October
10
2014

ORK Framework 2.1.9a

Bugfix update for ORK Framework 2.1.9 with small new features.


October
03
2014

ORK Framework 2.1.9

New mouse and touch input keys and updates to HUDs, Menu Screens, Formulas and the Event System, use bestiary information in Battle AI and other updates and fixes.


September
12
2014

ORK Framework 2.1.8

New Delay Time settings for abilities and items, new status requirement Templates, updates to HUDs and the event system and other small features and fixes.


August
29
2014

ORK Framework 2.1.7

New Continue button in the main menu, Weapon and Armor status requirements, additional Font setting in text formats and an update to Experience type status values, and some fixes.


August
22
2014

ORK Framework 2.1.6

New Variable Condition Templates and updates to variable conditions, Combatant/Turn Order HUDs, the bestiary systemNormal type status values and other new features, changes and fixes.


August
07
2014

ORK Framework 2.1.5

New Bestiary system (including event steps, scan settings for items/abilities and a new menu part), status development upgrades and ability trees can use items/weapons/armors/currency as use costs, and other small new feature, changes and fixes.


July
31
2014

ORK Framework 2.1.4

New Plugin system, improved GUI settings to work better on multiple resolutions and aspect ratios, 2D raycast support, Mecanim trigger parameters, move AI hunting range and lots of other new features, changes and fixes.


July
10
2014

ORK Framework 2.1.3

New interaction start types, command to change combatants in battles, new Battle AI steps, checking/changing variables in loot tables and lots of other new features and fixes.


June
27
2014

ORK Framework 2.1.2

New target requirements in abilities and items, combatants near a starting battle can automatically join the battle, barriers can be ignored and other small features, changes and fixes.


June
13
2014

ORK Framework 2.1.1

New Collision Camera (supports all built-in and custom controls and is even active during events), use real time of day or date/time as float values, new barrier settings for consumable status values, and abilities, items, equipment and status effects can add additional equipment parts – and lots of other new features and fixes.