ORK Framework 2.1.9
New mouse and touch input keys and updates to HUDs, Menu Screens, Formulas and the Event System, use bestiary information in Battle AI and other updates and fixes.
Visiting an Inn
We all know them, we all love them – let’s go to an Inn and rest for a bit!
ORK Framework 2.1.8
New Delay Time settings for abilities and items, new status requirement Templates, updates to HUDs and the event system and other small features and fixes.
ORK Framework 2.1.7
New Continue button in the main menu, Weapon and Armor status requirements, additional Font setting in text formats and an update to Experience type status values, and some fixes.
ORK Framework 2.1.6
New Variable Condition Templates and updates to variable conditions, Combatant/Turn Order HUDs, the bestiary system, Normal type status values and other new features, changes and fixes.
Time and Day
Create a custom time and day system with the event system and game variables.
24h deal in the Unity® Asset Store – 50 % off!
ORK Framework is today’s 24 hour deal in the Unity® Asset Store!
49. Bestiary System
The bestiary system lets the player learn about the status information of enemies upon fighting them.
ORK Framework 2.1.5
New Bestiary system (including event steps, scan settings for items/abilities and a new menu part), status development upgrades and ability trees can use items/weapons/armors/currency as use costs, and other small new feature, changes and fixes.





