10. Status Effects
Status effects are used to influence a combatant’s status, like poison or blindness.
09. Attributes
Attack and defence attributes are used to influence the impact of abilities and items on status values.
08. Status Values
The status system is the core of each RPG – with ORK Framework, you can create this system however you like, using status values.
07. Areas
When building a game, you might want to let your player know in which area of the game he currently is.
05. Connecting the game world
Let’s make our game world a bigger place and connect the scenes.
04. Interacting with the world
Now that we’ve got our player, we need to be able to interact with the game world … or it would become quite a boring game.
02. The main menu
Before we go any deeper into ORK Framework, we need to set up the main menu of your game – it’s the starting point for every test we’ll run!
01. Setting up the project
Welcome to the ORK Framework game tutorials! This first little lesson will focus on getting the project up and running.