Learn how to create a complete (small) game with ORK Framework from start to finish.

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Using the assets of the ORK Demo Project you will learn step by step how the demo was created. You will create a complete RPG from scratch, including the status system, game data and battles.

The first tutorial walks you through setting up the Unity® project and adding ORK Framework.

Download the project including all prefabs you’ll need to follow the tutorials. The resources for Unity 5.6 and Untiy 2017 contain effects using the legacy particle system.

Download Resources (Unity 5.6, 2017)

Download Resources (Unity 2018, 2019, 2020)

You can also download the completed ORK Demo Project (i.e. the result of following the game tutorials) for Unity 5.6, 2017 and 2018/2019/2020.

Download Project Unity 5.6

Download Project Unity 2017

Download Project Unity 2018/2019/2020

First Steps

01. Setting up the project

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02. The main menu

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03. Adding the player

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04. Interacting with the world

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05. Connecting the game world

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06. Let there be music

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07. Areas

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Creating the System

08. Status Values

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09. Attributes

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10. Status Effects

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11. Formulas

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12. Abilities

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13. Items

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14. Equipment

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15. Classes and revisiting the player

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Battles

16. Battle prep

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17. Enemies and Battle AI

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18. The first battle

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19. Damage and refresh flying texts

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Animating the Battles

20. Animations for combatants

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21. Battle events 1

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22. Battle events 2

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23. Battle start events

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24. Battle end events

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25. Animating special actions

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26. Displaying equipment

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27. A simple HUD

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Battles 2

28. Combatant Groups

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29. Active Time Battles

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30. Combatant Spawners and Move AI

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31. Damage Dealers and Damage Zones

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32. Control Maps

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33. Real Time Battles

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Controls and Menus

34. Game Controls

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35. Menu Screens 1

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36. Menu Screens 2

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37. Menu Screens 3

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The First Quest

38. Using Logs

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39. The Quest Events

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Gameplay

40. Saving the game

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41. Adding a shop

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42. Changing NPC Dialogue

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43. Collecting items

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44. Camera events

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45. Interaction HUD

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46. Cinematic field scene introduction

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47. Crafting System

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48. Loot

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49. Bestiary System

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50. Adding a 2nd player group member

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