November
06
2013

DRM System

The DRM system currently in use will end with the beta phase.


November
03
2013

Game Tutorial Resources updated

The resources are now available as a .unitypackage file.


November
02
2013

Join the ORK Community!

Get help, give help or show your work – or just chatter with other ORK users in the new Community section!


21. Battle events 1

We use Battle Events to animate battle actions like abilities or items – in this tutorial we’ll focus on the attack ability.


20. Animations for combatants

To animate battles, we first have to set up the animations of our combatants.


Animations

Animating your combatants is done by creating Animation Types and binding animations to them.


19. Damage and refresh flying texts

Flying texts give a visual feedback (e.g. displaying the damage of an attack) to what’s happening in a battle.


18. The first battle

We’ll take a look at turn based battles, factions and add the first battle to the game.


Factions

Factions determine if combatants are allies or enemies.


17. Enemies and Battle AI

Let’s create some enemies to fight, and their behaviour in battle, using Battle AIs.