Visiting an Inn

We all know them, we all love them – let’s go to an Inn and rest for a bit!


September
12
2014

ORK Framework 2.1.8

New Delay Time settings for abilities and items, new status requirement Templates, updates to HUDs and the event system and other small features and fixes.


August
29
2014

ORK Framework 2.1.7

New Continue button in the main menu, Weapon and Armor status requirements, additional Font setting in text formats and an update to Experience type status values, and some fixes.


August
22
2014

ORK Framework 2.1.6

New Variable Condition Templates and updates to variable conditions, Combatant/Turn Order HUDs, the bestiary systemNormal type status values and other new features, changes and fixes.


Time and Day

Create a custom time and day system with the event system and game variables.


August
17
2014

24h deal in the Unity® Asset Store – 50 % off!

ORK Framework is today’s 24 hour deal in the Unity® Asset Store!


49. Bestiary System

The bestiary system lets the player learn about the status information of enemies upon fighting them.


August
07
2014

ORK Framework 2.1.5

New Bestiary system (including event steps, scan settings for items/abilities and a new menu part), status development upgrades and ability trees can use items/weapons/armors/currency as use costs, and other small new feature, changes and fixes.


Mecanim Animations

Learn using Mecanim animations instead of the legacy system.


July
31
2014

ORK Framework 2.1.4

New Plugin system, improved GUI settings to work better on multiple resolutions and aspect ratios, 2D raycast support, Mecanim trigger parameters, move AI hunting range and lots of other new features, changes and fixes.