ORK Framework 2.5.0
New sub type functionality (e.g. make an item type a sub type of another item type), random Vector3 values, lots of new event system steps and other new features, changes and fixes.
ORK Framework 2.4.4
New text codes for X/Y positioning of text, status development and ability trees can override name/description of upgrade content, items and equipment can optionally override auto stacking and other new features, changes and fixes.
Introducing a new product: Makinom – a game development tool for Unity.
ORK Framework 2.4.3
New group shortcuts, event and battle AI steps, random spawn points for combatant spawners and other new features, changes and fixes.
ORK Framework 2.4.2
New attack/defence attribute immunity notifications, earn non-level up experience on level up (e.g. for ability points), new battle event steps to support summon game mechanics, use move detection for auto starting battles and other new features, changes and fixes.
ORK Framework 2.4.1
New spawn offset for items, equipment and currency, automatically use the nearest Battle component in random battle areas and combatant spawners and other small features, changes and fixes.
ORK Framework 2.4.0
New Unity® 5 compatibility.
ORK Framework 2.3.1
New random float values, remember spawned combatants, freely position choices in a GUI box, automatically display status value and attribute bonuses with new text options and other features, changes and fixes.
Individual Combatant HUDs
Want to have a HP bar above the heads of your combatants? You can place Combatant HUDs at the game object of a combatant.
A wall is hiding a secret passage in a dungeon? Remove it when flipping a switch using the Event System.