22. Battle events 2
Let’s continue with animating our battles. We’ll do the next batch of battle events!
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21. Battle events 1
We use Battle Events to animate battle actions like abilities or items – in this tutorial we’ll focus on the attack ability.
20. Animations for combatants
To animate battles, we first have to set up the animations of our combatants.
Animations
Animating your combatants is done by creating Animation Types and binding animations to them.
19. Damage and refresh flying texts
Flying texts give a visual feedback (e.g. displaying the damage of an attack) to what’s happening in a battle.




