ORK Framework 2.1.6
New Variable Condition Templates and updates to variable conditions, Combatant/Turn Order HUDs, the bestiary system, Normal type status values and other new features, changes and fixes.
Time and Day
Create a custom time and day system with the event system and game variables.
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49. Bestiary System
The bestiary system lets the player learn about the status information of enemies upon fighting them.
ORK Framework 2.1.5
New Bestiary system (including event steps, scan settings for items/abilities and a new menu part), status development upgrades and ability trees can use items/weapons/armors/currency as use costs, and other small new feature, changes and fixes.
ORK Framework 2.1.4
New Plugin system, improved GUI settings to work better on multiple resolutions and aspect ratios, 2D raycast support, Mecanim trigger parameters, move AI hunting range and lots of other new features, changes and fixes.
48. Loot
The loot system can be used for more complex, level based item gains and special condition loot.
ORK Framework 2.1.3
New interaction start types, command to change combatants in battles, new Battle AI steps, checking/changing variables in loot tables and lots of other new features and fixes.
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