. You will create a complete RPG from scratch, including the status system, game data and battles.

The first tutorial walks you through setting up the Unity® project and adding ORK Framework.

Download the project including all prefabs you’ll need to follow the tutorials.

Download Resources  Download for Unity 4.6

First Steps

01. Setting up the project

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02. The main menu

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03. Adding the player

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04. Interacting with the world

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05. Connecting the game world

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06. Let there be music

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07. Areas

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Creating the System

08. Status Values

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09. Attributes

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10. Status Effects

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11. Formulas

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12. Abilities

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13. Items

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14. Equipment

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15. Classes and revisiting the player

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Battles

16. Battle prep

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17. Enemies and Battle AI

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18. The first battle

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19. Damage and refresh notifications

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Animating the Battles

20. Animations for combatants

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21. Battle events 1

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22. Battle events 2

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23. Battle start events

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24. Battle end events

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25. Animating special actions

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26. Displaying equipment

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27. A simple HUD

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Battles 2

28. Combatant Groups

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29. Active Time Battles

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30. Combatant Spawners and Move AI

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31. Damage Dealers and Damage Zones

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32. Control Maps

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33. Real Time Battles

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Controls and Menus

34. Game Controls

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35. Menu Screens 1

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36. Menu Screens 2

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37. Menu Screens 3

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The First Quest

38. Using Logs

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39. The Quest Events

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Gameplay

40. Saving the game

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41. Adding a shop

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42. Changing NPC Dialogue

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43. Collecting items

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44. Camera events

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45. Interaction HUD

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46. Cinematic field scene introduction

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47. Crafting System

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48. Loot

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49. Bestiary System

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50. Adding a 2nd player group member

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