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ORK Framework is today’s 24 hour deal in the Unity® Asset Store!
49. Bestiary System
The bestiary system lets the player learn about the status information of enemies upon fighting them.
ORK Framework 2.1.5
New Bestiary system (including event steps, scan settings for items/abilities and a new menu part), status development upgrades and ability trees can use items/weapons/armors/currency as use costs, and other small new feature, changes and fixes.
Learn using Mecanim animations instead of the legacy system.
ORK Framework 2.1.4
New Plugin system, improved GUI settings to work better on multiple resolutions and aspect ratios, 2D raycast support, Mecanim trigger parameters, move AI hunting range and lots of other new features, changes and fixes.
The loot system can be used for more complex, level based item gains and special condition loot.
ORK Framework 2.1.3
New interaction start types, command to change combatants in battles, new Battle AI steps, checking/changing variables in loot tables and lots of other new features and fixes.
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ORK Framework 2.1.2
New target requirements in abilities and items, combatants near a starting battle can automatically join the battle, barriers can be ignored and other small features, changes and fixes.
ORK Framework 2.1.1
New Collision Camera (supports all built-in and custom controls and is even active during events), use real time of day or date/time as float values, new barrier settings for consumable status values, and abilities, items, equipment and status effects can add additional equipment parts – and lots of other new features and fixes.