March
24
2024

ORK 3.17.1 is here with a few new features, changes and fixes (and more in the also included Makinom 2.15.4)!

This update adds new content options for battle menus, inventory listing for HUDs and a few other new features, changes and fixes.

For more new features, check out the latest major update ORK 3.17.0.

Download the latest version of ORK Framework here.

If you’re enjoying the updates, tutorials and support I provide, please consider leaving a review in the Unity Asset Store and supporting me on patron.com – every little bit helps!

New

  • Player Controls: Mouse: ‘Manage Move To Interaction’ setting available. Provides a better integration with moving to interaction. When a move to an interaction starts, this will update the mouse control’s cursor position and cancel movement to interaction when the player controls receive a new movement click.
  • Battle Menus: Message Content: ‘Message Content’ settings available. Add a message (including HUD) to battle menus. Optionally use different messages in the root and sub-menus.
  • Battle Menus, Target Settings: Target Menu: ‘Hide Multi Mode Menu’ setting available when not showing a target menu (i.e. ‘Use Target Menu’ setting disabled). Optionally hide the battle menu’s UI boxes when using multi mode without a target menu during target selection.
  • Battle AIs: Ability: ‘Add Hidden Abilities’ setting available when using a random ability. Using hidden abilities is now optional. By default enabled (previous behaviour).
  • Battle AIs: Item: ‘Add Hidden Items’ setting available when using a random item. Using hidden items is now optional. By default enabled (previous behaviour).
  • Formulas: Select Item: ‘Filter Settings’ available. Optionally filter items and equipment by variable conditions.
  • Schematics, Formulas, Battle AIs: Select Ability: ‘Add Hidden Abilities’ setting available when using ‘All Abilities’. Using hidden abilities is now optional. By default enabled (previous behaviour).
  • Schematics, Formulas, Battle AIs: Select Items: ‘Add Hidden Items’ setting available when using ‘All Items’. Using hidden items is now optional. By default enabled (previous behaviour).
  • Unity UI: HUD Inventory List Component: ‘HUD Inventory List’ component available. Lists the content (e.g. items, equipment, etc.) of a combatant’s inventory using shortcut UI.

Changes

  • Equipment, Prefab View Portraits: Displaying the portrait of a prefab will now use the current menu/shop user (if available) for combatant object variable checks of the equipment’s conditional prefabs.

Fixes

  • Combatants, Passive Abilities: Random Status Bonuses: Fixed an issue where random status bonuses of passive abilities where ignored.
  • Menu Screens: Inventory, Inventory Container (Slots), Multi Content: Fixed an issue where drag+drop on the same UI box without using ‘Drop Slit’ settings could cause an error.
  • Phase Battle System, Status Effects: Fixed an issue where ‘Phase Start’ effect duration or use on setups didn’t work if the phase battle system’s ‘Auto Start Turn’ setting wasn’t set to ‘Phase Start’.
  • Battle Grid Highlights: Line Renderer: Fixed an issue where line positions where wrong when using rotated grids.
  • Schematics: Change Shortcut, Check Shortcut: Using ‘Use Selected Data’ when changing or checking shortcuts now also uses value selection fields for ‘Shortcut List Index’ and ‘Shortcut Slot Index’ settings. Previous settings are updated automatically.
  • Equipment Viewer Components: Fixed an issue where equipment viewers checked the player’s variables instead of the wearer’s variables for object variable conditions used by the equipment’s conditional prefabs.
  • Editor: Abilities: Fixed an issue where changing an ability between active and passive didn’t reset the ability’s levels, leading to not correctly set up level settings.