Attack and defence attributes are used to influence the impact of abilities and items on status values.
Each attribute has at least one sub-attribute. Attack attributes are assigned to abilities and items, defence attributes are assigned to combatants – you can learn more about attributes in this how-to.
Defining the attack attributes
For our game we’ll be using two attack attributes:
- Element
Normal, Fire, Water, Earth, Wind - Attack Type
Cut, Stab, Hit, Burn, Explosion
Open the ORK Framework editor and navigate to Status > Attack Attributes. We need two attack attributes, so add a new one to the already existing attribute. Change the following settings.
Attack Attribute 0
- Name
Change to Element.
Now, we need five sub-attributes, so add four new ones and change their Name to the following value.
- Sub-Attribute 0
Change to Normal. - Sub-Attribute 1
Change to Fire. - Sub-Attribute 2
Change to Water. - Sub-Attribute 3
Change to Earth. - Sub-Attribute 4
Change to Wind.
Attack Attribute 1
- Name
Change to Attack Type.
Now, we need five sub-attributes, so add four new ones and change their Name to the following value.
- Sub-Attribute 0
Change to Cut. - Sub-Attribute 1
Change to Stab. - Sub-Attribute 2
Change to Hit. - Sub-Attribute 3
Change to Burn. - Sub-Attribute 4
Change to Explosion.
That’s it for the attack attributes.
Defining the defence attributes
For our game we’ll be using two defence attributes:
- Race
Human, Mammal, Insect, Fish, Reptile, Bird - Size
Small, Medium, Large, Gigantic
Navigate to Status > Defence Attributes. We need two defence attributes, so add a new one to the already existing attribute. Change the following settings.
Defence Attribute 0
- Name
Change to Race.
Now, we need six sub-attributes, so add five new ones and change their Name to the following value.
- Sub-Attribute 0
Change to Human. - Sub-Attribute 1
Change to Mammal. - Sub-Attribute 2
Change to Insect. - Sub-Attribute 3
Change to Fish. - Sub-Attribute 4
Change to Reptile. - Sub-Attribute 5
Change to Bird.
Defence Attribute 1
- Name
Change to Size.
Now, we need four sub-attributes, so add three new ones and change their Name to the following value.
- Sub-Attribute 0
Change to Small. - Sub-Attribute 1
Change to Medium. - Sub-Attribute 2
Change to Large. - Sub-Attribute 3
Change to Gigantic.
That’s it for the defence attributes.
The player’s attributes
Now, we need to set the defence attributes of our player. Navigate to Combatants > Combatants and select the player combatant (Brown Pants). Change the following settings.
Status Settings > Attribute Settings
Select the following defence attributes.
- Race
Select Human. - Size
Select Medium.
That’s it, click on Save Settings.
And that’s it for now – the next lesson will cover Status Effects.