These tutorials focus on different gameplay mechanics you might want to use in your game.

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Learn how to create a specific game mechanic with ORK Framework. The gameplay tutorials are based on the demo project and game tutorials, but can easily be used with simple adjustments in your projects as well (e.g. selecting a different status value).

New tutorials will be added on a regular basis, so come by more often!

You’ve got a request for a tutorial, need help or want to help others with your own tips, tricks or tutorials?

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Animations

Mecanim Animations

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Battles

Actions Per Turn

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Battle in a different scene

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Nearest Battle

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Throwing a Fireball

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Controls & UI

Individual Combatant HUDs

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Navigation Bar

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Skillbar and Hotkeys with Shortcut Slots

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Equipment

Equipment Durability

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Equipment Viewer Child Linking

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Event System

Harvesting items

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Time and Day

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Visiting an Inn

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Weapon Upgrade NPC

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Grid Battles

Grid Battles - Part 10: Real Time Battles

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Grid Battles - Part 1: Basic Setup

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Grid Battles - Part 2: Scene Setup

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Grid Battles - Part 3: Move and Ranges

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Grid Battles - Part 4: Battle AI

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Grid Battles - Part 5: Cell Targeting

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Grid Battles - Part 6: Teleport Battles

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Grid Battles - Part 7: Tips

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Grid Battles - Part 8: Phase Battles

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Grid Battles - Part 9: Active Time Battles

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Quests

Hunting Quest

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Scene Building

Adding Traps using Damage Dealers

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Automatic Doors

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Removing Walls

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Status System

Attack/Defence Status Effects

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Level up Status Values by using Abilities

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Status Effect Types

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