ORK Framework 2.4.2
New attack/defence attribute immunity notifications, earn non-level up experience on level up (e.g. for ability points), new battle event steps to support summon game mechanics, use move detection for auto starting battles and other new features, changes and fixes.
ORK Framework 2.4.1
New spawn offset for items, equipment and currency, automatically use the nearest Battle component in random battle areas and combatant spawners and other small features, changes and fixes.
ORK Framework 2.4.0
New Unity® 5 compatibility.
ORK Framework 2.3.1
New random float values, remember spawned combatants, freely position choices in a GUI box, automatically display status value and attribute bonuses with new text options and other features, changes and fixes.
Individual Combatant HUDs
Want to have a HP bar above the heads of your combatants? You can place Combatant HUDs at the game object of a combatant.
A wall is hiding a secret passage in a dungeon? Remove it when flipping a switch using the Event System.
Allow your player to harvest natural resources (e.g. chop wood) using the Event System.
Attack/Defence Status Effects
Add a poisoned weapon using Attack Status Effects, or a toxic enemy using Defence Status Effects.
Weapons and armors can optionally wear off, using Equipment Durability.
You can let your player know what’s around him with a navigation bar.