10. Status Effects

Status effects are used to influence a combatant’s status, like poison or blindness.


09. Attributes

Attack and defence attributes are used to influence the impact of abilities and items on status values.


08. Status Values

The status system is the core of each RPG – with ORK Framework, you can create this system however you like, using status values.


07. Areas

When building a game, you might want to let your player know in which area of the game he currently is.


06. Let there be music

A game without sound is dull, so let’s add some music!


05. Connecting the game world

Let’s make our game world a bigger place and connect the scenes.


04. Interacting with the world

Now that we’ve got our player, we need to be able to interact with the game world … or it would become quite a boring game.


03. Adding the player

Every game needs a player, so let’s create one!


02. The main menu

Before we go any deeper into ORK Framework, we need to set up the main menu of your game – it’s the starting point for every test we’ll run!


01. Setting up the project

Welcome to the ORK Framework game tutorials! This first little lesson will focus on getting the project up and running.