27. A simple HUD
We can use HUDs to display all kinds of information – in our case, the player’s status (HP and MP).
26. Displaying equipment
We’re using Equipment Viewers to display our player’s equipment in the game.
25. Animating special actions
Again, we use Battle Events to animate defend, escape and death.
24. Battle end events
We still need to create an ending to our battle – this is done using Battle End Events.
23. Battle start events
It’s time to give our battle a proper intro – we can do this using Battle Start Events.
22. Battle events 2
Let’s continue with animating our battles. We’ll do the next batch of battle events!