Camera positions are predefined and reusable settings to place a camera.
22. Battle events 2
Let’s continue with animating our battles. We’ll do the next batch of battle events!
Game Tutorial updates
Updates to the resources and some.
The DRM system currently in use will end with the beta phase.
Game Tutorial Resources updated
The resources are now available as a .unitypackage file.
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21. Battle events 1
We use Battle Events to animate battle actions like abilities or items – in this tutorial we’ll focus on the attack ability.
20. Animations for combatants
To animate battles, we first have to set up the animations of our combatants.
Animating your combatants is done by creating Animation Types and binding animations to them.
19. Damage and refresh flying texts
Flying texts give a visual feedback (e.g. displaying the damage of an attack) to what’s happening in a battle.