Spawn Points and Scene Changers
A game usually consists of multiple scenes – the easiest way to connect them to a bigger game world is using Spawn Points and Scene Changers.
04. Interacting with the world
Now that we’ve got our player, we need to be able to interact with the game world … or it would become quite a boring game.
The player needs to be able to interact with the game world, that’s what the interaction controller is used for!
03. Adding the player
Every game needs a player, so let’s create one!
02. The main menu
Before we go any deeper into ORK Framework, we need to set up the main menu of your game – it’s the starting point for every test we’ll run!
01. Setting up the project
Welcome to the ORK Framework game tutorials! This first little lesson will focus on getting the project up and running.
Add ORK to your game
Adding ORK Framework to your game is easy, but you need to know how.
Game State Conditions
Game states link the availability of features to the current state of the game (like showing a menu or fighting).
Create or update a project
This tutorial teaches how to create a new project and import ORK Framework, or update an existing project to a new version.
ORK Demo Project available
A very basic demo is now available.