14. Equipment

We don’t want our hero to run around naked and fight with his fists – let’s create some fancy things to wear!


Another crucial part of most games – stuff to wear. ORK Framework gives you total control over your equipment system!


Updated tutorials to beta10

Updates to match the latest version ORK Framework 2.0.0.beta10.

13. Items

Next thing on the list – let’s create some items … refreshing potions, some status effect stuff and books teaching abilities.


Any game needs items – it would be quite boring without something to find, collect and use …

12. Abilities

Now that we have our status system and formulas, it’s time to use them in active (attacks, spells) and passive (status bonuses) abilities.


Attacks, skills, magic … a¬†crucial part of a role-playing game – in ORK Framework all of this is packed in abilities.


Updated tutorials to beta9

Updates to match the latest version ORK Framework 2.0.0.beta9.

11. Formulas

After building our status system, it’s time to use it in formulas to calculate things like attack damage or hit chance.


In an RPG (or any other type of game), there need to be some calculations done using the status of the player or other combatants – in ORK Framework you create your calculations using formulas.