These tutorials cover a wide variety of topics and will teach you the basics of ORK Framework.

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Learn how to use specific features, what you can do with certain settings and the way of doing things in ORK Framework. You’re unsure what you can achieve with a feature? Check if there’s a how-to for it!

New tutorials will be added on a regular basis, so come by more often!

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Basics

2D Games

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Add ORK to your game

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Asset Sources

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Build Troubleshooting

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Create or update a project

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Custom player/camera controls

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Node Editor

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Quick game testing

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Battle System

About Battles

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Action Combos

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Active Time Battles

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AI Behaviours & AI Rulesets

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Battle AI

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Doing Damage

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Factions

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Grid Battles

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Phase Battles

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Real Time Battles

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Turn Based Battles

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Features

Animations

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Camera Positions

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Formulas

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Game State Conditions

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Game Variables

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Input Keys

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Move AI

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Quest System

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Research System

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Scene Objects

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Selected Data

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Shortcut Slot System

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Text Codes

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Interactions

Interaction Controller

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Spawn Points and Scene Changers

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Inventory

Crafting System

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Equipment

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Items

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Menus, HUDs & UI

GUI Layouts

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Logs

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Prefab View Portraits

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Shops and Shop Layouts

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Using the new UI

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Scripting

Access Handler

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Accessing a game object's combatant

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API Documentation

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Creating a combatant via script

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Custom Component Save Data

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Custom Save Data

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Scripting - where is what?

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Setting up project references

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Status System

Abilities

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Attack and Defence Attributes

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Classes

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Status Development

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